Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote from shad0w440 on June 23, 2012, 4:52 pmThe BEE is an extension to the Portal Testing Initiative created by Valve Software
7tVigWr1JoI
Original BEEMOD Preview video
The BEE adds new items to the Palette, these items include:
- Code: Select all
-Orange AutoPortal
-High Energy Pellets (HEPs)
-Crushers
-Pneumatic Diversity Vents
-Triggers Blocks:
-Once
-Multiple
-Autosave
-Logic Gates:
-And
-Or
-Not
-Panel Drawbridge
-Doors
-Warm LightsBen and Carl's Extended Editor 2 (BEE2) has now also been released, use this thread for that aswell
grab a copy of that here
The BEE is an extension to the Portal Testing Initiative created by Valve Software
7tVigWr1JoI
Original BEEMOD Preview video
The BEE adds new items to the Palette, these items include:
- Code: Select all
-Orange AutoPortal
-High Energy Pellets (HEPs)
-Crushers
-Pneumatic Diversity Vents
-Triggers Blocks:
-Once
-Multiple
-Autosave
-Logic Gates:
-And
-Or
-Not
-Panel Drawbridge
-Doors
-Warm Lights
Ben and Carl's Extended Editor 2 (BEE2) has now also been released, use this thread for that aswell
grab a copy of that here
Quote from portal2tenacious on June 23, 2012, 5:26 pmThis is so amazing. I was wondering when something like this would be made. What's the release date?
This is so amazing. I was wondering when something like this would be made. What's the release date?
Quote from RubyCarbuncIe on June 23, 2012, 6:00 pmYou say there is auto portal placement? Does this mean that with triggers or something that you can force the player to only get one portal? I would love to make an attempt at an Orange Portal only map (I know I'll probably have to edit it in Hammer quite a bit, but I'm fine with that) in the PeTI editor involving crushers. They are a huge pain to set multiples up of and it's really just a lack of patience on my part, same goes for the HEP Launchers/Catchers. Also I'm glad you added multi-colored light panels. That should have been done in the beginning. I'm really looking forward to testing all this stuff out!
You say there is auto portal placement? Does this mean that with triggers or something that you can force the player to only get one portal? I would love to make an attempt at an Orange Portal only map (I know I'll probably have to edit it in Hammer quite a bit, but I'm fine with that) in the PeTI editor involving crushers. They are a huge pain to set multiples up of and it's really just a lack of patience on my part, same goes for the HEP Launchers/Catchers. Also I'm glad you added multi-colored light panels. That should have been done in the beginning. I'm really looking forward to testing all this stuff out!
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
Quote from FelixGriffin on June 23, 2012, 7:02 pmLooks awesome! But you could probably save some space on the palette by combining the Combine Ball Launcher with the catcher, and the different light panels. I'm not sure how you managed to fit all those in as it is!
Looks awesome! But you could probably save some space on the palette by combining the Combine Ball Launcher with the catcher, and the different light panels. I'm not sure how you managed to fit all those in as it is!
Quote from BenVlodgi on June 23, 2012, 9:14 pmFelixGriffin wrote:Looks awesome! But you could probably save some space on the palette by combining the Combine Ball Launcher with the catcher, and the different light panels. I'm not sure how you managed to fit all those in as it is!unfortunately you cant combine items without having access to the source code
and until valve adds a scroll bar as I've requested.. or tabs... we will be limited to my 10 extra items.... there are some ideas I'm throwing around to get more custom items... but right now I still have to make them all and august will have to make the modelsRubyCarbuncIe wrote:You say there is auto portal placement? Does this mean that with triggers or something that you can force the player to only get one portal? I would love to make an attempt at an Orange Portal only map (I know I'll probably have to edit it in Hammer quite a bit, but I'm fine with that) in the PeTI editor involving crushers. They are a huge pain to set multiples up of and it's really just a lack of patience on my part, same goes for the HEP Launchers/Catchers. Also I'm glad you added multi-colored light panels. That should have been done in the beginning. I'm really looking forward to testing all this stuff out!yes, the idea is to have these puzzle to require absolutely no hammer modifications.. however to get the exact effect you want.... you might have to
portal2tenacious wrote:This is so amazing. I was wondering when something like this would be made. What's the release date?thanks... I've been working on it since way back in beta
I have no release date set
... within the month I hope
unfortunately you cant combine items without having access to the source code
and until valve adds a scroll bar as I've requested.. or tabs... we will be limited to my 10 extra items.... there are some ideas I'm throwing around to get more custom items... but right now I still have to make them all and august will have to make the models
yes, the idea is to have these puzzle to require absolutely no hammer modifications.. however to get the exact effect you want.... you might have to
thanks... I've been working on it since way back in beta
I have no release date set
... within the month I hope
Quote from Lpfreaky90 on June 23, 2012, 10:18 pmcan't wait to see horribly placed autosaves, ready to be killed.
about the energy pallets, they've been removed for a reason, if you want to lose your eye on it, and instantly die, go play portal 1
As for the crushers: why not 128x128? that'd be much cooler
can't wait to see horribly placed autosaves, ready to be killed.
about the energy pallets, they've been removed for a reason, if you want to lose your eye on it, and instantly die, go play portal 1
As for the crushers: why not 128x128? that'd be much cooler
Quote from BenVlodgi on June 23, 2012, 11:25 pmLpfreaky90 wrote:can't wait to see horribly placed autosaves, ready to be killed.about the energy pallets, they've been removed for a reason, if you want to lose your eye on it, and instantly die, go play portal 1
As for the crushers: why not 128x128? that'd be much cooler
well as for autosaves.. that is up to the puzzle designer... however they could be a great asset considering in all raw puzzlemaker maps you have to start at the very beginning when dying
As for the HEPs(High energy pelets)I realize that they were removed for good reason, however people were begging for them so I aim to please... plus they are one of the few items that I could add which would actually provide more PUZZLE possibilities. as the energy ball opens up a new world for puzzle solving... and can be used in combination with the pnuematic diversity vent... which was also removed for good reason
I didn't make the crusher model, I just recycled the one already in p2... and sadly it is 64 units too wide and tall.... 128x128 would have been much better
about the energy pallets, they've been removed for a reason, if you want to lose your eye on it, and instantly die, go play portal 1
As for the crushers: why not 128x128? that'd be much cooler
well as for autosaves.. that is up to the puzzle designer... however they could be a great asset considering in all raw puzzlemaker maps you have to start at the very beginning when dying
As for the HEPs(High energy pelets)I realize that they were removed for good reason, however people were begging for them so I aim to please... plus they are one of the few items that I could add which would actually provide more PUZZLE possibilities. as the energy ball opens up a new world for puzzle solving... and can be used in combination with the pnuematic diversity vent... which was also removed for good reason
I didn't make the crusher model, I just recycled the one already in p2... and sadly it is 64 units too wide and tall.... 128x128 would have been much better
Quote from FelixGriffin on June 23, 2012, 11:46 pmActually, you can combine, to a certain extent. If you inherit from ItemCubeButton you can have six types (normal, cube, ball on black and white), from ItemPaint four, or from ItemCube five. The limitation is that the only thing which can change is the VMF, not the collision area or occupied voxels or anything.
Actually, you can combine, to a certain extent. If you inherit from ItemCubeButton you can have six types (normal, cube, ball on black and white), from ItemPaint four, or from ItemCube five. The limitation is that the only thing which can change is the VMF, not the collision area or occupied voxels or anything.
Quote from portal2tenacious on June 23, 2012, 11:49 pmCan you find a way to put info_placement_helpers in? I know some maps need that.
Can you find a way to put info_placement_helpers in? I know some maps need that.