"Affinity"
Quote from bizob on August 24, 2008, 9:14 pmWow.
So many good things to say about this map I don't know where to begin. The atmosphere you create is fantastic! Excellent use of texture, lighting and especially fog (very sparingly used but to great effect). Very polished look to this one with lots of great details, as said before; very professional.
The puzzles were definitely my type of puzzles. Mostly thinking your way through but a little bit timing and touch required. As much fun map to play as to look at. The ending was pure genius, I'm still laughing about that.
I vote Insta for the BTS section of the community project.
All Hail the PIGEON!
Wow.
So many good things to say about this map I don't know where to begin. The atmosphere you create is fantastic! Excellent use of texture, lighting and especially fog (very sparingly used but to great effect). Very polished look to this one with lots of great details, as said before; very professional.
The puzzles were definitely my type of puzzles. Mostly thinking your way through but a little bit timing and touch required. As much fun map to play as to look at. The ending was pure genius, I'm still laughing about that.
I vote Insta for the BTS section of the community project.
All Hail the PIGEON!
Quote from TheGreenAvenger on August 29, 2008, 12:02 amGreat map! I decided to try this without HL2 just to see if it would work, and it seems to have done just fine. I really enjoyed it, great job!
Great map! I decided to try this without HL2 just to see if it would work, and it seems to have done just fine. I really enjoyed it, great job!
Quote from ultradude25 on August 29, 2008, 10:54 pmSephiroth* wrote:Lot's of boring text
how can i capture while playing? O.oUse the wegame recorder.
Then you can upload it to wegame, which is a much better site that Noobtube. It compresses the videos much less so they look much better quality.
how can i capture while playing? O.o
Use the wegame recorder.
Then you can upload it to wegame, which is a much better site that Noobtube. It compresses the videos much less so they look much better quality.
Quote from sbrown on September 7, 2008, 12:19 amTheGreenAvenger wrote:Great map! I decided to try this without HL2 just to see if it would work, and it seems to have done just fine. I really enjoyed it, great job!You don't even need to own HL2, all the models and textures are included in any valve game's sdk (so far)
You don't even need to own HL2, all the models and textures are included in any valve game's sdk (so far)
Quote from Chupi on September 8, 2008, 12:34 amI too found a bit of a bug in the energy ball room. It's completely idiotic, but if you stack up the cubes so you can send them both through the fizzler at once, you only get one cube back. Equally pointless, if you send a cube through the fizzler after the door out of the room, you don't get a replacement.
Another manifestation of the first bug:
I set this up and then put one cube through the fizzler, hoping to set up an infinite loop of cube destruction and watch it go a while. The first replacement cube shoots through the fizzler before the Vital Apparatus Vent closes, and no more replacements come out.I'm curious as to how the other poster got 3 cubes...
I too found a bit of a bug in the energy ball room. It's completely idiotic, but if you stack up the cubes so you can send them both through the fizzler at once, you only get one cube back. Equally pointless, if you send a cube through the fizzler after the door out of the room, you don't get a replacement.
Another manifestation of the first bug:
I set this up and then put one cube through the fizzler, hoping to set up an infinite loop of cube destruction and watch it go a while. The first replacement cube shoots through the fizzler before the Vital Apparatus Vent closes, and no more replacements come out.
I'm curious as to how the other poster got 3 cubes...
Quote from marywait on October 7, 2008, 8:56 pmThis mappack looks great, but unfortunately I'm stuck right at the beginning where you portal up the shaft and then into a small area behind a grill. It seems there must be a way further up but I can't find it.
Also my onscreen cursor that shows active portable areas is disabled when playing the mappacks. Is there some way to turn it back on?
thanks for any help.
This mappack looks great, but unfortunately I'm stuck right at the beginning where you portal up the shaft and then into a small area behind a grill. It seems there must be a way further up but I can't find it.
Also my onscreen cursor that shows active portable areas is disabled when playing the mappacks. Is there some way to turn it back on?
thanks for any help.
Quote from jrlauer on October 8, 2008, 1:44 ammarywait wrote:This mappack looks great, but unfortunately I'm stuck right at the beginning where you portal up the shaft and then into a small area behind a grill. It seems there must be a way further up but I can't find it.Also my onscreen cursor that shows active portable areas is disabled when playing the mappacks. Is there some way to turn it back on?
thanks for any help.
Your not supposed to stand in the little area beind the grill. just put a portal inside the small area and place the other at the bottom of the shaft. From there jump down to the bottom of the shaft through the portal and you will fly up and out the that small area. Jump over the fence and the rest is up to you.
Don't forget to shoot one of the cameras off of the wall.
Also my onscreen cursor that shows active portable areas is disabled when playing the mappacks. Is there some way to turn it back on?
thanks for any help.
Your not supposed to stand in the little area beind the grill. just put a portal inside the small area and place the other at the bottom of the shaft. From there jump down to the bottom of the shaft through the portal and you will fly up and out the that small area. Jump over the fence and the rest is up to you.
Don't forget to shoot one of the cameras off of the wall.
Quote from BlackWolfVII on October 10, 2008, 5:07 pmHaha that ending was bloody awesome. Great job, mate.
Haha that ending was bloody awesome. Great job, mate.