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Ben and August’s Extended Editor (BEEMOD) & BEE2

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Try turning on Developer mode in the console, that makes it show more detailed error messages when that happens.

Falsi sumus crusto!

Hey PTI puzzle makers
The BEE2 interface is nearly done, now I'm going to be focusing on creating new items.
Here is a list of planned Items:

Code: Select all
*New Dropper containing
*-Catapult Cube
*-BumbleBall
*-Working Turret
*-Broken Turret
*-Boxed Turret
*Bomb Dispenser
*Upgrade Portal gun item
*Sendificator
*Laser Fizzler
*Vactubes for transportation of Gels, Cubes, and Player
*Wheatley Monitor
*Security Cameras
*Wide Catapult
*Portalable Piston
*Coop Checkpoints
*Spinny Blade Hazard
*Voxel Sized Crushers

make suggestions either here, or in the Portal 2 Discussion



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

I'd like to suggest music. You know, maybe using Radios to play as many Portal 2 tracks as you could manage.
You'd place the radio somewhere in the test chamber, and be able to tweak 'Position Sound' by ticking a box. Ticking this box would make it act like a normal radio, (gets quieter as you move away) and not ticking it would play the music throughout the level no matter where you went.
I hope this wouldn't be too hard to implement.

The trick would be selecting which piece to play. The counter on the GLaDOS lines in the FGEMOD confused a lot of people, but it's the only way to get more that 4 discrete options in one item.

Falsi sumus crusto!

Also, does anyone have a rough idea of when BEE2 is going to be ready? I really need the Wheatley Monitors for my chamber I'm working on at the moment.

WheatleyTheCore wrote:
I really need the Wheatley Monitors for my chamber I'm working on at the moment.

https://developer.valvesoftware.com/wiki/Screen_(Portal_2)

Big Mood

That tutorial makes it much harder than it has to be. There are instances for all that in the sdk_content. Just place a wheatley_studio outside the map and a monitor instance in the map, then send it an input to open and turn on.

Falsi sumus crusto!

Thanks. I probably ought to mention that I'm utterly useless when it comes to Hammer. I shall have to try, though. :)

this month it should be out



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

Awesome, I'd better finish fixing up the FGEMOD2 elements!

Falsi sumus crusto!
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