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Ben and August’s Extended Editor (BEEMOD) & BEE2

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I don't do much C# work, I prefer C++. It's cross-platform and low-level.

I'll send you a message.

Falsi sumus crusto!

is there anyway to change the portal spawner to blue? i want to make a test chamber with no gun and need a blue spawner as well as the orange one

EDIT: any chance of a portal gun pedestal? like one that rotates and fires until it's powered

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namAehT wrote:
is there anyway to change the portal spawner to blue? i want to make a test chamber with no gun and need a blue spawner as well as the orange one

EDIT: any chance of a portal gun pedestal? like one that rotates and fires until it's powered

Hello namAehT
I would like to point out that the BEEMOD isn't going to have everything you want to place in your PTI map and that using Hammer is the only alternative. I made a portalgun pedestal instance a while back you could use: community-releases/portal-gun-pedestal-instance-t3974.html.
If you are to use it, make sure you read through the instructions properly

EDIT: BURN!

?????????????????????????????TWP Releases | My Workshop
ChickenMobile wrote:
I would like to point out that the BEEMOD isn't going to have everything you want to place in your PTI map and that using Hammer is the only alternative. I made a portalgun pedestal instance a while back you could use: community-releases/portal-gun-pedestal-instance-t3974.html.

i know the BEEMOD isn't gonna have everything, but i actually had no clue if there were blue portal spawners (makes sense to have them since there are orange ones). thanks for the pedestal btw, i'll use it when i get to touching up some of my maps/starting from scratch in hammer

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Zero-portal-gun maps will be possible with my new mod, which is almost ready. It's better just to use Hammer, though, since you can do almost anything you want in it.

Falsi sumus crusto!

yeah, i decided im gonna try and dive into hammer this weekend. if i can wrap my head around it many of my ideas become possible

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First try some brushwork, that's the hardest part to get used to IMO. :)

Falsi sumus crusto!
Quote:
If you are a savvy person you can use pakrat to package the HEP resources into your .bsp before publishing. By doing this people wont have to have the BEE-resource package installed to play your chamber.

im curious, why isnt this a feature? i mean why cant the HEP resources being auto-magically placed into the bsp?

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It's not quite that easy, although the FGEMOD allows you to do that. Try using the program FudgePacker, it's compatible with this mod and can be installed alongside it.

Falsi sumus crusto!
FelixGriffin wrote:
It's not quite that easy, although the FGEMOD allows you to do that. Try using the program FudgePacker, it's compatible with this mod and can be installed alongside it.

same goes for if you use the style mod with the beemod.
I didn't add that feature because this mod was supposed to be mac compatible, however for some reason its not



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
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