Another contest?
Quote from sbrown on January 23, 2009, 6:05 pmmsleeper wrote:We can do just "best overall".Im alright with that. I am working on a small chamber now
Im alright with that. I am working on a small chamber now
Quote from hanging_rope on January 23, 2009, 8:18 pmI don't think we should do the most unique, because the previous competition was that, so less people would be drawn to it. Overall best is a good idea though.
We could do best non-portal-related story, but still with a portal gun.
I don't think we should do the most unique, because the previous competition was that, so less people would be drawn to it. Overall best is a good idea though.
We could do best non-portal-related story, but still with a portal gun.
Quote from sbrown on January 23, 2009, 9:30 pmhanging_rope wrote:I don't think we should do the most unique, because the previous competition was that, so less people would be drawn to it. Overall best is a good idea though.
We could do best non-portal-related story, but still with a portal gun.How about the most authors map. This means that a different person contributes to the map. It would be great
We could do best non-portal-related story, but still with a portal gun.
How about the most authors map. This means that a different person contributes to the map. It would be great
Quote from Stormrain on January 23, 2009, 10:55 pmsbrown wrote:How about the most authors map. This means that a different person contributes to the map. It would be greatI can't see that working, the community isn't large enough to have more than 2, MAYBE three maps in this heading.
I can't see that working, the community isn't large enough to have more than 2, MAYBE three maps in this heading.
Planned:15(+/-)
Drawn up: 9/15
Maps Done: 2/15
Quote from sbrown on January 23, 2009, 10:57 pmStormrain wrote:I can't see that working, the community isn't large enough to have more than 2, MAYBE three maps in this heading.WAT? There's like 955 members. There has to be at least 1/4 that know their way around hammer.
WAT? There's like 955 members. There has to be at least 1/4 that know their way around hammer.
Quote from hanging_rope on January 24, 2009, 2:54 amIf you look at the member list, most of them haven't done a single post also there would be 2 maps with 20 people working on each of them.
If you look at the member list, most of them haven't done a single post also there would be 2 maps with 20 people working on each of them.
Quote from sbrown on January 24, 2009, 1:04 pmhanging_rope wrote:If you look at the member list, most of them haven't done a single post also there would be 2 maps with 20 people working on each of them.I have a great idea. A template contest. Somebody makes a quick untextured map, with maybe like 4 rooms of different shapes. The person is then allowed to add stuff inside the room, but not reposition the walls! It would be very interesting.
I have a great idea. A template contest. Somebody makes a quick untextured map, with maybe like 4 rooms of different shapes. The person is then allowed to add stuff inside the room, but not reposition the walls! It would be very interesting.
Quote from sbrown on January 24, 2009, 1:35 pmStormrain wrote:I agree to this ideaSimple example rules:
You may not move any of the walls from their original position
You may add recessed lighting, as long as you do not move the brushes out of place
You may add those orange piston pits, anywhere you please.
You may detail walls for metal, as long as the wall does not move position
You may add anything inside the map, including geometry.
You must re texture the brushes.
You may add an elevator and exit, and may only move the starting position for that reason.
You may change start/end positions if you wish.
Simple example rules:
- You may not move any of the walls from their original position
You may add recessed lighting, as long as you do not move the brushes out of place
You may add those orange piston pits, anywhere you please.
You may detail walls for metal, as long as the wall does not move position
You may add anything inside the map, including geometry.
You must re texture the brushes.
You may add an elevator and exit, and may only move the starting position for that reason.
You may change start/end positions if you wish.
Quote from hanging_rope on January 25, 2009, 9:50 pmThat's a great Idea! We should use your template for it.
That's a great Idea! We should use your template for it.