Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote from FourthReaper on July 30, 2012, 8:37 amBenVlodgi wrote:Alexander Bell wrote:To be honest, your post gives me an idea. Now if only I knew how to actually place a trigger. Could be a very nice opening sequence or something.you dont know how to place a trigger? someone hit this guy with a Hammer 101 webpage
Hammer 101 webpage. First result on Google. Not what you meant? Try referring him/her back to the VDC.
you dont know how to place a trigger? someone hit this guy with a Hammer 101 webpage
Hammer 101 webpage. First result on Google. Not what you meant? Try referring him/her back to the VDC.
Quote from Alexander Bell on July 30, 2012, 11:40 amBenVlodgi wrote:Alexander Bell wrote:How would people abuse doors? And if Valve cared about abuse, they would leave out laser fields and turret..because you could be in a room of doors but have no idea what the goal is or which door to open
CamBen wrote:they would make a hall of doors and orange gel to slide trough all of them. I've played enough pti to know what sorts of stupid stuff people do. many 5 star maps wouldn't be worthy of one star on here.or that
Alexander Bell wrote:To be honest, your post gives me an idea. Now if only I knew how to actually place a trigger. Could be a very nice opening sequence or something.you dont know how to place a trigger? someone hit this guy with a Hammer 101 webpage
Why bother learning how to place a trigger when I can just place them in the pti?
because you could be in a room of doors but have no idea what the goal is or which door to open
or that
you dont know how to place a trigger? someone hit this guy with a Hammer 101 webpage
Why bother learning how to place a trigger when I can just place them in the pti?
Quote from CamBen on July 30, 2012, 12:11 pmbecause learning hammer will get you better results if you know the basics and expectations.
because learning hammer will get you better results if you know the basics and expectations.
Aperture Science: We do our science asbestos we can!
Quote from Alexander Bell on July 30, 2012, 1:53 pmCamBen wrote:because learning hammer will get you better results if you know the basics and expectations.I can do all the hard stuff in pti, then just re texture and fix connections in Hammer, what else do I really need to do? I mean, sure those 128x128 brushes are a pita to re texture, but still.
I can do all the hard stuff in pti, then just re texture and fix connections in Hammer, what else do I really need to do? I mean, sure those 128x128 brushes are a pita to re texture, but still.
Quote from FelixGriffin on July 30, 2012, 2:01 pm*sigh* It depends what kind of mapping you want to do, I suppose.
*sigh* It depends what kind of mapping you want to do, I suppose.
Quote from catcherben on July 30, 2012, 4:14 pmI WOULD be using Hammer had my current computer not work with it. It'll do the GUI, but the compiler doesn't work on instances, or on any model in the .vmf. Here's the compiler error:
"could not load instance /common/portal 2/portal2/instances... and so on, then Hammer crashes, so Hammer is pretty much useless to me. That's why I'm waiting for something like this to come out!
I WOULD be using Hammer had my current computer not work with it. It'll do the GUI, but the compiler doesn't work on instances, or on any model in the .vmf. Here's the compiler error:
"could not load instance /common/portal 2/portal2/instances... and so on, then Hammer crashes, so Hammer is pretty much useless to me. That's why I'm waiting for something like this to come out!
Quote from HMW on July 30, 2012, 4:55 pmThat's probably a problem with your game installation. Verifying your game cache might fix it.
(Steam games list, right-click Portal 2, click "properties", go to "local files" and click "verify integrity of game cache")If that doesn't work and you want to ask for help, start a new topic in Hammer and Modding and give as much info as possible on what's going wrong.
That's probably a problem with your game installation. Verifying your game cache might fix it.
(Steam games list, right-click Portal 2, click "properties", go to "local files" and click "verify integrity of game cache")
If that doesn't work and you want to ask for help, start a new topic in Hammer and Modding and give as much info as possible on what's going wrong.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from Alexander Bell on July 30, 2012, 10:47 pmThis mod has a website now, I think its somewhere on the backstock one now. Not released yet, but thats a good sign!
This mod has a website now, I think its somewhere on the backstock one now. Not released yet, but thats a good sign!
Quote from BenVlodgi on July 31, 2012, 12:49 amFourthReaper wrote:BenVlodgi wrote:Alexander Bell wrote:To be honest, your post gives me an idea. Now if only I knew how to actually place a trigger. Could be a very nice opening sequence or something.you dont know how to place a trigger? someone hit this guy with a Hammer 101 webpage
Hammer 101 webpage. First result on Google. Not what you meant? Try referring him/her back to the VDC.
hah yah... well I was trying to make it sound like, hit this guy with a book, but its the future now... no need for books
Alexander Bell wrote:CamBen wrote:because learning hammer will get you better results if you know the basics and expectations.I can do all the hard stuff in pti, then just re texture and fix connections in Hammer, what else do I really need to do? I mean, sure those 128x128 brushes are a pita to re texture, but still.
*facepalm* hammer is just soo much better and really not that much more difficult
FelixGriffin wrote:*sigh* It depends what kind of mapping you want to do, I suppose.right, and I prefer good mapping
catcherben wrote:I WOULD be using Hammer had my current computer not work with it. It'll do the GUI, but the compiler doesn't work on instances, or on any model in the .vmf. Here's the compiler error:
"could not load instance /common/portal 2/portal2/instances... and so on, then Hammer crashes, so Hammer is pretty much useless to me. That's why I'm waiting for something like this to come out!bummer dude, try what HMW said
Alexander Bell wrote:This mod has a website now, I think its somewhere on the backstock one now. Not released yet, but thats a good sign!I just made a new page on our back-stock website
http://portal2backstock.com/bee
I'll post a link there for the download whenever I finish it, which will hopefully be todayHammer is far superior, and the PTI is only really good for prototyping ideas.
if you are going to make yo
you dont know how to place a trigger? someone hit this guy with a Hammer 101 webpage
Hammer 101 webpage. First result on Google. Not what you meant? Try referring him/her back to the VDC.
hah yah... well I was trying to make it sound like, hit this guy with a book, but its the future now... no need for books
I can do all the hard stuff in pti, then just re texture and fix connections in Hammer, what else do I really need to do? I mean, sure those 128x128 brushes are a pita to re texture, but still.
*facepalm* hammer is just soo much better and really not that much more difficult
right, and I prefer good mapping
"could not load instance /common/portal 2/portal2/instances... and so on, then Hammer crashes, so Hammer is pretty much useless to me. That's why I'm waiting for something like this to come out!
bummer dude, try what HMW said
I just made a new page on our back-stock website
http://portal2backstock.com/bee
I'll post a link there for the download whenever I finish it, which will hopefully be today
Hammer is far superior, and the PTI is only really good for prototyping ideas.
if you are going to make yo