Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote from FelixGriffin on March 10, 2013, 10:21 amTry turning on Developer mode in the console, that makes it show more detailed error messages when that happens.
Try turning on Developer mode in the console, that makes it show more detailed error messages when that happens.
Quote from BenVlodgi on March 15, 2013, 2:56 amHey PTI puzzle makers
The BEE2 interface is nearly done, now I'm going to be focusing on creating new items.
Here is a list of planned Items:
- Code: Select all
*New Dropper containing
*-Catapult Cube
*-BumbleBall
*-Working Turret
*-Broken Turret
*-Boxed Turret
*Bomb Dispenser
*Upgrade Portal gun item
*Sendificator
*Laser Fizzler
*Vactubes for transportation of Gels, Cubes, and Player
*Wheatley Monitor
*Security Cameras
*Wide Catapult
*Portalable Piston
*Coop Checkpoints
*Spinny Blade Hazard
*Voxel Sized Crushersmake suggestions either here, or in the Portal 2 Discussion
Hey PTI puzzle makers
The BEE2 interface is nearly done, now I'm going to be focusing on creating new items.
Here is a list of planned Items:
- Code: Select all
*New Dropper containing
*-Catapult Cube
*-BumbleBall
*-Working Turret
*-Broken Turret
*-Boxed Turret
*Bomb Dispenser
*Upgrade Portal gun item
*Sendificator
*Laser Fizzler
*Vactubes for transportation of Gels, Cubes, and Player
*Wheatley Monitor
*Security Cameras
*Wide Catapult
*Portalable Piston
*Coop Checkpoints
*Spinny Blade Hazard
*Voxel Sized Crushers
make suggestions either here, or in the Portal 2 Discussion
Quote from WheatleyTheCore on March 16, 2013, 1:38 pmI'd like to suggest music. You know, maybe using Radios to play as many Portal 2 tracks as you could manage.
You'd place the radio somewhere in the test chamber, and be able to tweak 'Position Sound' by ticking a box. Ticking this box would make it act like a normal radio, (gets quieter as you move away) and not ticking it would play the music throughout the level no matter where you went.
I hope this wouldn't be too hard to implement.
I'd like to suggest music. You know, maybe using Radios to play as many Portal 2 tracks as you could manage.
You'd place the radio somewhere in the test chamber, and be able to tweak 'Position Sound' by ticking a box. Ticking this box would make it act like a normal radio, (gets quieter as you move away) and not ticking it would play the music throughout the level no matter where you went.
I hope this wouldn't be too hard to implement.
Quote from FelixGriffin on March 16, 2013, 3:36 pmThe trick would be selecting which piece to play. The counter on the GLaDOS lines in the FGEMOD confused a lot of people, but it's the only way to get more that 4 discrete options in one item.
The trick would be selecting which piece to play. The counter on the GLaDOS lines in the FGEMOD confused a lot of people, but it's the only way to get more that 4 discrete options in one item.
Quote from WheatleyTheCore on April 7, 2013, 5:25 pmAlso, does anyone have a rough idea of when BEE2 is going to be ready? I really need the Wheatley Monitors for my chamber I'm working on at the moment.
Also, does anyone have a rough idea of when BEE2 is going to be ready? I really need the Wheatley Monitors for my chamber I'm working on at the moment.
Quote from portal2tenacious on April 7, 2013, 5:47 pmWheatleyTheCore wrote:I really need the Wheatley Monitors for my chamber I'm working on at the moment.
Quote from FelixGriffin on April 7, 2013, 9:45 pmThat tutorial makes it much harder than it has to be. There are instances for all that in the sdk_content. Just place a wheatley_studio outside the map and a monitor instance in the map, then send it an input to open and turn on.
That tutorial makes it much harder than it has to be. There are instances for all that in the sdk_content. Just place a wheatley_studio outside the map and a monitor instance in the map, then send it an input to open and turn on.
Quote from WheatleyTheCore on April 8, 2013, 5:28 amThanks. I probably ought to mention that I'm utterly useless when it comes to Hammer. I shall have to try, though.
Thanks. I probably ought to mention that I'm utterly useless when it comes to Hammer. I shall have to try, though.
Quote from FelixGriffin on April 11, 2013, 12:07 amAwesome, I'd better finish fixing up the FGEMOD2 elements!
Awesome, I'd better finish fixing up the FGEMOD2 elements!