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Ben and August’s Extended Editor (BEEMOD) & BEE2

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BenVlodgi wrote:
Alexander Bell wrote:
To be honest, your post gives me an idea. Now if only I knew how to actually place a trigger. Could be a very nice opening sequence or something.

you dont know how to place a trigger? someone hit this guy with a Hammer 101 webpage

Hammer 101 webpage. First result on Google. Not what you meant? Try referring him/her back to the VDC.

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]
BenVlodgi wrote:
Alexander Bell wrote:
How would people abuse doors? And if Valve cared about abuse, they would leave out laser fields and turret..

because you could be in a room of doors but have no idea what the goal is or which door to open

CamBen wrote:
they would make a hall of doors and orange gel to slide trough all of them. I've played enough pti to know what sorts of stupid stuff people do. many 5 star maps wouldn't be worthy of one star on here.

or that

Alexander Bell wrote:
To be honest, your post gives me an idea. Now if only I knew how to actually place a trigger. Could be a very nice opening sequence or something.

you dont know how to place a trigger? someone hit this guy with a Hammer 101 webpage

Why bother learning how to place a trigger when I can just place them in the pti? :lol:

because learning hammer will get you better results if you know the basics and expectations.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
CamBen wrote:
because learning hammer will get you better results if you know the basics and expectations.

I can do all the hard stuff in pti, then just re texture and fix connections in Hammer, what else do I really need to do? I mean, sure those 128x128 brushes are a pita to re texture, but still.

*sigh* It depends what kind of mapping you want to do, I suppose.

Falsi sumus crusto!

I WOULD be using Hammer had my current computer not work with it. It'll do the GUI, but the compiler doesn't work on instances, or on any model in the .vmf. Here's the compiler error:
"could not load instance /common/portal 2/portal2/instances... and so on, then Hammer crashes, so Hammer is pretty much useless to me. That's why I'm waiting for something like this to come out!

That's probably a problem with your game installation. Verifying your game cache might fix it.
(Steam games list, right-click Portal 2, click "properties", go to "local files" and click "verify integrity of game cache")

If that doesn't work and you want to ask for help, start a new topic in Hammer and Modding and give as much info as possible on what's going wrong.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

This mod has a website now, I think its somewhere on the backstock one now. Not released yet, but thats a good sign!

FourthReaper wrote:
BenVlodgi wrote:
Alexander Bell wrote:
To be honest, your post gives me an idea. Now if only I knew how to actually place a trigger. Could be a very nice opening sequence or something.

you dont know how to place a trigger? someone hit this guy with a Hammer 101 webpage

Hammer 101 webpage. First result on Google. Not what you meant? Try referring him/her back to the VDC.

hah yah... well I was trying to make it sound like, hit this guy with a book, but its the future now... no need for books

Alexander Bell wrote:
CamBen wrote:
because learning hammer will get you better results if you know the basics and expectations.

I can do all the hard stuff in pti, then just re texture and fix connections in Hammer, what else do I really need to do? I mean, sure those 128x128 brushes are a pita to re texture, but still.

*facepalm* hammer is just soo much better and really not that much more difficult

FelixGriffin wrote:
*sigh* It depends what kind of mapping you want to do, I suppose.

right, and I prefer good mapping

catcherben wrote:
I WOULD be using Hammer had my current computer not work with it. It'll do the GUI, but the compiler doesn't work on instances, or on any model in the .vmf. Here's the compiler error:
"could not load instance /common/portal 2/portal2/instances... and so on, then Hammer crashes, so Hammer is pretty much useless to me. That's why I'm waiting for something like this to come out!

bummer dude, try what HMW said

Alexander Bell wrote:
This mod has a website now, I think its somewhere on the backstock one now. Not released yet, but thats a good sign!

I just made a new page on our back-stock website
http://portal2backstock.com/bee
I'll post a link there for the download whenever I finish it, which will hopefully be today

Hammer is far superior, and the PTI is only really good for prototyping ideas.
if you are going to make yo



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

Quite a lot of snobishness directed at PTI users here.

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