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"Affinity"

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Why isn't this in spotlight yet, it's been sitting here un-spotlighted for a whole 2 days, that's as bad as leaving a companion cube alone and companionless.

This was a fail. I'm making a note here, huge facepalm. It's hard to overstate my disappointment.

It was a pretty good map. Beautifully stunning at the start and i liked most of the puzzles.

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I didn't really like the end though... seemed too much of a quick way to get out of a good ending. Also,

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Mek wrote:
The only glitch (but no real one) in this map was that there were no subtitles. I understand the trouble using custom-made choreographed scenes.

He didn't used choreographed scenes sadly, because as of the EP2 engine, a little thing has been added to help the dang Xbox 360 crowd called "build.images". This file is used to help them quickly find the scene files when they are needed.

Valve also thought it would be good to add this to the computer version and so each time a new scene file is made. The "build.images" file needs to be recreated and updated, and this needs to be done for each person who is going to hear the scene. (So pretty much if you download a map with a custom scene then you need to rebuild the "build.images" file. Something which many people do not know how to do.)

Red Cube, Blue Cube, Green Cube
Grey Button, Blue Button, Green Button
Kayaia wrote:
He didn't used choreographed scenes sadly, because as of the EP2 engine, a little thing has been added to help the dang Xbox 360 crowd called "build.images". This file is used to help them quickly find the scene files when they are needed.

Valve also thought it would be good to add this to the computer version and so each time a new scene file is made. The "build.images" file needs to be recreated and updated, and this needs to be done for each person who is going to hear the scene. (So pretty much if you download a map with a custom scene then you need to rebuild the "build.images" file. Something which many people do not know how to do.)

It is scenes.image :wink: but this is what was on my mind when writing that post. In addition, the game doesn't support bspzipped scene files, nor the scenes.image file. I had problems with that when creating my own map. But we are going a little off-t(r)opic here :idea:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

Probably won't be in the spotlight until it's put into the database.

Image

Regardless it needs to be spotlighted, Now.

Currently working on Darksiders 3.

Usually stuff doesn't even go to Release until it's on the DLDB, much less community spotlight.

But since it's already halfway...

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Hey! Glad that you like the map. The reason there's no subtitles is that I just used ambient_generics to trigger the GladOS voices. And yeah, the cameras play sounds from the anger-sphere when they are detached. I thought I'd give them some personality :)

I'd love to tweak some of the puzzles a little bit, especially the last two chambers. Also, the map could use a few more signs to help the player understand what to do, especially towards the end. I'm not sure if I'll have the time to do it in the near future though, but we'll see.

I've also uploaded the map to the Download DB now, the link is dload.php?action=file&file_id=277 if you're having trouble downloading it from the other hosts.

Again, glad you like the map. Try out the Challenge version if you want more, least portals should be a fun challenge.

-insta

I jumped into the goo below the cage and got a funny message =D

From start to finish, this map is amazing.
If the puzzles required a bit more thinking, it would be perfect.

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
insta wrote:
Again, glad you like the map. Try out the Challenge version if you want more, least portals should be a fun challenge.

Why dont you make an advanced chamber too? 8)

Small bug in the final challenge chamber: I ended up with 3 cubes. Probably could have exploited it to get 18 portals, but I didn't feel like orb-bashing for an hour to get it right. 20 was difficult enough :D

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