Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote from Theepiccake1993 on February 21, 2013, 8:36 pmPLEASE MAKE THE PNEUMATIC DIVERSITY TUBES SO WE CAN HAVE TUBE SYSTEMS!
PLEASE MAKE THE PNEUMATIC DIVERSITY TUBES SO WE CAN HAVE TUBE SYSTEMS!
5/30/2017: OH LOOK I REMEMBERED I HAD THIS ACCOUNT
Quote from FelixGriffin on February 21, 2013, 9:03 pmThey're in the FGEMOD currently, so they'll be in the BEEMOD2.
They're in the FGEMOD currently, so they'll be in the BEEMOD2.
Quote from Lpfreaky90 on February 22, 2013, 12:54 amyishbarr wrote:So, BEE2 is supposed to be a GUI version of FGEMOD?BEE 2 is a future product that is currently in early development. Im not sure if this topic is fitted for a discussion about that.
BEE 2 is a future product that is currently in early development. Im not sure if this topic is fitted for a discussion about that.
Quote from BenVlodgi on February 23, 2013, 12:36 amLpfreaky90 wrote:yishbarr wrote:So, BEE2 is supposed to be a GUI version of FGEMOD?BEE 2 is a future product that is currently in early development. Im not sure if this topic is fitted for a discussion about that.
good of place as any I suppose
yishbarr wrote:So, BEE2 is supposed to be a GUI version of FGEMOD?I started working on the BEE2 the day I published the BEE, but I was taking a long time, so Felix decided to make the FGE mod as a commandline palette chooser.
For a while I actually abandoned development of it, but I recently started working on it again, and Carl joined me.
The two mods are very similar, so I can ship the BEE2 with any Bug free item (including Felix's items)
BEE 2 is a future product that is currently in early development. Im not sure if this topic is fitted for a discussion about that.
good of place as any I suppose
I started working on the BEE2 the day I published the BEE, but I was taking a long time, so Felix decided to make the FGE mod as a commandline palette chooser.
For a while I actually abandoned development of it, but I recently started working on it again, and Carl joined me.
The two mods are very similar, so I can ship the BEE2 with any Bug free item (including Felix's items)
Quote from Pilchardo on February 25, 2013, 5:25 pmHi Ben - I love the BEEMOD and regularly use it in helping me quickly draw out a test chamber. I'm having a problem, though, and I wonder if you know of a solution or a workaround?
I have two super-colliding super buttons as the inputs to a moderately complex system of NOT, AND and OR gates in order to control an excursion funnel in the way I'd like. However, when I first load up the map, the logic doesn't work as I'd expect. It's only after I've activated both buttons that everything starts behaving. Once I've done that I can have any combination of the two buttons pressed and unpressed and everything works as intended. Is this an issue you've come across before?
Hi Ben - I love the BEEMOD and regularly use it in helping me quickly draw out a test chamber. I'm having a problem, though, and I wonder if you know of a solution or a workaround?
I have two super-colliding super buttons as the inputs to a moderately complex system of NOT, AND and OR gates in order to control an excursion funnel in the way I'd like. However, when I first load up the map, the logic doesn't work as I'd expect. It's only after I've activated both buttons that everything starts behaving. Once I've done that I can have any combination of the two buttons pressed and unpressed and everything works as intended. Is this an issue you've come across before?
Quote from FelixGriffin on February 25, 2013, 5:36 pmIt sounds like the branches aren't all being triggered by the logic_auto properly. Try recompiling and replaying, see if it's consistent.
It sounds like the branches aren't all being triggered by the logic_auto properly. Try recompiling and replaying, see if it's consistent.
Quote from BenVlodgi on February 25, 2013, 8:15 pmThe NOT gate is known to have problems like this unfortunately.
I personally haven't found a way to fix the NOT gate's bug. you could try doing something like placing a cube dropper hidden above a panel which would would activate the button, the fizzle and panel would close
you may be able to rearrange the gates in a way that would work
or perhaps add an invisible trigger once into the mix
The NOT gate is known to have problems like this unfortunately.
I personally haven't found a way to fix the NOT gate's bug. you could try doing something like placing a cube dropper hidden above a panel which would would activate the button, the fizzle and panel would close
you may be able to rearrange the gates in a way that would work
or perhaps add an invisible trigger once into the mix
Quote from Pilchardo on February 26, 2013, 6:12 pmThanks for the replies. I managed to solve it by rearranging the logic gates, as you suggested. I ended up with a situation where I wanted to change the polarity of the excursion funnel if button one was activated and button two was not. I originally had button one connected directly to an AND gate and button two connected to the AND gate via a NOT gate. This didn't seem to work. What did work was connecting button one via two NOT gates (like a double negative). Weird, but I'm just happy I got it working.
Thanks for the replies. I managed to solve it by rearranging the logic gates, as you suggested. I ended up with a situation where I wanted to change the polarity of the excursion funnel if button one was activated and button two was not. I originally had button one connected directly to an AND gate and button two connected to the AND gate via a NOT gate. This didn't seem to work. What did work was connecting button one via two NOT gates (like a double negative). Weird, but I'm just happy I got it working.
Quote from Agameofscones on March 10, 2013, 12:45 amI installed it on my mac with the manual installation. Every time I rebuilt a map, it would get stuck on "Building Geometry." If you could fix that, that would be great!
I installed it on my mac with the manual installation. Every time I rebuilt a map, it would get stuck on "Building Geometry." If you could fix that, that would be great!