Ball expiration question
Quote from Tigger on June 8, 2008, 2:18 amRemmiz wrote:Just Enable the launcher and it will launch balls until it is Disabled.Yes! Thank you! It spawns! That's the step not included in the tutorial!
Added a logic_auto to the map and Enable the "ball" entity.
And yes, the ball auto respawns when the previous one decays now.
Thanks!
And I think we need to revise our ball launcher tutorial to include some of this info.
Yes! Thank you! It spawns! That's the step not included in the tutorial!
Added a logic_auto to the map and Enable the "ball" entity.
And yes, the ball auto respawns when the previous one decays now.
Thanks!
And I think we need to revise our ball launcher tutorial to include some of this info.
Quote from Doomsday192 on June 8, 2008, 2:19 amhmmmmmm, i dont use a logic_auto at all, the launchers just work for me
hmmmmmm, i dont use a logic_auto at all, the launchers just work for me
Quote from Tigger on June 8, 2008, 2:25 amDoomsday192 wrote:hmmmmmm, i dont use a logic_auto at all, the launchers just work for me*Frowns. Looks closely at the entity*
Ahhhhh.... It's in the flags of the ball entity. Start Inactive is checked by default.
Unchecked that, and the ball auto spawns at map start.
We still need to update our tutorial... And maybe the Valve one as well.
*Frowns. Looks closely at the entity*
Ahhhhh.... It's in the flags of the ball entity. Start Inactive is checked by default.
Unchecked that, and the ball auto spawns at map start.
We still need to update our tutorial... And maybe the Valve one as well.