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ATTN Mappers: Map(s) Idea

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If SDK is tomorrow then I will be making a few simple puzzles at the start of my map and make them more difficult as the map advances.

Including firepits and spikey things. :lol:

Life is like a pipe, it's hard to get through and you're not always guaranteed a happy ending.

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Grudge wrote:
If SDK is tomorrow

WHOAS, what're you basing this on?

Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%

Hearsay. The latest estimate is SDK on 30 October, but, well... you know the drill.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster
atomsk wrote:
I would really like to see the descending spikes that were shown in the early trailers.

I've put it into production with TS13

Hober wrote:
Hearsay. The latest estimate is SDK on 30 October, but, well... you know the drill.

lol, When Duke Nukem Forever goes gold :?
That game is a myth now... anyways back to portal.

We are all coping atm with the map editor so i think we can live until the sdk comes out, true i wouldn't mind editing a few things and making my own mod... but i think I'll just have to wait until Valve notices that...

Spoiler
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Sorry to scrounge this up from the depths but this idea is still lurking in my head. My new HD3870 has rekindled my Portal flame.

Has anyone come across maps such as those in my post? I've downloaded the Portal Flash map pack and will look into playing those but I am still looking for diverse maps that fall outside of the Apeture Labs norm....

Holy fucking --

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