Aperture Files
Quote from Rivid31 on November 26, 2007, 9:24 pmYoume is also making an expansion pack typea thing with 19 chambers. He maps out 5-6 maps at a time, and has a few people beta test. That way the entire community doesn't get to see the maps, so the final release will still be a surprise for most people, but he still gets to receive feedback on possible bugs / solutions you may have not been aware of.
This seems like the best solution for wanting to keep it a surprise for the community, while not totally neglecting testing. No matter how much you test it yourself, you're bound to miss something, everybody thinks differently. I'd recommend having at least 3 people beta test the maps along with your own testing before you release all 19.
I do agree, 2 maps is barely worth releasing to anybody, even for beta testing. I'd say at least 4 would be needed, but no more than 6 at a time.
Anyway, just suggestions, take em or leave em. And at any rate, looking forward to any release at all!
PS: I'd be willing to beta-test. I've beta-tested for youme... I'm sure he'll vouch that I'm a pretty good tester
Youme is also making an expansion pack typea thing with 19 chambers. He maps out 5-6 maps at a time, and has a few people beta test. That way the entire community doesn't get to see the maps, so the final release will still be a surprise for most people, but he still gets to receive feedback on possible bugs / solutions you may have not been aware of.
This seems like the best solution for wanting to keep it a surprise for the community, while not totally neglecting testing. No matter how much you test it yourself, you're bound to miss something, everybody thinks differently. I'd recommend having at least 3 people beta test the maps along with your own testing before you release all 19.
I do agree, 2 maps is barely worth releasing to anybody, even for beta testing. I'd say at least 4 would be needed, but no more than 6 at a time.
Anyway, just suggestions, take em or leave em. And at any rate, looking forward to any release at all!
PS: I'd be willing to beta-test. I've beta-tested for youme... I'm sure he'll vouch that I'm a pretty good tester
Quote from Player1 on November 27, 2007, 4:50 amSame here. Shoot me a pm with a link to a zip if you want some early feedback. (Although I'm sure youme can attest that I can be harsh. )
Same here. Shoot me a pm with a link to a zip if you want some early feedback. (Although I'm sure youme can attest that I can be harsh. )
Quote from Techno-Man on November 29, 2007, 12:35 pmI've made a new extension for the Aperture Science Vital Apparatus Vent,called the Cube Constrainer.When the Vital Apparatus vent is in a testchamber that doesn't have a floor below it,this device will hold the cube beneath the vent.
[img]http://i74.photobucket.com/albums/i261/Mr-Photo/aperture_test_20010.jpg[/img]
I've made a new extension for the Aperture Science Vital Apparatus Vent,called the Cube Constrainer.When the Vital Apparatus vent is in a testchamber that doesn't have a floor below it,this device will hold the cube beneath the vent.
[img]http://i74.photobucket.com/albums/i261/Mr-Photo/aperture_test_20010.jpg[/img]
Quote from youme on November 29, 2007, 12:38 pmTechno-Man wrote:I've made a new extension for the Aperture Science Vital Apparatus Vent,called the Cube Constrainer.When the Vital Apparatus vent is in a testchamber that doesn't have a floor below it,this device will hold the cube beneath the vent.Looks pretty good, similar to logic portals... perhaps too similar?
move the light source to right where the particle effect is,it will look slightly better then
Looks pretty good, similar to logic portals... perhaps too similar?
move the light source to right where the particle effect is,it will look slightly better then
Quote from Techno-Man on November 29, 2007, 12:40 pmI never heard of or seen anyone else making something like this,and I never played Logic_Portals yet.I came up with this last night.Challenge 02 is early in development so don't worry about the lighting,I've lots to change yet.
I never heard of or seen anyone else making something like this,and I never played Logic_Portals yet.I came up with this last night.Challenge 02 is early in development so don't worry about the lighting,I've lots to change yet.
Quote from MrTwoVideoCards on November 29, 2007, 1:53 pmIt looks good, cant wait to play it!
It looks good, cant wait to play it!
Quote from Techno-Man on December 8, 2007, 1:09 amI've made a new device that overrides the AI of turrets,pictures later .
I've made a new device that overrides the AI of turrets,pictures later .
Quote from Hurricaaane on December 8, 2007, 4:33 amTechno-Man wrote:I never heard of or seen anyone else making something like this,and I never played Logic_Portals yet.I came up with this last night.I can't belive what you're saying. My floater first prototype was done the 6 November and the final design in which your design is a near-copy was done 17 November.
I can't belive what you're saying. My floater first prototype was done the 6 November and the final design in which your design is a near-copy was done 17 November.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote from Techno-Man on December 8, 2007, 12:44 pmI got this idea in my head one night,I never seen anything like it,or heard of anything like it.I didn't play your maps yet either,show me a picture of yours.
I got this idea in my head one night,I never seen anything like it,or heard of anything like it.I didn't play your maps yet either,show me a picture of yours.