Add my music and dialog.
Quote from Ragnarox97 on July 20, 2014, 11:49 amHow do I add my own music in a map created with hammer? I tried to follow this video https://www.youtube.com/watch?v=OInSauhy33M
but I could not make it work, you could re-explain it to me in a more simple if possiile?
While how do I add the dialogues of Cave and GLaDOS?
How do I add my own music in a map created with hammer? I tried to follow this video https://www.youtube.com/watch?v=OInSauhy33M
but I could not make it work, you could re-explain it to me in a more simple if possiile?
While how do I add the dialogues of Cave and GLaDOS?
Quote from Gemarakup on July 21, 2014, 1:44 amMake sure your music doesn't have any spaces in the name, then put it in your sounds folder. Then in Hammer, you use an ambient_generic in "Raw" sounds and make sure that you have "is looped" unselected if it's not looped and "play everywhere" selected. When in game, if it doesn't work, type "snd_rebuildaudiocache" in the console.
Make sure your music doesn't have any spaces in the name, then put it in your sounds folder. Then in Hammer, you use an ambient_generic in "Raw" sounds and make sure that you have "is looped" unselected if it's not looped and "play everywhere" selected. When in game, if it doesn't work, type "snd_rebuildaudiocache" in the console.
Quote from Ragnarox97 on July 21, 2014, 9:55 amproblem solved, I converted the audio into a. mp3 and I changed the frequency to 44100. Now the music you hear
problem solved, I converted the audio into a. mp3 and I changed the frequency to 44100. Now the music you hear
Quote from Arachnaphob on July 21, 2014, 9:29 pmCheck that your music is 16 bit WAV. To change it, open the file in audacity and save it as a WAV file. To loop the music, I like to use wavosaur.
Check that your music is 16 bit WAV. To change it, open the file in audacity and save it as a WAV file. To loop the music, I like to use wavosaur.
Musical website Moddb