Audio files
Quote from Kingpin on January 25, 2008, 5:09 amWould anyone be able to explain to me how I can get the standard GlaDOS audio files that occur in portal so that I can implement them into my map? When I selected env_soundscape as an entity and tried to select a sound it said something about soundscape.txt and having to get files from hl2acript....whatever that means
Would anyone be able to explain to me how I can get the standard GlaDOS audio files that occur in portal so that I can implement them into my map? When I selected env_soundscape as an entity and tried to select a sound it said something about soundscape.txt and having to get files from hl2acript....whatever that means
Quote from Ricotez on January 25, 2008, 10:02 amOh no, oh nonononono you're doing it wrong 'cus...
Doing it that way is malicious....Don't use soundscapes for that.
Use Choreographic Scenes instead.I will give a link for thee.
Try it for yourself and give feedback to me.http://developer.valvesoftware.com/wiki/Making_GLaDOS_speak
(sorry, I'm poetic ATM because I finally have weekend)
Oh no, oh nonononono you're doing it wrong 'cus...
Doing it that way is malicious....
Don't use soundscapes for that.
Use Choreographic Scenes instead.
I will give a link for thee.
Try it for yourself and give feedback to me.
http://developer.valvesoftware.com/wiki/Making_GLaDOS_speak
(sorry, I'm poetic ATM because I finally have weekend)
"Duct Tape is the answer."
Quote from Kingpin on January 25, 2008, 10:23 amThankyou soo much for that tutorial, really easy and straight forward. Now all I have to do is find the file where GlaDOS counts down the cc release.
Thankyou soo much for that tutorial, really easy and straight forward. Now all I have to do is find the file where GlaDOS counts down the cc release.