BEE2 Addons
Quote from Brumi on May 17, 2014, 9:13 amI noticed that your changelog mentions v39 but only v38 is downloadable. Did you simply forget to upload the new one or is it not ready yet? (not meaning to be impatient or anything)
I noticed that your changelog mentions v39 but only v38 is downloadable. Did you simply forget to upload the new one or is it not ready yet? (not meaning to be impatient or anything)
Quote from Test Subject #54067 on July 13, 2014, 7:39 amI can't get the chamber lock to work. It always gives a placement error when I put it in. Where should I put chamber locks?
I can't get the chamber lock to work. It always gives a placement error when I put it in. Where should I put chamber locks?
Quote from TeamSpen210 on July 13, 2014, 4:23 pmChamberlocks a room on the front side and the back, so make sure there's a room on both sides with a 1-wide wall between. You can see the two doors on the item. It also requires a + shape inside the wall, so check to ensure there isn't things like laser catchers right next to it.
Chamberlocks a room on the front side and the back, so make sure there's a room on both sides with a 1-wide wall between. You can see the two doors on the item. It also requires a + shape inside the wall, so check to ensure there isn't things like laser catchers right next to it.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from Shadow Chaos on July 14, 2014, 12:41 pmHey TSpen, I have a small idea. Why not make the Wall Features for the Overgrown style small Ratmann drawings? I suppose there's not many to use, but an alternative would be adding Ratmann drawing items. I really want to include Ratmann dens in my test series, is all.
Hey TSpen, I have a small idea. Why not make the Wall Features for the Overgrown style small Ratmann drawings? I suppose there's not many to use, but an alternative would be adding Ratmann drawing items. I really want to include Ratmann dens in my test series, is all.
Quote from TeamSpen210 on July 14, 2014, 4:12 pmOk, I'll do that to one of the white ones.
Ok, I'll do that to one of the white ones.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from Shadow Chaos on July 15, 2014, 10:59 amAnother idea (not sure if I suggested this before) would be a "breakable wall", which would be like the 1/4 thin wall and could be broken by heavy impacts such as being faith-plated into it at high speed or being hit by a crusher (in other words, the crusher would burst right through it). Not sure this is possible, but I thought it would be a cool idea for stuff like hidden crushers.
EDIT: Also, in the Overgrown style, my reflective cube stayed in midair after a piston panel retracted...
Another idea (not sure if I suggested this before) would be a "breakable wall", which would be like the 1/4 thin wall and could be broken by heavy impacts such as being faith-plated into it at high speed or being hit by a crusher (in other words, the crusher would burst right through it). Not sure this is possible, but I thought it would be a cool idea for stuff like hidden crushers.
EDIT: Also, in the Overgrown style, my reflective cube stayed in midair after a piston panel retracted...
Quote from TeamSpen210 on July 15, 2014, 5:08 pmI could make something like that, although I'm not sure how good it'll look. I actually remade the piston platform logic, since I saw a way to make it better (the original logic is the most complex item). I must have broke something.
I could make something like that, although I'm not sure how good it'll look. I actually remade the piston platform logic, since I saw a way to make it better (the original logic is the most complex item). I must have broke something.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from quaternary on July 15, 2014, 5:12 pmNononono it's fine!
Shadow Chaos wrote:EDIT: Also, in the Overgrown style, my reflective cube stayed in midair after a piston panel retracted...That's a Portal 2 bug. It actually happens in every theme Basically if a laser box is both redirecting a laser and not moving, it will stay in place until you hit it with something (or yourself)
Bisquit, actually, made a map that takes full advantage of this. I haven't tried it, but it looks great
Nononono it's fine!
That's a Portal 2 bug. It actually happens in every theme Basically if a laser box is both redirecting a laser and not moving, it will stay in place until you hit it with something (or yourself)
Bisquit, actually, made a map that takes full advantage of this. I haven't tried it, but it looks great
Quote from TeamSpen210 on July 15, 2014, 5:36 pmThat's why there's a trigger in piston/track platforms to wake them up. It's part of a optimisation of the physics engine, not that other bug. Once objects are settled into place, they go to "sleep" and aren't physically simulated until they receive a physics force again. If you run into the cube, it'd probably fall.
That's why there's a trigger in piston/track platforms to wake them up. It's part of a optimisation of the physics engine, not that other bug. Once objects are settled into place, they go to "sleep" and aren't physically simulated until they receive a physics force again. If you run into the cube, it'd probably fall.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from Shadow Chaos on July 17, 2014, 9:46 amI am having a weird bug. When other players play my overgrown style maps, the reflector cubes are invisible for them. I'm not sure if this is happening for everyone, but two people have reported it already. Do you know what might have caused it so I might be able to help them?
I am having a weird bug. When other players play my overgrown style maps, the reflector cubes are invisible for them. I'm not sure if this is happening for everyone, but two people have reported it already. Do you know what might have caused it so I might be able to help them?