Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote from BenVlodgi on April 11, 2013, 12:13 amFelixGriffin wrote:Awesome, I'd better finish fixing up the FGEMOD2 elements!indeed
I'll ship out any bug free elements anyone else has made, Mevious has even made his Rexaura items
indeed
I'll ship out any bug free elements anyone else has made, Mevious has even made his Rexaura items
Quote from WheatleyTheCore on April 11, 2013, 1:40 pmBenVlodgi wrote:this month it should be outAh, brilliant! Thanks
Ah, brilliant! Thanks
Quote from srs bsnss on April 12, 2013, 11:54 amBenVlodgi wrote:Mevious has even made his Rexaura itemsWait, the Rexaura pellet blocker things are gonna be in it?
Yes.
Yes.Oh my god yes.
Wait, the Rexaura pellet blocker things are gonna be in it?
Yes.
Yes.
Oh my god yes.
Quote from FelixGriffin on April 13, 2013, 1:14 pmDid you receive the fixed models for the green flux rectangles? They were turned sideways relative to the fizzler models.
Did you receive the fixed models for the green flux rectangles? They were turned sideways relative to the fizzler models.
Quote from BenVlodgi on April 14, 2013, 7:10 pmFelixGriffin wrote:Did you receive the fixed models for the green flux rectangles? They were turned sideways relative to the fizzler models.I dont know O_o I havent tested anyones new items yet, I've just been working on the custom compiler stuff
I dont know O_o I havent tested anyones new items yet, I've just been working on the custom compiler stuff
Quote from User on April 15, 2013, 2:23 amWhen i Install the BeeMod (Another Mods are Working on PTI) i start on the Arrive-Elevator and the Door is not open, when i "noclip" to my Level, the Room is completely Dark without any Entities, only the Walls and Blue/Orange Light Signals are there..
Help me
Edit: I exported the PTI Map to .vmf, this is how it looks like, without Any Entities, and i dont know why..
When i Install the BeeMod (Another Mods are Working on PTI) i start on the Arrive-Elevator and the Door is not open, when i "noclip" to my Level, the Room is completely Dark without any Entities, only the Walls and Blue/Orange Light Signals are there..
Help me
Edit: I exported the PTI Map to .vmf, this is how it looks like, without Any Entities, and i dont know why..
Quote from BenVlodgi on April 15, 2013, 3:30 pmTheTobbell wrote:When i Install the BeeMod (Another Mods are Working on PTI) i start on the Arrive-Elevator and the Door is not open, when i "noclip" to my Level, the Room is completely Dark without any Entities, only the Walls and Blue/Orange Light Signals are there..Help me
Edit: I exported the PTI Map to .vmf, this is how it looks like, without Any Entities, and i dont know why..
it looks like the instances weren't exported correctly, which should just cause your map to compile, this is very strange.. try verifying your cache, and re-installing the beemod
also, what other mods do you have installed?
yishbarr wrote:Mevious said that the Rexaura angled cube holders aren't working.Lots of things don't work before release, hence no release
Help me
Edit: I exported the PTI Map to .vmf, this is how it looks like, without Any Entities, and i dont know why..
it looks like the instances weren't exported correctly, which should just cause your map to compile, this is very strange.. try verifying your cache, and re-installing the beemod
also, what other mods do you have installed?
Lots of things don't work before release, hence no release
Quote from User on April 16, 2013, 11:31 amBenVlodgi wrote:it looks like the instances weren't exported correctly, which should just cause your map to compile, this is very strange.. try verifying your cache, and re-installing the beemodDidnt help
BenVlodgi wrote:also, what other mods do you have installed?I tested the "hmw pti items" Mod. It worked perfectly.
But for Beemod i reinstalled Portal2 and then Beemod again,If you wish i can give more Informations,
This is a copy of the console from Starting the game to play the PTI maked Level (With an vactube, ball Launcher and Crusher)
Console
[spoiler]NET_GetBindAddresses found 25.3.160.59: 'Hamachi Network Interface'
Opened Steam Socket NS_SERVER ( socket 1484 )
Opened Steam Socket NS_CLIENT ( socket 1476 )
Network: IP 25.3.160.59, mode MP, dedicated No, ports 27015 SV / 27005 CL
Parent cvar in client.dll not allowed (movement_anim_playback_minrate)
Game supporting (2) split screen players
maxplayers set to 1
Steam config directory: C:Program Files (x86)Portal 2portal2.exeplatformconfig
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res
Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res
Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res
Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res
--- Missing Vgui material vgui/hud/commands/change_this
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res
Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res
Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res
Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res
--- Missing Vgui material vgui/hud/commands/gesture_smallwave
Unknown command "cl_thirdperson"
Failed to init 'maps/soundcache/_master_german.cache'
[PORTAL2 PUZZLEMAKER] Unrecognised property type: CoopDoor
[PORTAL2 PUZZLEMAKER] Unrecognised property type: CoopDoor
[PORTAL2 PUZZLEMAKER] Unrecognised property type: CoopDoor
[PORTAL2 PUZZLEMAKER] Unrecognised property type: CoopDoor
[PORTAL2 PUZZLEMAKER] Unrecognised property type: StartLocked
Unknown command "cl_thirdperson"
Unable to initialize DirectSoundCapture. You won't be able to speak to other players.
KeyValues Error: LoadFromBuffer: missing { in file (null)
(*portal2_puzzle*), (*Items*), (*Item*),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(*portal2_puzzle*), (*Items*), (*Item*),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(*portal2_puzzle*), (*Items*), (*Item*),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(*portal2_puzzle*), (*Items*), (*Item*),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(*portal2_puzzle*), (*Items*), (*Item*),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(*portal2_puzzle*), (*Items*), (*Item*),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(*portal2_puzzle*), (*Items*), (*Item*),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(*portal2_puzzle*), (*Items*), (*Item*),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(*portal2_puzzle*), (*Items*), (*Item*),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(*portal2_puzzle*), (*Items*), (*Item*),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(*portal2_puzzle*), (*Items*), (*Item*),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(*portal2_puzzle*), (*Items*), (*Item*),
KeyValues Error: LoadFromBuffer: missing { in file (null)
(*portal2_puzzle*), (*Items*), (*Item*),
Unable to remove c:program files (x86)portal 2portal2! (errno d)
[PORTAL2 PUZZLEMAKER] New chamber!
SignalXWriteOpportunity(2)
CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
ConVarRef cl_colorblind doesn't point to an existing ConVar
maxplayers set to 1
---- Host_NewGame ----
Network: IP 25.3.160.59, mode SP, dedicated No, ports 0 SV / 0 CL
Opened Steam Socket NS_SERVER ( socket 1492 )
Opened Steam Socket NS_CLIENT ( socket 1476 )
Network: IP 25.3.160.59, mode MP, dedicated No, ports 27015 SV / 27005 CL
Couldn't get HDR 'mapsnewchamber/c-1904_2096_-48.hdr' -- Trying non HDR 'mapsnewchamber/c-1904_2096_-48'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'mapsnewchamber/c-2032_-2032_-31.hdr' -- Trying non HDR 'mapsnewchamber/c-2032_-2032_-31'
Failed, using default cubemap 'engine/defaultcubemap'
Host_NewGame on map puzzlemakernewchamber
exec: couldn't exec skill1.cfg
==== calling mapspawn.nut
Unable to load sprite material materials/sprites/gunsmoke.vmt!
Unable to load sprite material materials/sprites/bubble.vmt!
Couldn't find any entities named doorentry0-player_start_teleport, which point_template @player_start_template is specifying.
Commentary: Could not find commentary data file 'maps/puzzlemakernewchamber_commentary.txt'.
Connection to Steam servers successful.
VAC secure mode is activated.
1.000: Sending UDP connect to public IP 127.0.0.1:27015
Server using '<none>' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address loopback
SignalXWriteOpportunity(3)
SignalXWriteOpportunity(3)
Can't find factory for entity: wearable_item
NULL Ent in UTIL_PrecacheOther
[PORTAL2 PUZZLEMAKER] --------START loading assets--------KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_map_editor/door_frame.vmt
patch, (*insert*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_map_editor/crusher_back.vmt
patch, (*insert*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_map_editor/floor_panels.vmt
patch, (*insert*),
[PORTAL2 PUZZLEMAKER] *!* 3ds file doesn't exist models/puzzlemaker/selection_doorentrycoop2x.3ds
[PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_doorentrycoop2x.3ds
[PORTAL2 PUZZLEMAKER] ---------END loading assets---------==== calling mapspawn.nut
[PORTAL2 PUZZLEMAKER] Saved puzzle: C:/Program Files (x86)/Portal 2/portal2/puzzles76561200131367754autosave.p2c
Parent cvar in client.dll not allowed (r_shadowlod)
Redownloading all lightmaps
[PORTAL2 PUZZLEMAKER] Saved puzzle: C:/Program Files (x86)/Portal 2/portal2/puzzles76561200131367754autosave.p2c
[PORTAL2 PUZZLEMAKER] CVoxelTestChamber::Export VMF C:/Program Files (x86)/Portal 2/sdk_contentmaps/preview.vmf ...
[PORTAL2 PUZZLEMAKER] CVoxelTestChamber::Export VMF success, chamber size: (8,6,4)
[PORTAL2 PUZZLEMAKER] Compilation time (after export): 64 (ms)
[PORTAL2 PUZZLEMAKER] Compilation time (after VBSP): 1721 (ms)
[PORTAL2 PUZZLEMAKER] Compilation time (after VVIS): 2021 (ms)
[PORTAL2 PUZZLEMAKER] Compilation time (after VRAD): 12830 (ms)
[PORTAL2 PUZZLEMAKER] Compilation time (complete): 12886 (ms) ...launching map!
Error: Operator stop_entry, unknown sound operator attribute input_start
---- Host_Changelevel ----
exec: couldn't exec skill1.cfg
==== calling mapspawn.nut
prop_portal_linked_door '@entrance_portal_elevator_side' failed to link to partner named: '@entrance_portal_chamber_side'
prop_portal_linked_door '@exit_portal_elevator_side' failed to link to partner named: '@exit_portal_chamber_side'
Commentary: Could not find commentary data file 'maps/puzzlemaker/preview_commentary.txt'.
SignalXWriteOpportunity(3)
SignalXWriteOpportunity(3)
Can't find factory for entity: wearable_item
NULL Ent in UTIL_PrecacheOther
[PORTAL2 PUZZLEMAKER] --------START loading assets--------[PORTAL2 PUZZLEMAKER] *!* 3ds file doesn't exist models/puzzlemaker/selection_doorentrycoop2x.3ds
[PORTAL2 PUZZLEMAKER] Failed to load selection mesh: models/puzzlemaker/selection_doorentrycoop2x.3ds
[PORTAL2 PUZZLEMAKER] ---------END loading assets---------==== calling mapspawn.nut
=======================Trying to GivePlayerPortalgun
=======================Trying to UpgradePlayerPortalgun
*************************************************************************************************
*** ERROR: logic_relay InstanceAuto1-global_ents-environment_testchamber has been triggered but is awaiting refire. OUTPUTS WILL NOT BE FIRED!!!
*************************************************************************************************Redownloading all lightmaps[/spoiler]
Didnt help
I tested the "hmw pti items" Mod. It worked perfectly.
But for Beemod i reinstalled Portal2 and then Beemod again,
If you wish i can give more Informations,
This is a copy of the console from Starting the game to play the PTI maked Level (With an vactube, ball Launcher and Crusher)
Console