Aperture Weighted Cube Gibs
Quote from CamBen on June 16, 2014, 1:59 amThese are custom made breakable cube models designed for cubes being smashed, exploded, or taken apart.
Fizzling doesn't cut it now, you've got the real deal!
The pack includes eleven basic gibs for generic destruction, but they can be copied rotated to form an almost seamless cube. Simply place these gibs at the origin of a cube, then spawn them when needed.
If you are using this in your maps, please credit me, and tell me where you are using it because I'd like to see!Video Demonstration: (With Custom Texture Mod Active 🙂
https://www.youtube.com/watch?v=xUPKQ6_ ... e=youtu.beTo install, extract the the "CamBen" folder into your "models" directory in the common/Portal 2/portal2/ folder
UPDATE v2
---------
-Added all default skins back to the cube gibs
-Removed Slenderman
---------
UPDATE v3
---------
-Added cube model that automatically breaks into gibsFile Name: Breakable_cubes.zip
File Size: 520.06 KiB
Click here to download Aperture Weighted Cube Gibs
These are custom made breakable cube models designed for cubes being smashed, exploded, or taken apart.
Fizzling doesn't cut it now, you've got the real deal!
The pack includes eleven basic gibs for generic destruction, but they can be copied rotated to form an almost seamless cube. Simply place these gibs at the origin of a cube, then spawn them when needed.
If you are using this in your maps, please credit me, and tell me where you are using it because I'd like to see!
Video Demonstration: (With Custom Texture Mod Active 🙂
https://www.youtube.com/watch?v=xUPKQ6_ ... e=youtu.be
To install, extract the the "CamBen" folder into your "models" directory in the common/Portal 2/portal2/ folder
UPDATE v2
---------
-Added all default skins back to the cube gibs
-Removed Slenderman
---------
UPDATE v3
---------
-Added cube model that automatically breaks into gibs
File Name: Breakable_cubes.zip
File Size: 520.06 KiB
Click here to download Aperture Weighted Cube Gibs
Aperture Science: We do our science asbestos we can!
Quote from TeamSpen210 on June 16, 2014, 4:12 amLooks very useful and nice. How hard would it be to make them support the other metal_box.mdl skins? (Unless gibs can't use skins). At the moment these couldn't work with companion cubes or dirty cubes.
Looks very useful and nice. How hard would it be to make them support the other metal_box.mdl skins? (Unless gibs can't use skins). At the moment these couldn't work with companion cubes or dirty cubes.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from CamBen on June 16, 2014, 2:32 pmTeamSpen210 wrote:Looks very useful and nice. How hard would it be to make them support the other metal_box.mdl skins? (Unless gibs can't use skins). At the moment these couldn't work with companion cubes or dirty cubes.Oh yea, I forgot about that. I'll go fix the download.
Oh yea, I forgot about that. I'll go fix the download.
Aperture Science: We do our science asbestos we can!
Quote from CamBen on June 16, 2014, 7:00 pmTheTobbell wrote:It looks like Portal 1 with a portal 2 textured room but interestingIt isn't, I'm just using the portalgun model in my mod, plus modified particles. The weapons were just an easy way for me to show it taking damage.
It isn't, I'm just using the portalgun model in my mod, plus modified particles. The weapons were just an easy way for me to show it taking damage.
Aperture Science: We do our science asbestos we can!
Quote from FelixGriffin on June 16, 2014, 10:51 pmExcellent, I know just how to use these...
Would you consider recompiling the metal_box model to spawn these at the appropriate places when it breaks? I've tried with other models before but I can never align them quite right.
Excellent, I know just how to use these...
Would you consider recompiling the metal_box model to spawn these at the appropriate places when it breaks? I've tried with other models before but I can never align them quite right.
Quote from CamBen on June 16, 2014, 11:51 pmOk I compiled it and it's posted in the zip now. If this isn't what you meant then I can fix it.
Ok I compiled it and it's posted in the zip now. If this isn't what you meant then I can fix it.
Aperture Science: We do our science asbestos we can!
Quote from Gemarakup on June 18, 2014, 9:12 amI think this is really nice. Do you need to use a prop_physics with this though, or is there an easier way?
I think this is really nice. Do you need to use a prop_physics with this though, or is there an easier way?
Quote from FelixGriffin on June 18, 2014, 9:13 amI think if you SetModel a cube to the breakable one, the Break input will still work (it's inherited from prop_physics).
I think if you SetModel a cube to the breakable one, the Break input will still work (it's inherited from prop_physics).