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Adding prop_static for fizzler adds a lot to compile time!

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I had a problem with the prop_statics disappearing if they touched either the floor or the roof (don't remember which).
Maybe the problems are related?

Not thinking without portals at the very least...

No, I had tried it in the air with no contact with anything else. It didn't help.

Also, it happens no matter where it is on the map, so it's not a visleaf problem. It also happens on an empty map with just one room.

:(

Hmm that's pretty normal bud, I don't see why it bothers you, I mean 28 seconds isn't that big a deal to be honest, Currently my map takes about a Full minute and a half to do Physics compilation.

Currently working on Darksiders 3.

I don't think it should be ignored, obviously something is causing a problem. If the compile time increases by 20-30 seconds for every fizzler model that gets added, you can see how that could add up very quickly.

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Does the time increase for each fizzler prop you add, or is it a one-time cost?

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