Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote from FelixGriffin on July 27, 2012, 7:25 pmAwesome. Could you share the code that did that when you have it fully working?
Awesome. Could you share the code that did that when you have it fully working?
Quote from BenVlodgi on July 27, 2012, 8:24 pmthe anti trigger is a trigger is the opposite of a trigger once, once it is activated the item is permanentally disabled, I think I will be changing that though.
I think I will include these logic gates
not
and
or
the anti trigger is a trigger is the opposite of a trigger once, once it is activated the item is permanentally disabled, I think I will be changing that though.
I think I will include these logic gates
not
and
or
Quote from Alexander Bell on July 28, 2012, 10:35 pmThere is a sad side to this mod...
The PTI would of had all this to start with (except triggers and PDVS, of course) had people not complained about how slow Valve is. Really, the drawbridge and warm lights are in the instances, and there are PTI style pictures of crushers and portal doors in the pti's files
There is a sad side to this mod...
The PTI would of had all this to start with (except triggers and PDVS, of course) had people not complained about how slow Valve is. Really, the drawbridge and warm lights are in the instances, and there are PTI style pictures of crushers and portal doors in the pti's files
Quote from BenVlodgi on July 28, 2012, 10:58 pmactually no, those weren't finished because they didn't think they were worth it, and really they aren't. Crushers dont work super great, it would be best if it was all made in hammer, warm lights are a fine tuning thing which should be done when you're detailing, which you should really only do in hammer. I've talked to them about these things, and they say that they took out these items because they didn't give enough to making PUZZLES
actually no, those weren't finished because they didn't think they were worth it, and really they aren't. Crushers dont work super great, it would be best if it was all made in hammer, warm lights are a fine tuning thing which should be done when you're detailing, which you should really only do in hammer. I've talked to them about these things, and they say that they took out these items because they didn't give enough to making PUZZLES
Quote from Shane on July 29, 2012, 7:59 pmThey should have included doors in my opinion. I know in functional terms flip panels work the same way but doors just feel a bit more elegant to me.
They should have included doors in my opinion. I know in functional terms flip panels work the same way but doors just feel a bit more elegant to me.
Quote from BenVlodgi on July 29, 2012, 8:10 pmpeople would abuse doors, in the standard puzzlemaker its nice that doors are only used to make entry and exit points
people would abuse doors, in the standard puzzlemaker its nice that doors are only used to make entry and exit points
Quote from Alexander Bell on July 29, 2012, 8:47 pmHow would people abuse doors? And if Valve cared about abuse, they would leave out laser fields and turret..
How would people abuse doors? And if Valve cared about abuse, they would leave out laser fields and turret..
Quote from CamBen on July 29, 2012, 9:23 pmthey would make a hall of doors and orange gel to slide trough all of them. I've played enough pti to know what sorts of stupid stuff people do. many 5 star maps wouldn't be worthy of one star on here.
they would make a hall of doors and orange gel to slide trough all of them. I've played enough pti to know what sorts of stupid stuff people do. many 5 star maps wouldn't be worthy of one star on here.
Aperture Science: We do our science asbestos we can!
Quote from Alexander Bell on July 29, 2012, 10:50 pmTo be honest, your post gives me an idea. Now if only I knew how to actually place a trigger. Could be a very nice opening sequence or something.
To be honest, your post gives me an idea. Now if only I knew how to actually place a trigger. Could be a very nice opening sequence or something.
Quote from BenVlodgi on July 29, 2012, 11:19 pmAlexander Bell wrote:How would people abuse doors? And if Valve cared about abuse, they would leave out laser fields and turret..because you could be in a room of doors but have no idea what the goal is or which door to open
CamBen wrote:they would make a hall of doors and orange gel to slide trough all of them. I've played enough pti to know what sorts of stupid stuff people do. many 5 star maps wouldn't be worthy of one star on here.or that
Alexander Bell wrote:To be honest, your post gives me an idea. Now if only I knew how to actually place a trigger. Could be a very nice opening sequence or something.you dont know how to place a trigger? someone hit this guy with a Hammer 101 webpage
because you could be in a room of doors but have no idea what the goal is or which door to open
or that
you dont know how to place a trigger? someone hit this guy with a Hammer 101 webpage