ATTN Mappers: Map(s) Idea
Quote from atomsk on October 28, 2007, 9:52 pmThe one thing I absolutely loved about Portal were the "behind-the-scenes" maps. Finding clever ways to advance like redirecting rockets through portals to break pipes to acquire cubes, finding abandoned rooms with easter-egg like material, rooms full of turrets, moving piston-like pipes, and having to multi-fling to make it to a certain point in the level.
Albeit the challenge courses are fun. Figuring out the puzzles and unlocking least times, portals, and steps. I'd love to see more of the "back alley" find your way out and survive environments. Most custom maps make use of the standard examination rooms and turrets but none have yet used the rocket launchers or the guts of the complex. So while all of you talented mappers are hard at work, don't forget about the other side of Aperature. There's more to it than just creating neat puzzle rooms!
EDIT: I forgot to mention FIRE PITS! Lots and lots of FIRE PITS with moving platforms teeming with obstacles that you have to try to portal around while maintaining a stance on the platform. Maybe even throw in some of the charred zombies and lay them about the pits to show failed test subjects!
The one thing I absolutely loved about Portal were the "behind-the-scenes" maps. Finding clever ways to advance like redirecting rockets through portals to break pipes to acquire cubes, finding abandoned rooms with easter-egg like material, rooms full of turrets, moving piston-like pipes, and having to multi-fling to make it to a certain point in the level.
Albeit the challenge courses are fun. Figuring out the puzzles and unlocking least times, portals, and steps. I'd love to see more of the "back alley" find your way out and survive environments. Most custom maps make use of the standard examination rooms and turrets but none have yet used the rocket launchers or the guts of the complex. So while all of you talented mappers are hard at work, don't forget about the other side of Aperature. There's more to it than just creating neat puzzle rooms!
EDIT: I forgot to mention FIRE PITS! Lots and lots of FIRE PITS with moving platforms teeming with obstacles that you have to try to portal around while maintaining a stance on the platform. Maybe even throw in some of the charred zombies and lay them about the pits to show failed test subjects!
Quote from DiddyKong42 on October 28, 2007, 9:57 pmYup, and moving walls with spikes on that are booby traps xD.
Yup, and moving walls with spikes on that are booby traps xD.
Quote from msleeper on October 28, 2007, 10:06 pmatomsk wrote:I would really like to see the descending spikes that were shown in the early trailers.I almost wonder if that was a model, having all of those spikes made out of brushes would be a waste.
I almost wonder if that was a model, having all of those spikes made out of brushes would be a waste.
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Quote from DiddyKong42 on October 28, 2007, 10:10 pmatomsk wrote:I would really like to see the descending spikes that were shown in the early trailers.Yea, it looks really awsome and if u fall down some where ur not suppose to the roof caves in on u xD.
Yea, it looks really awsome and if u fall down some where ur not suppose to the roof caves in on u xD.
Quote from atomsk on October 28, 2007, 10:10 pmmsleeper wrote:I almost wonder if that was a model, having all of those spikes made out of brushes would be a waste.I would think it'd have to be. Hopefully it's somewhere in there...
I would think it'd have to be. Hopefully it's somewhere in there...
Quote from Artesia on October 29, 2007, 2:15 amif only I could tell you the "boss fight" I have planned
dunno if I'll make it soon or not, kinda burned out atm... and I gotta find a job :/
if only I could tell you the "boss fight" I have planned
dunno if I'll make it soon or not, kinda burned out atm... and I gotta find a job :/
Quote from Thunder79 on October 29, 2007, 4:51 amI'm still working on my first portal map...I started working on it just after people posted how to get hammer working with portal maps.
I started out with a somewhat standard test chamber...but I have started adding BTS parts...and in order to solve the map you have to get to those parts. Essentially you have to plug in the power for certain things in the BTS parts (someone tripped over the power cords before fleeing GlaDOS' wrath)...and you have to manipulate the configuration of the rooms in the test chamber by changing things BTS to solve the puzzle. Think about how the testing chambers could essentially be reconfigured with those movable platforms that were all over the place. I'm doing something along the same lines. It's not a get out and survive (at least...I don't think it will be)...it's more you got stuck in this mis-configured/partially shutdown test chamber that you have to figure out the configuration to successfully complete it.
Oh and I do make use of the rocket turret...
I hope to have some initial WIP screenshots this week. The name of the map is pl_thunder.
I'm still working on my first portal map...I started working on it just after people posted how to get hammer working with portal maps.
I started out with a somewhat standard test chamber...but I have started adding BTS parts...and in order to solve the map you have to get to those parts. Essentially you have to plug in the power for certain things in the BTS parts (someone tripped over the power cords before fleeing GlaDOS' wrath)...and you have to manipulate the configuration of the rooms in the test chamber by changing things BTS to solve the puzzle. Think about how the testing chambers could essentially be reconfigured with those movable platforms that were all over the place. I'm doing something along the same lines. It's not a get out and survive (at least...I don't think it will be)...it's more you got stuck in this mis-configured/partially shutdown test chamber that you have to figure out the configuration to successfully complete it.
Oh and I do make use of the rocket turret...
I hope to have some initial WIP screenshots this week. The name of the map is pl_thunder.