Any mappers for a portal mod?
Quote from SporeFreek on November 30, 2008, 7:38 pmHey. Me and a friend are making a mod called "Portal Hell". [spoiler]It's about a laboratory in space, who are so poor, they have to sell their blueprints to Aperture Science. They end up making GLaDOS, and she contracts a disease onto all of the workers. They all die, and it's up to you to beat GLaDOS.[/spoiler] We have everything we need. A voice actor(me), a scriptor and a level designer. Now, we just need a mapper. If anyone would like to help, PLEASE, post here. Thanks if you do
Too the mods/admins, Sorry, I read through the rules and if this is still in the wrong place, please move it. Thanks!
Good Idea, Rictoz. And if you'd like to map, I'd be very appreciative.
Hey. Me and a friend are making a mod called "Portal Hell".
Too the mods/admins, Sorry, I read through the rules and if this is still in the wrong place, please move it. Thanks!
Good Idea, Rictoz. And if you'd like to map, I'd be very appreciative.
Quote from Ricotez on December 1, 2008, 11:02 amWell, so far for the plot... I guess you're gonna need a good mapper now, to make the map worthwile. Actually, I have been experimenting with space Aperture enviroments in the past, but I've settled to an aquatic setting instead (my first map is still WIP).
Maybe you should consider covering your map plot text in spoiler tags:
- Code: Select all
[spoiler]Text Here[/spoiler]
Well, so far for the plot... I guess you're gonna need a good mapper now, to make the map worthwile. Actually, I have been experimenting with space Aperture enviroments in the past, but I've settled to an aquatic setting instead (my first map is still WIP).
Maybe you should consider covering your map plot text in spoiler tags:
- Code: Select all
[spoiler]Text Here[/spoiler]
"Duct Tape is the answer."