Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote from Yenwood on August 5, 2012, 12:39 amBenVlodgi wrote:some people want them to send outputs, we'll seeSending an output with the faith plates can just be putting a trigger on top of it, or if you can't, in the player's path.
Sending an output with the faith plates can just be putting a trigger on top of it, or if you can't, in the player's path.
Quote from floris-89 on August 5, 2012, 2:07 amI consider that it is necessary to add necessarily still possibility of creation destroyed, after failure, chambers and test rooms of 1980th years
I consider that it is necessary to add necessarily still possibility of creation destroyed, after failure, chambers and test rooms of 1980th years
Quote from BenVlodgi on August 5, 2012, 3:24 amfloris-89 wrote:I consider that it is necessary to add necessarily still possibility of creation destroyed, after failure, chambers and test rooms of 1980th yearswhat you just said made almost no sense
what you just said made almost no sense
Quote from portal2tenacious on August 5, 2012, 8:13 amHe wants you to make destroyed and old aperture. It's a necessity.
He wants you to make destroyed and old aperture. It's a necessity.
Quote from BenVlodgi on August 5, 2012, 9:01 amportal2tenacious wrote:He wants you to make destroyed and old aperture. It's a necessity.ahh well its not, and to make maps that look authentic in these styles the editor would have to have some serious changes made to its source code, however Carl is making a style mod which changes out textures and things like that
ahh well its not, and to make maps that look authentic in these styles the editor would have to have some serious changes made to its source code, however Carl is making a style mod which changes out textures and things like that
Quote from Alexander Bell on August 5, 2012, 11:27 amBenVlodgi wrote:Alexander Bell wrote:portal2tenacious wrote:Are you planning on making faith plates that toggle on and off with V2.0?Easy enough in Hammer (you know its easy, if its me saying its easy)
well I think everything in hammer is easy
some people want them toggleable, and some people want them to send outputs, we'll seejust disable the trigger_catapult, and add the output on the trigger (I've never done it but I think you can use trigger_catapults to send outputs). And disable whatever triggers the animation (the trigger catapult?). Simple as that.
Easy enough in Hammer (you know its easy, if its me saying its easy)
well I think everything in hammer is easy
some people want them toggleable, and some people want them to send outputs, we'll see
just disable the trigger_catapult, and add the output on the trigger (I've never done it but I think you can use trigger_catapults to send outputs). And disable whatever triggers the animation (the trigger catapult?). Simple as that.
Quote from BenVlodgi on August 5, 2012, 12:24 pmAlexander Bell wrote:just disable the trigger_catapult, and add the output on the trigger (I've never done it but I think you can use trigger_catapults to send outputs). And disable whatever triggers the animation (the trigger catapult?). Simple as that.I know how to do it, it is very simple, it is much more involved than how you described it. you actually will need a math counter, a toggleable logic branch, and a few different parameters to support input, output is easier
I'm just not promising I'll do it
I know how to do it, it is very simple, it is much more involved than how you described it. you actually will need a math counter, a toggleable logic branch, and a few different parameters to support input, output is easier
I'm just not promising I'll do it
Quote from Alexander Bell on August 5, 2012, 1:09 pmBenVlodgi wrote:Alexander Bell wrote:just disable the trigger_catapult, and add the output on the trigger (I've never done it but I think you can use trigger_catapults to send outputs). And disable whatever triggers the animation (the trigger catapult?). Simple as that.I know how to do it, it is very simple, it is much more involved than how you described it. you actually will need a math counter, a toggleable logic branch, and a few different parameters to support input, output is easier
I'm just not promising I'll do itIf you do, can you make them sing "baby" by justin bieber every time one is used? THAT should teach the roller coaster community
I know how to do it, it is very simple, it is much more involved than how you described it. you actually will need a math counter, a toggleable logic branch, and a few different parameters to support input, output is easier
I'm just not promising I'll do it
If you do, can you make them sing "baby" by justin bieber every time one is used? THAT should teach the roller coaster community
Quote from Shane on August 5, 2012, 4:37 pmOne of the things I found annoying about the editor was that it didn't allow you to activate a faith plate, or start it inactive. I understand Ben's reasons for wanting to concentrate on other things but I admit i'd like to see the option to connect puzzle elements to faith plates to activate / deactivate them.
One of the things I found annoying about the editor was that it didn't allow you to activate a faith plate, or start it inactive. I understand Ben's reasons for wanting to concentrate on other things but I admit i'd like to see the option to connect puzzle elements to faith plates to activate / deactivate them.
Quote from Invorxt on August 5, 2012, 5:20 pmShane wrote:One of the things I found annoying about the editor was that it didn't allow you to activate a faith plate, or start it inactive. I understand Ben's reasons for wanting to concentrate on other things but I admit i'd like to see the option to connect puzzle elements to faith plates to activate / deactivate them.where were you able to download it
where were you able to download it