"Affinity"
Quote from WackoMcGoose on August 18, 2008, 9:35 pmVery good map. It was excellently made and very challenging. I especially liked the suprise ending. I started to freak when [spoiler]it seemed like Aperture space-time was stretching like what black holes do on TV, then the camera zooms in on a pigeon. Kinda dissapointing ending, but I LOL'd at "It was all a dream. You are a [cragging] pigeon. Game over man.".[/spoiler]
BTW, why did [spoiler]the lights flicker and a panel dislodge when I shot the first camera[/spoiler]?
EDIT: Wait, it was just a coincidence. [spoiler]Shooting the camera[/spoiler] didn't do it. Did you get the custom sound effect from [spoiler]the original Anger Sphere[/spoiler]?
Very good map. It was excellently made and very challenging. I especially liked the suprise ending. I started to freak when
BTW, why did
EDIT: Wait, it was just a coincidence.
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.
Quote from ultradude25 on August 19, 2008, 4:54 am[img]http://i201.photobucket.com/albums/aa55/ultradude25/motd.gif[/img]
Holy Shit
/Quake voice
You know, I really hate you for having it sitting on your Hard drive and not giving us this map earlier.I really, REALLY liked this map. I found a few (non-major) bugs.
First: In the room where you have to put the 2 cubes on the 2 buttons, when I put the last cube on I noticed that the door opened so I went towards it and suddenly this energy ball whizzed past my face, I was like crap where did that come from? I turned around and saw that the button had also turned on the Ball launcher. I was at the button furthest away from the launcher and I didn't hear it launch. I think you should make the sound louder so you can hear it when you put the box on the furthest button because that almost killed me.
Second: In that same room, I was trying to get the ball into the catcher (at the time I hadn't gone all the way through the hallway to find the button) and I was trying to get it through the small hole in the glass, I then found the button and found that it made all the glass lift up, so I fired a portal at the hole in the glass when the glass came back down and found that the portal stopped where the glass would have been if there wasn't a hole. It was then that I found out that there is actually glass there, it was just darker than the rest of the glass which made it look like there was no glass there.
[img]http://i201.photobucket.com/albums/aa55/ultradude25/affinity0000.jpg[/img]
Other than that, I loved this map.Things I liked:
[spoiler]The part where you drop the box into the portal and it hits the upside down button and you have to run to get to the door.
The other door timing part.
The part where you had to stand on the buttons to open a door and rotate the wall.[/spoiler]
When time started warping.
The edited GLaDOS lines that make them fit better into the map.
The fact that the map loaded in one go.
The very interesting and original ending.Defiantly put in Spotlight.
[img]http://i201.photobucket.com/albums/aa55/ultradude25/motd.gif[/img]
Holy Shit
/Quake voice
You know, I really hate you for having it sitting on your Hard drive and not giving us this map earlier.
I really, REALLY liked this map. I found a few (non-major) bugs.
First: In the room where you have to put the 2 cubes on the 2 buttons, when I put the last cube on I noticed that the door opened so I went towards it and suddenly this energy ball whizzed past my face, I was like crap where did that come from? I turned around and saw that the button had also turned on the Ball launcher. I was at the button furthest away from the launcher and I didn't hear it launch. I think you should make the sound louder so you can hear it when you put the box on the furthest button because that almost killed me.
Second: In that same room, I was trying to get the ball into the catcher (at the time I hadn't gone all the way through the hallway to find the button) and I was trying to get it through the small hole in the glass, I then found the button and found that it made all the glass lift up, so I fired a portal at the hole in the glass when the glass came back down and found that the portal stopped where the glass would have been if there wasn't a hole. It was then that I found out that there is actually glass there, it was just darker than the rest of the glass which made it look like there was no glass there.
[img]http://i201.photobucket.com/albums/aa55/ultradude25/affinity0000.jpg[/img]
Other than that, I loved this map.
Things I liked:
When time started warping.
The edited GLaDOS lines that make them fit better into the map.
The fact that the map loaded in one go.
The very interesting and original ending.
Defiantly put in Spotlight.
Quote from PortalFan77 on August 19, 2008, 6:45 amTruly beautiful map, it looks stunning. This map looks so amazing, it looks like it was drawn as concept art.
Damn
Truly beautiful map, it looks stunning. This map looks so amazing, it looks like it was drawn as concept art.
Damn
Quote from penapappa on August 19, 2008, 1:30 pmlolled when test subject started laugh and then : Noooo! :''D If you don't know what I'm talking about, find out
lolled when test subject started laugh and then : Noooo! :''D If you don't know what I'm talking about, find out
Quote from Farragar on August 19, 2008, 2:46 pmVisually stunning, absolutely breathtaking. Puzzle content fairly easy, but nicely tuned. Two bugs you might want to have a look at; the orb catchers seemed to have an orb sprite loaded in them before it caught an orb, and one combine energyball still had 'small particles' turned on, but whatever. An excellent map, truly one of the best I've ever played.
Visually stunning, absolutely breathtaking. Puzzle content fairly easy, but nicely tuned. Two bugs you might want to have a look at; the orb catchers seemed to have an orb sprite loaded in them before it caught an orb, and one combine energyball still had 'small particles' turned on, but whatever. An excellent map, truly one of the best I've ever played.
Quote from Sythes on August 19, 2008, 3:27 pmHad a great feel to it, classic look, and a good design. Not too hard, and not too easy, very balanced. [spoiler]I loved the ending! XD really origional.[/spoiler] If I were to rate it, it'd recieve a 9/10.
Had a great feel to it, classic look, and a good design. Not too hard, and not too easy, very balanced.
Quote from Talgoran on August 19, 2008, 3:49 pmPersonally, I'd say you had too much good looks and not enough good puzzle. It's like the entire map was gilded to make it look nice when the basic puzzles weren't awesome.
Gah I'm being too harsh. The puzzles were pretty good, albeit not too difficult. The looks, and the GLaDOS and the effects and all the little things were AWESOME. Truly amazing how you built such an atmospheric map.
The ending was freaking incredible. Enough said.
Great great job...I imagine this took a crapload of time.
Couple of things: [spoiler]On the fling puzzle, I merely jumped off the ledge, fired one portal at one of the tilted side panels, and shot another one at the ground just before I hit. I was launched all the way to the other side and beat the puzzle instantly. I fear this is not how you intended it. Also...I had something else but I forgot it. >_<[/spoiler]
Personally, I'd say you had too much good looks and not enough good puzzle. It's like the entire map was gilded to make it look nice when the basic puzzles weren't awesome.
Gah I'm being too harsh. The puzzles were pretty good, albeit not too difficult. The looks, and the GLaDOS and the effects and all the little things were AWESOME. Truly amazing how you built such an atmospheric map.
The ending was freaking incredible. Enough said.
Great great job...I imagine this took a crapload of time.
Couple of things:
Quote from reepblue on August 19, 2008, 6:44 pmPros:
-Good and original design
-New start. [spoiler]Replaced Relaxation vault with cage.[/spoiler]
-[spoiler]The ending was lol moment. The City was cool too.[/spoiler]
-Hard at first, but good puzzles.Cons:
-"Node: Graph out of date" Message.
-Too dark in some areas.But an update can fix that ^
Awesome map. The new style won me. This is a map that Portal Mappers of all types will look back on. 9.5/10
Needs to be in Community Spotlight!
Pros:
-Good and original design
-New start.
-
-Hard at first, but good puzzles.
Cons:
-"Node: Graph out of date" Message.
-Too dark in some areas.
But an update can fix that ^
Awesome map. The new style won me. This is a map that Portal Mappers of all types will look back on. 9.5/10
Needs to be in Community Spotlight!
The more you give, the less appreciated it will be received.
Quote from Mek on August 20, 2008, 3:43 amNow this is an awesome map. Great look, balanced puzzles. At first I looked at the fling puzzle and I thought "oh man, another impossible fling", but I managed to do it on second try
In the chamber with the two buttons accepting cubes only, I thought I had to fling the cubes across the fizzler, but they got always destroyed. After it became frustrating I realised it had a much easier solution
At the elevator I thought that it's the end, but it wasn't. This map didn't start in an elevator and didn't end in an elevator, but the beginning and ending were both great.
The only glitch (but no real one) in this map was that there were no subtitles. I understand the trouble using custom-made choreographed scenes. I guess the glados speech was made just of plain sounds.
[spoiler]However, i didn't find the cake room (will have to look for it again, heh), but,[/spoiler] overall, this is a must for everyone, imho it deserves spotlighting.
Now this is an awesome map. Great look, balanced puzzles. At first I looked at the fling puzzle and I thought "oh man, another impossible fling", but I managed to do it on second try
In the chamber with the two buttons accepting cubes only, I thought I had to fling the cubes across the fizzler, but they got always destroyed. After it became frustrating I realised it had a much easier solution
At the elevator I thought that it's the end, but it wasn't. This map didn't start in an elevator and didn't end in an elevator, but the beginning and ending were both great.
The only glitch (but no real one) in this map was that there were no subtitles. I understand the trouble using custom-made choreographed scenes. I guess the glados speech was made just of plain sounds.
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