Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote from Alexander Bell on August 10, 2012, 11:14 amThis is amazing!
few problems though.
triggers have connection lines
and connection lines from anything get covered up by the PDV base.
This is amazing!
few problems though.
triggers have connection lines
and connection lines from anything get covered up by the PDV base.
Quote from BenVlodgi on August 10, 2012, 11:17 amAlexander Bell wrote:This is amazing!One problem, though...
triggers have connection lines.
the next PTI update with fix your first problem, not my fault you guys dont have the best editor yet
check to make sure the PDV isn't starting enabled, and your trigger isn't disabling it
One problem, though...
triggers have connection lines.
the next PTI update with fix your first problem, not my fault you guys dont have the best editor yet
check to make sure the PDV isn't starting enabled, and your trigger isn't disabling it
Quote from Alexander Bell on August 10, 2012, 11:29 amYeah, it was starting enabled. found another minor problem (they're all probably minor)
HEPS pass through crushers
heres a huge bug.
With an autoportal placed above goo (even if its way up high), two things will happen.
1: the portal won't be visible (or even functional, I think)
2: the entire room will be brown (as if you're looking through a portal to a portal under goo)
Yeah, it was starting enabled. found another minor problem (they're all probably minor)
HEPS pass through crushers
heres a huge bug.
With an autoportal placed above goo (even if its way up high), two things will happen.
1: the portal won't be visible (or even functional, I think)
2: the entire room will be brown (as if you're looking through a portal to a portal under goo)
Quote from Tater Salad on August 11, 2012, 1:52 pmThank You for your teams hard work.
Thank You for your teams hard work.
Quote from BenVlodgi on August 12, 2012, 4:38 amThanks Tater Salad
@Shane, 1.01 release should fix that
@Alex: I have no idea... the crusher bug I know aboutUpdate 1.01 released
Update Log:
=============================1.01=============================
*Removed NAND and NOR gates to stop crashes when adding logic entities
*Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
*Fixed PDVs particle effects no showing up on loads from saved games.
Thanks Tater Salad
@Shane, 1.01 release should fix that
@Alex: I have no idea... the crusher bug I know about
Update 1.01 released
Update Log:
=============================1.01=============================
*Removed NAND and NOR gates to stop crashes when adding logic entities
*Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
*Fixed PDVs particle effects no showing up on loads from saved games.
Quote from Alexander Bell on August 12, 2012, 10:04 amWoo, 1.1. Time to get it.
Btw, is there any way you could make it so triggers can be in the air? Maybe use cube type (though that caused the trouble with logic gates)?
And the goo autoport glitch thing hasn't happened for me again, but it probably has to do with when the orange port spawns off map (I've had it happen a few times), and it just happens to be spawning somewhere it looks @ the underside of goo. And just btw, if you put an autoport on a black wall then the portal ring peartickle ( ) system will be there, but no portal.
Woo, 1.1. Time to get it.
Btw, is there any way you could make it so triggers can be in the air? Maybe use cube type (though that caused the trouble with logic gates)?
And the goo autoport glitch thing hasn't happened for me again, but it probably has to do with when the orange port spawns off map (I've had it happen a few times), and it just happens to be spawning somewhere it looks @ the underside of goo. And just btw, if you put an autoport on a black wall then the portal ring peartickle ( ) system will be there, but no portal.
Quote from tanger2b on August 12, 2012, 10:08 amDid anyone test the 8 faith plate chain crash to see if that works yet?
Did anyone test the 8 faith plate chain crash to see if that works yet?
My steam profile: http://steamcommunity.com/id/tanger2b/
My speedrun and blind run filled youtube: http://www.youtube.com/user/portal2tenacious
I need maps to play and rate! Post links here: http://steamcommunity.com/groups/Portal2STUD
Quote from Alexander Bell on August 12, 2012, 10:11 am@ myself...
Yes, I did - I made and published a rollercoaster as an attempt to become known so people play my real maps.
@ myself...
Yes, I did - I made and published a rollercoaster as an attempt to become known so people play my real maps.
Quote from Alexander Bell on August 12, 2012, 11:18 pmCould you put the TWP adverts in this? I ask because Zivi's is there, but it doesn't work... and if these were in there (like the bball or catapult cube), it would mean more adverts in every map, mainly since you won't need to pack them like normal (something a few people must not know how to do), since you need the mod to play anything with pellets. I'm not saying they should be PTI place able, but just in the instance folder so they're possible to place without installing them and packing them.
Could you put the TWP adverts in this? I ask because Zivi's is there, but it doesn't work... and if these were in there (like the bball or catapult cube), it would mean more adverts in every map, mainly since you won't need to pack them like normal (something a few people must not know how to do), since you need the mod to play anything with pellets. I'm not saying they should be PTI place able, but just in the instance folder so they're possible to place without installing them and packing them.