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Ben and August’s Extended Editor (BEEMOD) & BEE2

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BenVlodgi wrote:
deli73 wrote:
Seriously, i don't like windows. I know that's like impossible in your minds or something, but it's just the truth. And MAC USERS HAVE A RIGHT TO HAVE A WORKING ADVANCED EDITOR TOO!
Once they make Hammer for mac, i'll stop bothering you.

I've been told that the regular BEE doesn't work on Macs
could you confirm or deny that

Well, it did work, but it mysteriously stopped working after I verified the game chache when the game bugged out.
Then, i tried reinstalling it, but the regular PTI editor kept showing up!! I have no clue what's going on.... =(

It works for me on a Mac, although this might have something to do with using it in conjunction with the Style Changer mod.

crazyal02 wrote:
It works for me on a Mac, although this might have something to do with using it in conjunction with the Style Changer mod.

What's the Style Changer mod?
(P.S. I love the ranks on this forum, they're hilarious!)

OH! I found out the problem. I installed them in the wrong place! I was putting them in portal_dlc2 and bin folders in the portal2 folder.
xD

deli73 wrote:
crazyal02 wrote:
It works for me on a Mac, although this might have something to do with using it in conjunction with the Style Changer mod.

What's the Style Changer mod?

http://steamcommunity.com/workshop/disc ... ?appid=620

Here are some things I think would be epic to be added:

Text! (You can press a button and make text pop up/etc)

Auto blue portals!

(A question: How do you make it so you don't have a Portal gun until you pick it up? And what does the "not" and "or" and those things do? :P)

Teleports... sort of! (Once you pass a certain spot, the game teleports you to a chosen spot, like faith plates but... faster and less WEEEEEEEEE WEEEEEEEEEEEE WEEEEEEEE!)

Thank you for making this mod <3

But how would you type in the text? ;)

The rest would be possible, the FGEMOD has instances for blue autoportals and rotating guns, but I don't know of a good way to make the player spawn gunless.

Also, how would teleporters help? They just sound confusing.

Falsi sumus crusto!

Yo dawg I heard you like portals so I put a portal in your Portal so you can portal while you portal... but really, I could see those being useful for circumventing the 25x25x25 restrictions, and they could probably make for some interesting puzzles. I was wanting some at one point, actually (not that any map enormous enough to need them to fit would be within 2048 though). My question is how would the telepoters be implemented? Would they be like world portals, and work with cubes, funnels, etc, or just press a button and zip the player around? They could get annoying pretty quickly with too little clarity (pllayer has to figure out what and where they are) and too little restrictions.

It'd probably just be world portals.

The way I see it would be like this: the PTI item would just be an instance with a 128 unit linked_portal_door and the nessecary instance entities/relays and so on. Connecting it to another world portal would link them together.

The only problems I could see with that would be placing it in the middle of the map/somewhere where there isn't a surface on every side, or people not knowing that they have to link it to another one (although it sounds like common sense, you'd be surprised with some people). Unless "(connect to one other world portal)" was on the PTI in-game model.

ImageImage

I guess you could try to use the faith plate concept, place the portal and set the target.

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