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Make a math_counter that starts at the same number of turrets in the level, and each turret has an OnTipped output to subtract 1 from the counter, and when the counter reaches zero have the turret disable.

I already have something like that setup,but if one of the turrets go down and it can't see the others it attacks me,sometimes it doesn't even want to look at the other turrets,it wants me.The SetTarget is kinda buggy on that rocket turret.If only the ai_relationships worked properly with the rocket turret like they do with the sentries,it would be fine.

I'll work on the Sentries instead,the Rocket Turret doesn't work properly for what I need to do,may not be much gameplay addition from changing the AI of turrets but good for a lol.

Bump.Working on Challenge 03.

Quad post :? .Challenge 03 completed,pictures:

[img]http://i74.photobucket.com/albums/i261/Mr-Photo/aperture_test_30001.jpg[/img]
[img]http://i74.photobucket.com/albums/i261/Mr-Photo/aperture_test_30002.jpg[/img]

We need more posts!

WOW big bump, but this is a very under-appreciated thread xD. BTW great maps cant wait until release :D

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.

Heey!Release it!WIP version is great too!

Portal Magazine WIP.
The device has been modified,so you has been PWNED!
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