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A Beam Too Far

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You could make a trigger on the platform that enables some fizzlers if a cube comes at it... :twisted:

Falsi sumus crusto!

5.00/5.00
10 points for Gryffindor etc.
Amazing work! Great puzzles, great visuals, great test elements.

Simply amazing.

HMW, absolutely brilliant - another outstanding map that only requires thought. Nice to see the use of the sendificator in another map, so many times new effects/tools are created and then never used again.

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Enjoyed hunting through the decayed environment to find the power switch, and then getting back to use it...very logical... thanks for another excellent creation. The waterfall - pure joy to see...
5/5

This was one of the few puzzles in awhile that I had to stop and think. Nice work with the aesthetics and puzzle.
My favourite part, was

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Good job! Definitely a 5/5 from me.

UsCobra11 wrote:
When I entered the waterfall area my jaw dropped.

Words cannot describe how amazing this map was. I loved it all and will probably never see a map as good as this as long as I live. Thank you so much for making this map.

Big Mood

Could I get a hint?

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EDIT: Wow I'm stupid. Never mind. I was making it harder than it had to be.

Falsi sumus crusto!
FelixGriffin wrote:
Could I get a hint? [s]I managed to get one cube into the "cage" thing by portalling a lightbridge out of the point where the laser hits the wall, then putting a cube on it and sending the other. But then I got stuck. Am I doing it horribly wrong? I thought I had it, until I found that the glass stops lightbridges, so I couldn't raise up the cube on the inside to block the beam. Or is the glass on the bottom the important part?[/s]

EDIT: Wow I'm stupid. Never mind. I was making it harder than it had to be.

Pray tell, i'm still stuck there D: I thought the same thing about making the light bridge hold up the cube on the inside of the glass

Although the first and third rooms used the same trick - the map itself was a lot of fun.
I particularly like the interlude with the waterfalls and those damn Offices from HELL.
I got stuck there for a long time - never realizing that

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. Makes perfect sense now - but not then.

I must say - your reputation precedes you.
As wonderful as this map was . . . you received a ton of praise as you should have.

However, the lesser known, Sleter and his new map, "Variable Reflection" is a triumph rarely seen.
Yet for some reason he has only received several responses.
Oh well - they both rocked - and since they are so different you cannot compare.

P.S. I still remember that "Rube Goldberg" map you did a long time ago for Portal I with the spheres and chutes and the control and timer buttons. That is my fav of yours.

breakingspell: Here's a small hint.

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But I need one in

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. :S

And the waterfall is, as others have said, breathtaking! I should copy that room to be my menu background!

Falsi sumus crusto!
FelixGriffin wrote:
breakingspell: Here's a small hint.
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Exactly :)

FelixGriffin wrote:
But I need one in
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. :S

PCdoc's post above gives a small hint, as well as the note besides the switch. :)
If that doesn't make the coin drop:

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FelixGriffin wrote:
And the waterfall is, as others have said, breathtaking! I should copy that room to be my menu background!

I'm so happy to hear that people like that. It was probably the most labour-intensive thing to make in the whole map!

@PCdoc: I actually have a P2 Rube Goldberg style map in the works, that is a lot like Manic Mechanic. I was planning to release that as my first P2 map, but then that Sendificator idea happened so it's been moved down the priority list somewhat. It's almost done too. It only needs a model for a huge stirling engine (Old-Aperture style!) that I haven't finished yet.

BTW I'm going to check out Sleter's map right now, 'cause I'm so intrigued by those complex looking screenshots!

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
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