Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote from FelixGriffin on August 3, 2012, 11:26 amWhy not just use the button class? You only need three instances for logic gates, plus Start Disabled. AND/OR/XOR/NAND/NOR/NXOR. Anything else can be made from those.
Why not just use the button class? You only need three instances for logic gates, plus Start Disabled. AND/OR/XOR/NAND/NOR/NXOR. Anything else can be made from those.
Quote from Alexander Bell on August 3, 2012, 11:35 amFelixGriffin wrote:Why not just use the button class? You only need three instances for logic gates, plus Start Disabled. AND/OR/XOR/NAND/NOR/NXOR. Anything else can be made from those.Why even make the logic gates? Any PTI user with half a brain can build off map contractions with lasers and cubes and stuff to build all that...
Whatever, can't complain.
...why the hell won't my user avatar ever load?
Why even make the logic gates? Any PTI user with half a brain can build off map contractions with lasers and cubes and stuff to build all that...
Whatever, can't complain.
...why the hell won't my user avatar ever load?
Quote from Shane on August 3, 2012, 12:27 pmI've used HMW's logic gates in a couple of my maps and they do open up more options with regards to sequencing of puzzle pieces. I support Ben's decision to include them and I'm glad he's working so hard to polish this before release.
I've used HMW's logic gates in a couple of my maps and they do open up more options with regards to sequencing of puzzle pieces. I support Ben's decision to include them and I'm glad he's working so hard to polish this before release.
Quote from BenVlodgi on August 3, 2012, 1:47 pmlasers and cubes use up so much memory to run, I played a map rachel made, and it was the laggyest thing I've ever played, put it used lasers for timers
you will NEED logic gates for some things, like to set up autoportal logic, or to set up HEPs
the use of triggers will also be expanded with logic
lasers and cubes use up so much memory to run, I played a map rachel made, and it was the laggyest thing I've ever played, put it used lasers for timers
you will NEED logic gates for some things, like to set up autoportal logic, or to set up HEPs
the use of triggers will also be expanded with logic
Quote from Alexander Bell on August 3, 2012, 4:38 pmBenVlodgi wrote:lasers and cubes use up so much memory to run, I played a map rachel made, and it was the laggyest thing I've ever played, put it used lasers for timers
you will NEED logic gates for some things, like to set up autoportal logic, or to set up HEPs
the use of triggers will also be expanded with logicAutoportal logic? isn't it just a prop_portal on some prop_dynamics and brushes, possibly connected to a button with the output onpressed (name) enable/disable? And in the vid thing on here, the HEP just spawns and shoots, and you can just connect the thing to the launcher and have it start enabled (I think thats what happened)?
And didn't they fix the laser sparks causing lag thing like a month or two ago?
you will NEED logic gates for some things, like to set up autoportal logic, or to set up HEPs
the use of triggers will also be expanded with logic
Autoportal logic? isn't it just a prop_portal on some prop_dynamics and brushes, possibly connected to a button with the output onpressed (name) enable/disable? And in the vid thing on here, the HEP just spawns and shoots, and you can just connect the thing to the launcher and have it start enabled (I think thats what happened)?
And didn't they fix the laser sparks causing lag thing like a month or two ago?
Quote from BenVlodgi on August 3, 2012, 8:23 pmto turn off a HEP emitter, you need a not gate connected to the emitter and catcher
autoportals are a bit more complex than that, and you will need to use logic to determine what portals will be recalled when certain ones close
to turn off a HEP emitter, you need a not gate connected to the emitter and catcher
autoportals are a bit more complex than that, and you will need to use logic to determine what portals will be recalled when certain ones close
Quote from portal2tenacious on August 4, 2012, 10:56 pmAre you planning on making faith plates that toggle on and off with V2.0?
Are you planning on making faith plates that toggle on and off with V2.0?
Quote from Alexander Bell on August 4, 2012, 11:40 pmportal2tenacious wrote:Are you planning on making faith plates that toggle on and off with V2.0?Easy enough in Hammer (you know its easy, if its me saying its easy)
Easy enough in Hammer (you know its easy, if its me saying its easy)
Quote from BenVlodgi on August 5, 2012, 12:17 amAlexander Bell wrote:portal2tenacious wrote:Are you planning on making faith plates that toggle on and off with V2.0?Easy enough in Hammer (you know its easy, if its me saying its easy)
well I think everything in hammer is easy
some people want them toggleable, and some people want them to send outputs, we'll see
Easy enough in Hammer (you know its easy, if its me saying its easy)
well I think everything in hammer is easy
some people want them toggleable, and some people want them to send outputs, we'll see