BEE2 Addons
Quote from TeamSpen210 on August 24, 2013, 3:48 amMy collection of items for the [url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2781]BEE2[/url]. These items mainly are rearranged or special versions of existing items. Some help is available in the right-click info panel, but consult the Readme for full instructions. All non-logic items are fully styled for all the default styles. It is compatible with Radelite's addons, providing styled versions for the Ratman Style.
This includes my Refurbished Style, a hybrid of Clean and 1950s style similar to the Coop Course 5. I also have a modified version of 1980s style, with a damaged Enrichment Sphere showing the surrounding Test Shaft. I now have an Overgrown Style, replicating the dilapidated Aperture seen in the first few levels of the singleplayer campaign. There is also a debug Unlocked style to allow adding or deleting the mandatory entry/exits and observation rooms. Be careful with this!
Thanks to Skotty (High Energy Pellets, Bumbleballs and Catapult Cubes), Moth(Bumbleballs), SoundLogic(Catapult Cubes) and PortalCombat (Sphere Cannon) for creating the original versions of some items, which I have made PTI compatible and restyled.
You'll need [url=http://www.7-zip.org/]7-zip[/url] to extract the archive.
See [url=https://github.com/TeamSpen210/tspenAddons]the GitHub repository[/url] for WIP items, styles and changes. I don't advise using these files unless you are willing to have your maps break.
Styles:
- Refurbished Style
- Overgrown Style
- Open 1980s Style
- Unlocked Clean Styleitems
[spoiler]- Retractable Pedestal button
- Worldportal Door
- Diagonal Laser and High Energy Pellet launcher
- Quarter wall
- Dropper version of PortalCombat's Sphere Cannon
- Antline Router
- Antline Magnet
- Angled Block
- Music
- Laser Music
- Conveyor Belt
- Large Faith Plate
- Global Cube Dropper
- Paint Cleaner
- Double Grated Panel
- Futbol
- Ditch
- Caged Turret
- Caged Reflection Cube
- Wheatley Monitor
- Portalable Stair
- Portalable Piston Platform
- Turret Dropper
- Toggleable Faith Plate
- Static Panel
- Static Piston Platform
- Half/Half Wall
- Coop Checkpoints
- Recessed Fizzlers
- Crusher Plates
- Sideways Light Bridges
- Shredders
- Static Glass Panels
- Half Panels
- BumbleBalls
- Catapult Cubes
- Bomb Droppers
- Rotating Faith Plates
- Glass With Hole
- Glass Doors
- Slow Crushers
- Piston Relays
- SR Latches
- Angled Light Bridge
- Separation Coop Checkpoint
- Cube Transmuters
- Ceiling Lights
- Autoportal Pistons
- Timeout Portals
- Clamped Cubes
- Global Cube Triggers
- Override
- Neurotoxin
- Chamberlock
- Retractable Floor Button[/spoiler]Changelog
[spoiler]* v45:
- Fix hovering debris in Overgrown Entrance Elevator
- Prevent ball lines from playing in Clean - Quiet
- Fix Warm Lights in Clean Style
- Make Clean Fizzler models animate correctly
- Remove the old documentation from the archive
* v44:
- Brand new Portal 1 Style Coop entrances and exits, using lifts to transport players to and from the level.
- New P1 Style Angled and Clear Panels that use pistons instead of robot arms.
- Change: Caged Turrets will no longer have the grating explode, this should make it less likely the turret will not be able to shoot through the grating.
- New Caged Turret model.
- Fixed Overgrown Quiet Style.
- Retractable Pedestal Buttons use the correct Overgrown instances instead of Art Therapy ones. (Typo!)
- Fixed crash in P1 Coop if cubes are present in the map.
- Clean Style Fizzlers should now retract properly if they didn't before.
- Black texture added behind fizzler, so they look nicer on white walls.
* v43:
- Improved Overgrown style observation rooms, the sound should be quieter and the flickering can be completely disabled by turning off "start enabled" in the large observation room.
- The overgrown style elevator screens are less random, they match Cave's PTI dialogue (If you heard them all, the video screens will be random).
- Overgrown Turrets are twitchy now.
- Changed style of Refurbished lights.
- Fixed bug with Overgrown track platform rails.
* v42:
- Fixed Overgrown reflection cube packing.
- Fixed floating cubes on Overgrown piston platforms.
- Added custom model for P1 styled storage cubes, companion cubes, spheres, pedestal buttons and laserfields.
- New custom Overgrown style glass.
- Better P1 style crusher, piston platform and buttons.
- Custom indicator lights for P1 style, to make them appear smaller.* v41:
- All Valve+BEE1+HMW items finished for Overgrown Style.
- Coop exits done.
* v40:
- Added first version of Overgrown Style, featuring a heavily damaged Aperture overgrown with plants. This is not finished, some items remain clean styled, and Coop exit corridors haven't been styled yet.
- A quote list has been added to describe how the extra quotes in the various styles are picked.
- Neurotoxin vents have been modified to be cheaper; the activation radius is now only visible in the editor.
- Neurotoxin will permanently shut off when players get inside the exit door.
- Added update checker to the readme. When the next update is released, the readme will show a message (only when actually open).
* v39:
- Added files for some checkpoint instances.
- Adjusted lighting in P1 Style Checkpoint, and changed droppers to use P1 style versions (both checkpoints).
- Added the second door for P1 Style Chamberlocks (Whoops.)
- Checkpoints will not close their front door if an object is placed between it and the fizzler.
- Players will slide off of the camera in Refurbished Small Observation Rooms. (Prevents cheating puzzles).
- Changed something with Companion Cubes[/spoiler]
[url=http://teamspen210.github.io/tspenAddons/changelog.html]Earlier changelogs[/url]File Name: tspenAddons_v45.7z
File Size: 11.39 MiB
Click here to download BEE2 Addons
My collection of items for the [url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2781]BEE2[/url]. These items mainly are rearranged or special versions of existing items. Some help is available in the right-click info panel, but consult the Readme for full instructions. All non-logic items are fully styled for all the default styles. It is compatible with Radelite's addons, providing styled versions for the Ratman Style.
This includes my Refurbished Style, a hybrid of Clean and 1950s style similar to the Coop Course 5. I also have a modified version of 1980s style, with a damaged Enrichment Sphere showing the surrounding Test Shaft. I now have an Overgrown Style, replicating the dilapidated Aperture seen in the first few levels of the singleplayer campaign. There is also a debug Unlocked style to allow adding or deleting the mandatory entry/exits and observation rooms. Be careful with this!
Thanks to Skotty (High Energy Pellets, Bumbleballs and Catapult Cubes), Moth(Bumbleballs), SoundLogic(Catapult Cubes) and PortalCombat (Sphere Cannon) for creating the original versions of some items, which I have made PTI compatible and restyled.
You'll need [url=http://www.7-zip.org/]7-zip[/url] to extract the archive.
See [url=https://github.com/TeamSpen210/tspenAddons]the GitHub repository[/url] for WIP items, styles and changes. I don't advise using these files unless you are willing to have your maps break.
Styles:
- Refurbished Style
- Overgrown Style
- Open 1980s Style
- Unlocked Clean Style
items
Changelog
[url=http://teamspen210.github.io/tspenAddons/changelog.html]Earlier changelogs[/url]
File Name: tspenAddons_v45.7z
File Size: 11.39 MiB
Click here to download BEE2 Addons
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from SjorsMaster on October 15, 2013, 11:35 amI have an idea make an camera, that can be connected with an big screen. thats awesome
I have an idea make an camera, that can be connected with an big screen. thats awesome
Quote from TeamSpen210 on October 15, 2013, 12:23 pmI didn't make some .3ds files, I just copyied and renamed some of the valve ones.
Unfortunately, the game engine only allows one camera to be active at once so this would be incompatible with Wheatley monitors.
I didn't make some .3ds files, I just copyied and renamed some of the valve ones.
Unfortunately, the game engine only allows one camera to be active at once so this would be incompatible with Wheatley monitors.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from TeamSpen210 on October 15, 2013, 12:33 pmI copied the normal stairs 3ds then renamed the copy. That seems to work fine.
I copied the normal stairs 3ds then renamed the copy. That seems to work fine.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from FelixGriffin on October 15, 2013, 5:19 pmYou can make 3DS files in Blender, or export from whatever other modelling program you used.
You can make 3DS files in Blender, or export from whatever other modelling program you used.
Quote from SjorsMaster on October 20, 2013, 2:07 amIs it hard to make mods? :3
Btw at what style can i see wheatley on his screen?
Is it hard to make mods? :3
Btw at what style can i see wheatley on his screen?
Quote from TeamSpen210 on October 20, 2013, 1:22 pmNo style currently has an actual Wheatley monitor, I'll add it to the Wheatley style once that's made and released.
It's not hard to make mods, provided can use hammer. I'd recommend reading through this thread, there's lots of info there.There's two parts to any item, the instance for the item which provides the ingame functionality and the editoritems.txt entry which defines its behaviour inside the editor, what properties it has and things like that.
I'd suggest spending a bit of time looking through the various instances to get a feel about how they work. Then look through the editoritems.txt file (this is located in portal2_dlc2/scripts, but you'd want to create a .beec file in portal2_dlc2/BEE2/items which has just your item, so the BEE2 can add it to its generated items.)
No style currently has an actual Wheatley monitor, I'll add it to the Wheatley style once that's made and released.
It's not hard to make mods, provided can use hammer. I'd recommend reading through this thread, there's lots of info there.
There's two parts to any item, the instance for the item which provides the ingame functionality and the editoritems.txt entry which defines its behaviour inside the editor, what properties it has and things like that.
I'd suggest spending a bit of time looking through the various instances to get a feel about how they work. Then look through the editoritems.txt file (this is located in portal2_dlc2/scripts, but you'd want to create a .beec file in portal2_dlc2/BEE2/items which has just your item, so the BEE2 can add it to its generated items.)
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from ellingtonisland on November 6, 2013, 1:35 pmwell done, i have some suggestions though
here are the items you have so far in game for reference
- Retractable Pedestal button
- Worldportal Door
- Diagonal Laser and High Energy Pellet launcher
- Quarter wall
- Dropper version of PortalCombat's Sphere Cannon
- Antline Router
- Angled Block
- Music
- Laser Music
- Conveyor Belt
- Large Faith Plate
- Global Cube Dropper
- Paint Cleaner
- Double Grated Panel
- Futbol
- Ditch
- Caged Turret
- Caged Reflection Cube
- Wheatley Monitor
- Portalable Stair
- Portalable Piston Platform
- Turret Dropper
- Toggleable Faith Plate
- Static Panel
- Static Piston Platform
- Half/Half Wallbug fixes needed
- world portal doors don't open.
- glados is too close to screen on glados monitors.
- make ditches look more realistic when placed next to each other so one long one is one pit in the floor that is lower instead of a bunch of square pits next to each other.items that need to be added
- sizable shredders
- crushers that can be timed
- crushers that are hidden behind the wall and smash through the panels when activated.
- crusher decal (where spike holes are seen in floor or wall)
- static mashy spike plate walls that can be rotated from a panel to a plate or back (seen a lot in coop tests with funnels and at end of coop trailer)
- cold, neutral, and warm light strips that can be sized to either the original size or the two other sizes that are included in hammer.
- add a wheatly style with bottomless pits and open walls.
- add the ratman style to version 11 and up and add the destroyed entrance and exit elevators to it and have the announcer replace glados in it.
- add diversity vents, i recommend you use point pushes for the vents, the original ones included in bee2 didn't work very well. i have instances of the vents from bee2 that i have fixed, but they are only the single tubes. there are no T or + tubes made or included yet.
- add the types of panels seen just below the edge of bottomless pits in the wheatly test chambers.
- fix and add the punt cubes.
- add models that match the custom items in pti as they look in game.
well done, i have some suggestions though
here are the items you have so far in game for reference
- Retractable Pedestal button
- Worldportal Door
- Diagonal Laser and High Energy Pellet launcher
- Quarter wall
- Dropper version of PortalCombat's Sphere Cannon
- Antline Router
- Angled Block
- Music
- Laser Music
- Conveyor Belt
- Large Faith Plate
- Global Cube Dropper
- Paint Cleaner
- Double Grated Panel
- Futbol
- Ditch
- Caged Turret
- Caged Reflection Cube
- Wheatley Monitor
- Portalable Stair
- Portalable Piston Platform
- Turret Dropper
- Toggleable Faith Plate
- Static Panel
- Static Piston Platform
- Half/Half Wall
bug fixes needed
- world portal doors don't open.
- glados is too close to screen on glados monitors.
- make ditches look more realistic when placed next to each other so one long one is one pit in the floor that is lower instead of a bunch of square pits next to each other.
items that need to be added
- sizable shredders
- crushers that can be timed
- crushers that are hidden behind the wall and smash through the panels when activated.
- crusher decal (where spike holes are seen in floor or wall)
- static mashy spike plate walls that can be rotated from a panel to a plate or back (seen a lot in coop tests with funnels and at end of coop trailer)
- cold, neutral, and warm light strips that can be sized to either the original size or the two other sizes that are included in hammer.
- add a wheatly style with bottomless pits and open walls.
- add the ratman style to version 11 and up and add the destroyed entrance and exit elevators to it and have the announcer replace glados in it.
- add diversity vents, i recommend you use point pushes for the vents, the original ones included in bee2 didn't work very well. i have instances of the vents from bee2 that i have fixed, but they are only the single tubes. there are no T or + tubes made or included yet.
- add the types of panels seen just below the edge of bottomless pits in the wheatly test chambers.
- fix and add the punt cubes.
- add models that match the custom items in pti as they look in game.