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Ben and August’s Extended Editor (BEEMOD) & BEE2

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Raemari wrote:
Actually, if you could make stuff hover, it would be pretty cool. Not in the hover turret fashion (that would be cool too), but being able to place stuff in mid air (to fall when the map loads) would be pretty useful.

http://half-life.wikia.com/wiki/Hover_Turret

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HMW wrote:
FelixGriffin wrote:
HMW, do you mind if I include your logic gates? They're the best logic implementation I've seen, and I want to expand the idea of the floor lights with different gates inside.

Sure! Let me know if you need different editor models for them. (Or alternatively: if you're good with Blender, I can send you the source file and you can make them yourself.)

Thanks so much! I'm not at all good with Blender, but if you could make one with a circle in the center, one with a square, and one with a sort of |/| (vertical, then a slant and vertical connected), that should be all I need. I can build the func_detail patterns. I'll put you in the credits.

Falsi sumus crusto!
supermarioportal2 wrote:

Oh, heh, cool! I meant for the mod, though.

Sadly, nothing can hover in the PTI. It's just the way it's coded.

Falsi sumus crusto!

Darn, I was afraid of that.

Having a problem with this. I added some pellet emitters and catchers to my map but someone sent me this screenshot of them: http://steamcommunity.com/id/Yoann166/screenshot/920113049710644740

It is working fine for me when I play the map, presumably because I have the mod installed? Has anyone seen this before and is there a fix or is it required to have this mod to play maps created with this mod?

---

Edit: OK I found out that BEE needs to be installed by players, HOWEVER a fix is to use Pakrat (http://www.bagthorpe.org/bob/cofrdrbob/pakrat.html) to package the pellet resources into your map's .BSP file before publishing. If you do this, BEE does not need to be installed by players.

aajames wrote:
Having a problem with this. I added some pellet emitters and catchers to my map but someone sent me this screenshot of them: http://steamcommunity.com/id/Yoann166/screenshot/920113049710644740

It is working fine for me when I play the map, presumably because I have the mod installed? Has anyone seen this before and is there a fix or is it required to have this mod to play maps created with this mod?

---

Edit: OK I found out that BEE needs to be installed by players, HOWEVER a fix is to use Pakrat (http://www.bagthorpe.org/bob/cofrdrbob/pakrat.html) to package the pellet resources into your map's .BSP file before publishing. If you do this, BEE does not need to be installed by players.

yes... you also need to pak this file to allow the map to be played
portal 2portal2_dlc2scriptsvscriptsbee_version.nut

or just tell everyone to install the mod =p

I actually have this disclaimer on my website

Portal2BackStock.com/BEE wrote:
When you finish making your chamber with BEE installed you can publish your maps just like normal, however puzzles you make that include High Energy Pellets (HEPs) will require people who download your chamber to install the BEE-resource package before playing the chamber.

If you are a savvy person you can use pakrat to package the HEP resources into your .bsp before publishing. By doing this people wont have to have the BEE-resource package installed to play your chamber.



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

*cough* hover turrets *cough*

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supermarioportal2 wrote:
*cough* hover turrets *cough*

What you describe is not a hover turret.

This is a hover turret.

The Aperture Alpha
A map pack coming soon. - click for more information
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Brainstone wrote:
supermarioportal2 wrote:
*cough* hover turrets *cough*

What you describe is not a hover turret.

This is a hover turret.

did you did this ?

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