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A few of my ideas for <Map Project Name Here>

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Ok, im going to post here, some of my ideas that i have had for Omega.

1. The Low Energy Pellet Launcher

the LEPT basically is an AR2, without the ability to shoot bullets.
its orbs can activate special buttons, knock cubes off buttons, knock over turrets, etc

ill post a video of it soon

2. The Aperture Science Superdense Weighted Cube

effectively, this is a cube which activates its own type of buttons(green ones) because it is more dense then normal cubes. it also cannot activate normal buttons(excuse coming soon :P)

3. Timed ball catchers

Just a ball catcher with a timer, not that special :P

questions? comments?

(if a mod feels this should be merged with the omega thread, just say so)

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Doomsday192 wrote:
2. The Aperture Science Superdense Weighted Cube
it also cannot activate normal buttons(excuse coming soon :P)

how about "Regular buttons have a "max" weight, so anything OVER that will not activate said button" but "Regular Cube + Player weight" is NOT greater than a "Heavy Box"

like a weight puzzle (ie: the first scene in Indiana Jones: Raiders of the Lost Ark)

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ok, good excuse :P

one thing is, should i have the box not pick up-able by the player?

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that depends on the puzzle. but i would say it needs to be pick-up'able

keep in mind that the portal gun is basically a gravity gun (when you are picking up stuff) atleast thats how most people think of it. you could say that the "Aperture Science Portal Gun allows you to interact with other Aperture Science Property regardless of weight" or some other such bullshit answer ;)

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ok lol

im finishing up the skeleton of level 01 right now, ill have pics up in the main thread soon

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Actually, cubes only movable via portals (i.e. too heavy to lift) might make an interesting puzzle element.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster
Hober wrote:
Actually, cubes only movable via portals (i.e. too heavy to lift) might make an interesting puzzle element.

i agree to that. you could have more than one type of Heavy Cube, allowing youself more puzzle opportunities

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i think ill do that

have 2 types of heavy cube, both being able to press green buttons

grey cubes, and black cubes

grey cubes can be picked up by the player, black cubes cant

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Doomsday192 wrote:
have 2 types of heavy cube, both being able to press green buttons

grey cubes, and black cubes

grey cubes can be picked up by the player, black cubes cant

What will the cubes look like? Will it look like a Weighted Storage Cube with gray/black lights coming from it, or solid colors? Or maybe you have something cooked up?

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Hober wrote:
Actually, cubes only movable via portals (i.e. too heavy to lift) might make an interesting puzzle element.

Sadly, controlling physics objects via portals is very hard and high inaccurate. If you were to require the player to place the object on a button...there would have to be a lot of guiding done to insure it lands on the button and doesn't slide off a lot.

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