3d skyboxes in portal?
Quote from generalvivi on April 23, 2008, 2:21 pmOk so i tried to use a 3d skybox recently and when i use portals you can see the skybox through the map. Is there a way to fix this? or do skyboxes not work properly in portal?
Please someone let me know if it works normally or if there is something i can do to fix it
Ok so i tried to use a 3d skybox recently and when i use portals you can see the skybox through the map. Is there a way to fix this? or do skyboxes not work properly in portal?
Please someone let me know if it works normally or if there is something i can do to fix it
Quote from MrTwoVideoCards on April 23, 2008, 7:07 pmNo.
No.
Quote from Fusion on April 23, 2008, 8:56 pmMrTwoVideoCards wrote:No.Hey well at least he's trying new things.
Maybe you could post a screenshot because I don't really understand what's not working. 3D skyboxes should work in any Source game, including Portal.
Hey well at least he's trying new things.
Maybe you could post a screenshot because I don't really understand what's not working. 3D skyboxes should work in any Source game, including Portal.
Quote from MrTwoVideoCards on April 23, 2008, 10:34 pmNo
No
Quote from MrTwoVideoCards on April 23, 2008, 10:35 pm* A note for Portal developers: 3D skyboxes are not visible when observed through portals.
* A note for Portal developers: 3D skyboxes are not visible when observed through portals.
Quote from rellikpd on April 24, 2008, 12:17 amthough this doesn't appear to be his actual problem. his problem is that the skyboxes are viewable "THROUGH" the map. i know you can use 3d skyboxes though. i've seen other mappers use them.. (as in the accompanied link where he sets up a "larger than normal" battle between a tripod and combine soldiers) but. the link by Mr2VC does prove that even if you get them working they are not visible through portals. so it would look stupid as a "main" element in a map. however if you were just using it in a cut scene, or area where the player had NO access to portals then it might be ok. as to why you can't get it working. who knows. try following the link from Mr2VC and see if you have them set up right in the first place
though this doesn't appear to be his actual problem. his problem is that the skyboxes are viewable "THROUGH" the map. i know you can use 3d skyboxes though. i've seen other mappers use them.. (as in the accompanied link where he sets up a "larger than normal" battle between a tripod and combine soldiers) but. the link by Mr2VC does prove that even if you get them working they are not visible through portals. so it would look stupid as a "main" element in a map. however if you were just using it in a cut scene, or area where the player had NO access to portals then it might be ok. as to why you can't get it working. who knows. try following the link from Mr2VC and see if you have them set up right in the first place
Quote from Fusion on April 24, 2008, 3:37 amSo through the map as in the 3d skybox is being rendered over the top of other things in the map?
So through the map as in the 3d skybox is being rendered over the top of other things in the map?
Quote from generalvivi on April 24, 2008, 2:37 pmyeah it seems that when you look through the portals that the skybox renders infront of parts of the map. I'm pretty sure my map was sealed off correctly and I also was testing it using cordon bounds or whatever. Ill prob try again . Its mostly in areas that you can't shoot portals / or have a chance to look at it using a portal... so I think I'm covered there.
yeah it seems that when you look through the portals that the skybox renders infront of parts of the map. I'm pretty sure my map was sealed off correctly and I also was testing it using cordon bounds or whatever. Ill prob try again . Its mostly in areas that you can't shoot portals / or have a chance to look at it using a portal... so I think I'm covered there.
Quote from Farragar on April 24, 2008, 4:18 pmYou could try decompiling the valve map outside App labs, stick a playerspawn and see what it does, I don't know, but it might work.
You could try decompiling the valve map outside App labs, stick a playerspawn and see what it does, I don't know, but it might work.
Quote from msleeper on April 24, 2008, 5:54 pmA SCREEN SHOT WOULD BE THE MOST HELPFUL FUCKING THING IN THE FUCKING WORLD IN THIS SORT OF SITUATION THANKS
A SCREEN SHOT WOULD BE THE MOST HELPFUL FUCKING THING IN THE FUCKING WORLD IN THIS SORT OF SITUATION THANKS
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