Animated Panels Disappear - Please Help
Quote from Jayingsoo on May 9, 2014, 12:25 amGreetings, all!
My problem is with animated panels. When I RunMap from Hammer I load into the game and, upon hitting the trigger, my panel performs the animation but it is invisible. I know it performs the animation because I can hear it moving, and I can see my surface func_brush moving around that is attached to it. For what it's worth, it's kind of hilarious, but still frustrating.
The panel model I am using is armliving64x64.mdl, and the animation is powerupA_01. Again, the trigger is working okay, but the panel model completely disappears. I've tried a lot of arbitrary tweaks and nothing has worked. What can I do to fix this problem?
Greetings, all!
My problem is with animated panels. When I RunMap from Hammer I load into the game and, upon hitting the trigger, my panel performs the animation but it is invisible. I know it performs the animation because I can hear it moving, and I can see my surface func_brush moving around that is attached to it. For what it's worth, it's kind of hilarious, but still frustrating.
The panel model I am using is armliving64x64.mdl, and the animation is powerupA_01. Again, the trigger is working okay, but the panel model completely disappears. I've tried a lot of arbitrary tweaks and nothing has worked. What can I do to fix this problem?
Quote from TeamSpen210 on May 9, 2014, 5:54 amTry using the anim_wp/room_transform/arm64x64_interior.mdl model - it's identical, and used by most people. The armliving model might be bugged. Also ensure Start Disabled is set to no, and Render Mode is set to normal. Try sending the Enable or EnableDraw input to the model.
Try using the anim_wp/room_transform/arm64x64_interior.mdl model - it's identical, and used by most people. The armliving model might be bugged. Also ensure Start Disabled is set to no, and Render Mode is set to normal. Try sending the Enable or EnableDraw input to the model.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from Jayingsoo on May 9, 2014, 2:12 pmI hate to make this sound trivial, but that did work. However, I've made a few panels with both models and some of them disappear and some do not.
I have found that copying a platform and changing the name (instead of just making a new prop_dynamic entity altogether) very often causes the panel to disappear, but not all the time. Out of ten panels, seven of them are visible. Two of the invisible panels were copy/pasted and had their information changed, and the other invisible panel... well, I have no idea why it's invisible.
I really appreciate your input, as it did help my problem. But for some reason some of them are oddly stubborn and don't appear in the map. If I delete it and just make a new one (as much as I hate doing that), it actually seems to work. I guess it's just a random bug I need to get used to.
Thank you kindly for the advice.
I hate to make this sound trivial, but that did work. However, I've made a few panels with both models and some of them disappear and some do not.
I have found that copying a platform and changing the name (instead of just making a new prop_dynamic entity altogether) very often causes the panel to disappear, but not all the time. Out of ten panels, seven of them are visible. Two of the invisible panels were copy/pasted and had their information changed, and the other invisible panel... well, I have no idea why it's invisible.
I really appreciate your input, as it did help my problem. But for some reason some of them are oddly stubborn and don't appear in the map. If I delete it and just make a new one (as much as I hate doing that), it actually seems to work. I guess it's just a random bug I need to get used to.
Thank you kindly for the advice.