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Aperture Weighted Cube Gibs

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These are custom made breakable cube models designed for cubes being smashed, exploded, or taken apart.
Fizzling doesn't cut it now, you've got the real deal!
The pack includes eleven basic gibs for generic destruction, but they can be copied rotated to form an almost seamless cube. Simply place these gibs at the origin of a cube, then spawn them when needed.
If you are using this in your maps, please credit me, and tell me where you are using it because I'd like to see! :D

Video Demonstration: (With Custom Texture Mod Active 🙂
https://www.youtube.com/watch?v=xUPKQ6_ ... e=youtu.be

To install, extract the the "CamBen" folder into your "models" directory in the common/Portal 2/portal2/ folder

UPDATE v2
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-Added all default skins back to the cube gibs
-Removed Slenderman
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UPDATE v3
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-Added cube model that automatically breaks into gibs

File Name: Breakable_cubes.zip
File Size: 520.06 KiB
Click here to download Aperture Weighted Cube Gibs

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Looks very useful and nice. How hard would it be to make them support the other metal_box.mdl skins? (Unless gibs can't use skins). At the moment these couldn't work with companion cubes or dirty cubes.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
TeamSpen210 wrote:
Looks very useful and nice. How hard would it be to make them support the other metal_box.mdl skins? (Unless gibs can't use skins). At the moment these couldn't work with companion cubes or dirty cubes.

Oh yea, I forgot about that. I'll go fix the download.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

It looks like Portal 1 with a portal 2 textured room :lol: but interesting

TheTobbell wrote:
It looks like Portal 1 with a portal 2 textured room :lol: but interesting

It isn't, I'm just using the portalgun model in my mod, plus modified particles. The weapons were just an easy way for me to show it taking damage.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Excellent, I know just how to use these...

Would you consider recompiling the metal_box model to spawn these at the appropriate places when it breaks? I've tried with other models before but I can never align them quite right.

Falsi sumus crusto!

Ok I compiled it and it's posted in the zip now. If this isn't what you meant then I can fix it.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

I think this is really nice. Do you need to use a prop_physics with this though, or is there an easier way?

I think if you SetModel a cube to the breakable one, the Break input will still work (it's inherited from prop_physics).

Falsi sumus crusto!

Are you making gibs for other cubes?

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