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Ben and August’s Extended Editor (BEEMOD) & BEE2

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FelixGriffin wrote:
Awesome, I'd better finish fixing up the FGEMOD2 elements!

indeed :)
I'll ship out any bug free elements anyone else has made, Mevious has even made his Rexaura items :D



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
BenVlodgi wrote:
this month it should be out

Ah, brilliant! Thanks

BenVlodgi wrote:
Mevious has even made his Rexaura items :D

Wait, the Rexaura pellet blocker things are gonna be in it?
Yes.
Yes.

Oh my god yes.

ImageImage

yah, all the rexaura items are in



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

Did you receive the fixed models for the green flux rectangles? They were turned sideways relative to the fizzler models.

Falsi sumus crusto!
FelixGriffin wrote:
Did you receive the fixed models for the green flux rectangles? They were turned sideways relative to the fizzler models.

I dont know O_o I havent tested anyones new items yet, I've just been working on the custom compiler stuff



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

Mevious said that the Rexaura angled cube holders aren't working.

When i Install the BeeMod (Another Mods are Working on PTI) i start on the Arrive-Elevator and the Door is not open, when i "noclip" to my Level, the Room is completely Dark without any Entities, only the Walls and Blue/Orange Light Signals are there..

Help me :(

Edit: I exported the PTI Map to .vmf, this is how it looks like, without Any Entities, and i dont know why..

TheTobbell wrote:
When i Install the BeeMod (Another Mods are Working on PTI) i start on the Arrive-Elevator and the Door is not open, when i "noclip" to my Level, the Room is completely Dark without any Entities, only the Walls and Blue/Orange Light Signals are there..

Help me :(

Edit: I exported the PTI Map to .vmf, this is how it looks like, without Any Entities, and i dont know why..

it looks like the instances weren't exported correctly, which should just cause your map to compile, this is very strange.. try verifying your cache, and re-installing the beemod

also, what other mods do you have installed?

yishbarr wrote:
Mevious said that the Rexaura angled cube holders aren't working.

Lots of things don't work before release, hence no release ;)



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
BenVlodgi wrote:
it looks like the instances weren't exported correctly, which should just cause your map to compile, this is very strange.. try verifying your cache, and re-installing the beemod

Didnt help

BenVlodgi wrote:
also, what other mods do you have installed?

I tested the "hmw pti items" Mod. It worked perfectly.
But for Beemod i reinstalled Portal2 and then Beemod again,

If you wish i can give more Informations,

This is a copy of the console from Starting the game to play the PTI maked Level (With an vactube, ball Launcher and Crusher)
Console

Spoiler
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