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Ben and August’s Extended Editor (BEEMOD) & BEE2

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namAehT wrote:
first post (of many i hope), i would like to ask if there is a list of features to come in v2? and where could i suggest new things? sorry if ether of these has been asked excessively, didnt feel like wasting chamber building time reading through all 21 :P

not atm, but I will post one



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

thanks, would it be possible to include grates? that would place kinda like glass? i find that i need these in a few situations, and dont feel like going into hammer just do do that..

EDIT: i've noticed that if you tie two triggers to a door the door fails to function properly. it will only respond to one of them

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...

Those already exist. Right-click on the glass after you place it.

; )

Also, Ben, I can probably write up a terminal version of the item chooser within about a week. Have you made significant progress on the GUI one? If you have, I won't try.

Falsi sumus crusto!

really?!?! sweet, i need to go use that... how about half "blocks" in the upcoming version? or am i blind :P

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FelixGriffin wrote:
Ben, I can probably write up a terminal version of the item chooser within about a week. Have you made significant progress on the GUI one? If you have, I won't try.

I have not made any recent progress on it, however I think I have some time freeing up in my schedule, so I may try to finish that up, If you'd like to join the BEE team, I'd be open to that

namAehT wrote:
how about half "blocks" in the upcoming version? or am i blind :P

I've considered adding Half and quarter blocks, however this would take a long time to implement, and would probably not be worth the effort



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

i really wouldnt care if you did it or not, it would just make my life easier.
i'd rather have v2 then half and quarter blocks, so... if you think it wouldnt be worth it, i wont push for it

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Thanks! I don't have much time either, but I'll try to write a terminal thing anyway. It's not nearly as friendly as the v2 one will be, and it doesn't yet support multiple subtypes, but it's good enough for my personal use.

Falsi sumus crusto!

Just wanted to say this editor is a godsend. I'm gonna be messing with it all day now. Thanks!

Console-based program almost finished, using powerful curses to get it working.

Falsi sumus crusto!
FelixGriffin wrote:
Console-based program almost finished, using powerful curses to get it working.

oh very nice
do you happen to develop in C# at all?
I may redo the v2, because I wrote some custom controls for it, and they are a bit buggy and annoying
they look awesome and just like the actual p2 editor, but it will probably be easier just to use some stock grid controls for now
add me on steam "BenVlodgi"



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
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