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Ben and August’s Extended Editor (BEEMOD) & BEE2

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Actually, with my in-the-works FGEMOD and this combined, you could make a REALLY AWESOME boss fight.

Falsi sumus crusto!
supermarioportal2 wrote:
sometimes when there is a draw bridges there is an error when trying to rebuild the map... no i don't place anything in the wrong place

because restricting certain placement of that item would make it difficult to use, but you can place it in a place where it will leak and stop the compile

FelixGriffin wrote:
Actually, with my in-the-works FGEMOD and this combined, you could make a REALLY AWESOME boss fight.

cool
what items are going to be included in that?

I haven't posted it here yet, but here's a wip screenshot of the BEE2 interface
Image



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

i have two questions :
1) will there be a hover turret ?
2) will be there a boss fight item ?

Image

*facepalm*
If you can tell me how a boss fight item would work, exactly how it would work.. then I could make one
but as far as I'm concerned thats not something you can drag and drop into a level



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
BenVlodgi wrote:
*facepalm*
If you can tell me how a boss fight item would work, exactly how it would work.. then I could make one
but as far as I'm concerned thats not something you can drag and drop into a level

Well, in theory you could. But I, for one, would not be looking forward to massive heaps of puzzle maker maps with exactly the same boss fight. :|

Also: awesome that you're making that palette management drag&drop thing, Ben! I was planning to make something like that some day, but now I don't have to anymore! :thumbup:

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

WOW! Is there a way I could make my mod work with that? It has a bunch of items that are useful in certain situations, but there are too many to put on the bar. For example, you don't always need a T flip-flop, but in some cases it's necessary.

Ben: Toggleable faith plates with a slightly different model, and lots of logic stuff.

EDIT: HMW, do you mind if I include your logic gates? They're the best logic implementation I've seen, and I want to expand the idea of the floor lights with different gates inside.

Falsi sumus crusto!

This application is very flexible. items are read from individual script files. so if you make new items you can place the script file in a subdirectory included with this programs, it reads png images from the portal2_dlc2materialspuzzlemakerpalette directory
even if you dont include the item in your palette, the item will still be compiled into the editoritems.txt

HMW wrote:
BenVlodgi wrote:
*facepalm*
If you can tell me how a boss fight item would work, exactly how it would work.. then I could make one
but as far as I'm concerned thats not something you can drag and drop into a level

Well, in theory you could. But I, for one, would not be looking forward to massive heaps of puzzle maker maps with exactly the same boss fight. :|

Also: awesome that you're making that palette management drag&drop thing, Ben! I was planning to make something like that some day, but now I don't have to anymore! :thumbup:

well, I dont plan on making a boss fight item :D
as for the application :D



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
BenVlodgi wrote:
This application is very flexible. items are read from individual script files. so if you make new items you can place the script file in a subdirectory included with this programs, it reads png images from the portal2_dlc2materialspuzzlemakerpalette directory
even if you dont include the item in your palette, the item will still be compiled into the editoritems.txt

That's what I like to hear! :thumbup:

FelixGriffin wrote:
HMW, do you mind if I include your logic gates? They're the best logic implementation I've seen, and I want to expand the idea of the floor lights with different gates inside.

Sure! Let me know if you need different editor models for them. (Or alternatively: if you're good with Blender, I can send you the source file and you can make them yourself.)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

hover turrets ?

Image

Actually, if you could make stuff hover, it would be pretty cool. Not in the hover turret fashion (that would be cool too), but being able to place stuff in mid air (to fall when the map loads) would be pretty useful.

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