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Ben and August’s Extended Editor (BEEMOD) & BEE2

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if you guys are having problems its probably the update
my game couldn't run after the update and I had to verify

so verify.... make sure you can play the puzzlemaker normally
then install the beemod



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

Had to re-verify mine as well. Updates seem to break Portal 2 pretty regularly, most irritating.

so will you add the cube catcher ?

Image

Making it catch specific cubes chosen from a menu is impossible. Use Hammer if you want something like that. (Although an incinerator might be fun.)

Falsi sumus crusto!

BEEmod- the fun version
Bomb droppers
Incinerators
Wheatley monitors
Reflection gel
Modified fizzlers
Relaxation vault
Trigger_hurts

Sound good?

Big Mood
portal2tenacious wrote:
BEEmod- the fun version
Bomb droppers
Incinerators
Wheatley monitors
Reflection gel
Modified fizzlers
Relaxation vault
Trigger_hurts

Sound good?

can you actually picture what that would be like in the PTI?

Bomb dropper - okay they're on my list for 2.0
Wheatley monitors- he'd just stand there saying nothing
reflection gel - is broken, but I could get an almost working version... however Carl's style mod already adds that
Modified fizzlers - what type? laser fizzlers?, because that is bassically impossible
relaxation vault??? how can I add this into the PTI? the extended relaxation annex was only shown in video, so impossible to get the source for it. I'm not saying I dont have it, because I do (HERE), and its in back-stock
Trigger Hurts - what you want random voxels for people to walk in, and for no reason start getting hurt??

supermarioportal2 wrote:
so will you add the cube catcher ?

probably not
you can just use a combination of buttons plus other elements to make this. if I run out of things to make I may make this



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
BenVlodgi wrote:
portal2tenacious wrote:
BEEmod- the fun version
Bomb droppers
Incinerators
Wheatley monitors
Reflection gel
Modified fizzlers
Relaxation vault
Trigger_hurts

Sound good?

can you actually picture what that would be like in the PTI?

Bomb dropper - okay they're on my list for 2.0
Wheatley monitors- he'd just stand there saying nothing
reflection gel - is broken, but I could get an almost working version... however Carl's style mod already adds that
Modified fizzlers - what type? laser fizzlers?, because that is bassically impossible
relaxation vault??? how can I add this into the PTI? the extended relaxation annex was only shown in video, so impossible to get the source for it. I'm not saying I dont have it, because I do (HERE), and its in back-stock
Trigger Hurts - what you want random voxels for people to walk in, and for no reason start getting hurt??

supermarioportal2 wrote:
so will you add the cube catcher ?

probably not
you can just use a combination of buttons plus other elements to make this. if I run out of things to make I may make this

i think he means the broken fizzlers. also you missed the incinerators
EDIT : maybe you add this to 2.0 ? http://half-life.wikia.com/wiki/Futbol

Image

This
https://developer.valvesoftware.com/wik ... ler_Fields

Big Mood

Those are nearly impossible in the PTI, and impossible to stretch.

Falsi sumus crusto!
portal2tenacious wrote:
FelixGriffin wrote:
Those are nearly impossible in the PTI, and impossible to stretch.

Yeah, I do not envy the person that would have to make an instance for the Surface Division Field, (and I would know,) so I don't think that should be attempted for the PTI.

As for the rest of the fields, feel free to use those, of course.

Also, I hardly ever use the PTI (for prototyping) but might it be a good idea for 2.0 to create a switch button that, upon pressing the second time, fires the "unpressed" logic like with a floor button? I've seen people use logic gates to make a button switch back its purpose and I think this might be beneficial, even though it seems trivial. Correct me if I'm missing something here, though.

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]
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