Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote from FelixGriffin on October 25, 2012, 4:22 pmI don't do much C# work, I prefer C++. It's cross-platform and low-level.
I'll send you a message.
I don't do much C# work, I prefer C++. It's cross-platform and low-level.
I'll send you a message.
Quote from namAehT on November 2, 2012, 7:27 pmis there anyway to change the portal spawner to blue? i want to make a test chamber with no gun and need a blue spawner as well as the orange one
EDIT: any chance of a portal gun pedestal? like one that rotates and fires until it's powered
is there anyway to change the portal spawner to blue? i want to make a test chamber with no gun and need a blue spawner as well as the orange one
EDIT: any chance of a portal gun pedestal? like one that rotates and fires until it's powered
Quote from ChickenMobile on November 2, 2012, 8:21 pmnamAehT wrote:is there anyway to change the portal spawner to blue? i want to make a test chamber with no gun and need a blue spawner as well as the orange oneEDIT: any chance of a portal gun pedestal? like one that rotates and fires until it's powered
Hello namAehT
I would like to point out that the BEEMOD isn't going to have everything you want to place in your PTI map and that using Hammer is the only alternative. I made a portalgun pedestal instance a while back you could use: community-releases/portal-gun-pedestal-instance-t3974.html.
If you are to use it, make sure you read through the instructions properlyEDIT: BURN!
EDIT: any chance of a portal gun pedestal? like one that rotates and fires until it's powered
Hello namAehT
I would like to point out that the BEEMOD isn't going to have everything you want to place in your PTI map and that using Hammer is the only alternative. I made a portalgun pedestal instance a while back you could use: community-releases/portal-gun-pedestal-instance-t3974.html.
If you are to use it, make sure you read through the instructions properly
EDIT: BURN!
Quote from namAehT on November 2, 2012, 10:14 pmChickenMobile wrote:I would like to point out that the BEEMOD isn't going to have everything you want to place in your PTI map and that using Hammer is the only alternative. I made a portalgun pedestal instance a while back you could use: community-releases/portal-gun-pedestal-instance-t3974.html.i know the BEEMOD isn't gonna have everything, but i actually had no clue if there were blue portal spawners (makes sense to have them since there are orange ones). thanks for the pedestal btw, i'll use it when i get to touching up some of my maps/starting from scratch in hammer
i know the BEEMOD isn't gonna have everything, but i actually had no clue if there were blue portal spawners (makes sense to have them since there are orange ones). thanks for the pedestal btw, i'll use it when i get to touching up some of my maps/starting from scratch in hammer
Quote from FelixGriffin on November 2, 2012, 10:40 pmZero-portal-gun maps will be possible with my new mod, which is almost ready. It's better just to use Hammer, though, since you can do almost anything you want in it.
Zero-portal-gun maps will be possible with my new mod, which is almost ready. It's better just to use Hammer, though, since you can do almost anything you want in it.
Quote from namAehT on November 2, 2012, 10:51 pmyeah, i decided im gonna try and dive into hammer this weekend. if i can wrap my head around it many of my ideas become possible
yeah, i decided im gonna try and dive into hammer this weekend. if i can wrap my head around it many of my ideas become possible
Quote from FelixGriffin on November 3, 2012, 11:01 amFirst try some brushwork, that's the hardest part to get used to IMO.
First try some brushwork, that's the hardest part to get used to IMO.
Quote from namAehT on November 5, 2012, 6:20 pmQuote:If you are a savvy person you can use pakrat to package the HEP resources into your .bsp before publishing. By doing this people wont have to have the BEE-resource package installed to play your chamber.im curious, why isnt this a feature? i mean why cant the HEP resources being auto-magically placed into the bsp?
im curious, why isnt this a feature? i mean why cant the HEP resources being auto-magically placed into the bsp?
Quote from FelixGriffin on November 5, 2012, 6:56 pmIt's not quite that easy, although the FGEMOD allows you to do that. Try using the program FudgePacker, it's compatible with this mod and can be installed alongside it.
It's not quite that easy, although the FGEMOD allows you to do that. Try using the program FudgePacker, it's compatible with this mod and can be installed alongside it.
Quote from BenVlodgi on November 6, 2012, 1:45 pmFelixGriffin wrote:It's not quite that easy, although the FGEMOD allows you to do that. Try using the program FudgePacker, it's compatible with this mod and can be installed alongside it.same goes for if you use the style mod with the beemod.
I didn't add that feature because this mod was supposed to be mac compatible, however for some reason its not
same goes for if you use the style mod with the beemod.
I didn't add that feature because this mod was supposed to be mac compatible, however for some reason its not