Quote from
Tigger on June 7, 2008, 10:29 pm
Is there any way of detecting when a point_energy_ball_launcher expires or is removed?
The standard point_energy_ball_launcher logic has a 12 second life, and sets its min life to 6 when it goes through a portal. I want to track the ball and only spawn a new one once the last one is gone. But I can't figure out what the call back for that would be.
Is there any way of detecting when a point_energy_ball_launcher expires or is removed?
The standard point_energy_ball_launcher logic has a 12 second life, and sets its min life to 6 when it goes through a portal. I want to track the ball and only spawn a new one once the last one is gone. But I can't figure out what the call back for that would be.
So THAT'S how you do that!
Quote from
Tigger on June 7, 2008, 10:47 pm
???
That tutorial says nothing about relaunching the ball from the launcher, or triggering the launcher once the ball goes away. It only describes how to set up and animate the launcher and catcher, and how the catcher can detect when it gets the ball.
What am I missing there?
???
That tutorial says nothing about relaunching the ball from the launcher, or triggering the launcher once the ball goes away. It only describes how to set up and animate the launcher and catcher, and how the catcher can detect when it gets the ball.
What am I missing there?
So THAT'S how you do that!
Quote from
Tigger on June 8, 2008, 12:22 am
So I did the first part of the tutorial to set up the launcher, and it doesn't spawn a ball. It does nothing. And I don't see anything in the second part of the tutorial dealing with the catcher that has anything to do with the launcher or triggering it.
Using the valve tutorial how did you control the triggering of the launcher?
So I did the first part of the tutorial to set up the launcher, and it doesn't spawn a ball. It does nothing. And I don't see anything in the second part of the tutorial dealing with the catcher that has anything to do with the launcher or triggering it.
Using the valve tutorial how did you control the triggering of the launcher?
So THAT'S how you do that!
Quote from
Tigger on June 8, 2008, 1:29 am
Doomsday192 wrote:
try changing the ball count to 1
Just tried it, no difference. No balls are spawned.
There doesn't seem to be anything in Valve's tutorial that triggers the ball to launch. I'm working my way through the rest of the tutorial now in case there's some hidden command in there that does the trick.
Doomsday192 wrote:
try changing the ball count to 1
Just tried it, no difference. No balls are spawned.
There doesn't seem to be anything in Valve's tutorial that triggers the ball to launch. I'm working my way through the rest of the tutorial now in case there's some hidden command in there that does the trick.
So THAT'S how you do that!
Quote from
Tigger on June 8, 2008, 2:01 am
I use 12 and 6 for the durations, but otherwise it's the same.
How do you trigger your launcher? Logic_auto? Logic_relay+timer? Or does it just automatically happen for your launcher?
I use 12 and 6 for the durations, but otherwise it's the same.
How do you trigger your launcher? Logic_auto? Logic_relay+timer? Or does it just automatically happen for your launcher?
So THAT'S how you do that!