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Ben and August’s Extended Editor (BEEMOD) & BEE2

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This is amazing!

few problems though.

triggers have connection lines
and connection lines from anything get covered up by the PDV base.

Alexander Bell wrote:
This is amazing!

One problem, though...

triggers have connection lines.

the next PTI update with fix your first problem, not my fault you guys dont have the best editor yet :D
check to make sure the PDV isn't starting enabled, and your trigger isn't disabling it



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

Yeah, it was starting enabled. found another minor problem (they're all probably minor)

HEPS pass through crushers

heres a huge bug.

With an autoportal placed above goo (even if its way up high), two things will happen.

1: the portal won't be visible (or even functional, I think)
2: the entire room will be brown (as if you're looking through a portal to a portal under goo)

Getting a crash when trying to put a logic gate into my level.

Thank You for your teams hard work.

Thanks Tater Salad
@Shane, 1.01 release should fix that
@Alex: I have no idea... the crusher bug I know about

Update 1.01 released
Update Log:
=============================1.01=============================
*Removed NAND and NOR gates to stop crashes when adding logic entities
*Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
*Fixed PDVs particle effects no showing up on loads from saved games.



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

Woo, 1.1. Time to get it.

Btw, is there any way you could make it so triggers can be in the air? Maybe use cube type (though that caused the trouble with logic gates)?

And the goo autoport glitch thing hasn't happened for me again, but it probably has to do with when the orange port spawns off map (I've had it happen a few times), and it just happens to be spawning somewhere it looks @ the underside of goo. And just btw, if you put an autoport on a black wall then the portal ring peartickle ( :wut: ) system will be there, but no portal.

Did anyone test the 8 faith plate chain crash to see if that works yet?

Anyone wishing to speedrun with me, feel free to PM me. I'm always open to new partners.
My steam profile: http://steamcommunity.com/id/tanger2b/
My speedrun and blind run filled youtube: http://www.youtube.com/user/portal2tenacious
I need maps to play and rate! Post links here: http://steamcommunity.com/groups/Portal2STUD

:retarded: @ myself...

Yes, I did - I made and published a rollercoaster as an attempt to become known so people play my real maps.

Could you put the TWP adverts in this? I ask because Zivi's is there, but it doesn't work... and if these were in there (like the bball or catapult cube), it would mean more adverts in every map, mainly since you won't need to pack them like normal (something a few people must not know how to do), since you need the mod to play anything with pellets. I'm not saying they should be PTI place able, but just in the instance folder so they're possible to place without installing them and packing them.

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