Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote from BenVlodgi on October 22, 2012, 4:50 pmnamAehT wrote:first post (of many i hope), i would like to ask if there is a list of features to come in v2? and where could i suggest new things? sorry if ether of these has been asked excessively, didnt feel like wasting chamber building time reading through all 21not atm, but I will post one
not atm, but I will post one
Quote from namAehT on October 22, 2012, 5:12 pmthanks, would it be possible to include grates? that would place kinda like glass? i find that i need these in a few situations, and dont feel like going into hammer just do do that..
EDIT: i've noticed that if you tie two triggers to a door the door fails to function properly. it will only respond to one of them
thanks, would it be possible to include grates? that would place kinda like glass? i find that i need these in a few situations, and dont feel like going into hammer just do do that..
EDIT: i've noticed that if you tie two triggers to a door the door fails to function properly. it will only respond to one of them
Quote from FelixGriffin on October 22, 2012, 5:29 pm...
Those already exist. Right-click on the glass after you place it.
; )
Also, Ben, I can probably write up a terminal version of the item chooser within about a week. Have you made significant progress on the GUI one? If you have, I won't try.
...
Those already exist. Right-click on the glass after you place it.
; )
Also, Ben, I can probably write up a terminal version of the item chooser within about a week. Have you made significant progress on the GUI one? If you have, I won't try.
Quote from namAehT on October 22, 2012, 5:39 pmreally?!?! sweet, i need to go use that... how about half "blocks" in the upcoming version? or am i blind
really?!?! sweet, i need to go use that... how about half "blocks" in the upcoming version? or am i blind
Quote from BenVlodgi on October 23, 2012, 8:52 pmFelixGriffin wrote:Ben, I can probably write up a terminal version of the item chooser within about a week. Have you made significant progress on the GUI one? If you have, I won't try.I have not made any recent progress on it, however I think I have some time freeing up in my schedule, so I may try to finish that up, If you'd like to join the BEE team, I'd be open to that
namAehT wrote:how about half "blocks" in the upcoming version? or am i blindI've considered adding Half and quarter blocks, however this would take a long time to implement, and would probably not be worth the effort
I have not made any recent progress on it, however I think I have some time freeing up in my schedule, so I may try to finish that up, If you'd like to join the BEE team, I'd be open to that
I've considered adding Half and quarter blocks, however this would take a long time to implement, and would probably not be worth the effort
Quote from namAehT on October 24, 2012, 4:08 pmi really wouldnt care if you did it or not, it would just make my life easier.
i'd rather have v2 then half and quarter blocks, so... if you think it wouldnt be worth it, i wont push for it
i really wouldnt care if you did it or not, it would just make my life easier.
i'd rather have v2 then half and quarter blocks, so... if you think it wouldnt be worth it, i wont push for it
Quote from FelixGriffin on October 24, 2012, 5:24 pmThanks! I don't have much time either, but I'll try to write a terminal thing anyway. It's not nearly as friendly as the v2 one will be, and it doesn't yet support multiple subtypes, but it's good enough for my personal use.
Thanks! I don't have much time either, but I'll try to write a terminal thing anyway. It's not nearly as friendly as the v2 one will be, and it doesn't yet support multiple subtypes, but it's good enough for my personal use.
Quote from JustaLackey on October 25, 2012, 2:36 amJust wanted to say this editor is a godsend. I'm gonna be messing with it all day now. Thanks!
Just wanted to say this editor is a godsend. I'm gonna be messing with it all day now. Thanks!
Quote from FelixGriffin on October 25, 2012, 8:33 amConsole-based program almost finished, using powerful curses to get it working.
Console-based program almost finished, using powerful curses to get it working.
Quote from BenVlodgi on October 25, 2012, 12:16 pmFelixGriffin wrote:Console-based program almost finished, using powerful curses to get it working.oh very nice
do you happen to develop in C# at all?
I may redo the v2, because I wrote some custom controls for it, and they are a bit buggy and annoying
they look awesome and just like the actual p2 editor, but it will probably be easier just to use some stock grid controls for now
add me on steam "BenVlodgi"
oh very nice
do you happen to develop in C# at all?
I may redo the v2, because I wrote some custom controls for it, and they are a bit buggy and annoying
they look awesome and just like the actual p2 editor, but it will probably be easier just to use some stock grid controls for now
add me on steam "BenVlodgi"