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Ben and August’s Extended Editor (BEEMOD) & BEE2

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Yes, but it would say something like "Weighted/Cube/Sphere" instead of "Warm/Cool" in the menu.

Falsi sumus crusto!

Cant wait for this to be relesed woo :D nice work on it so far man.

FelixGriffin wrote:
Yes, but it would say something like "Weighted/Cube/Sphere" instead of "Warm/Cool" in the menu.

I dont even know if I can do that, because the light already has its own class which exports a certain way



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

It looks complete already. :o Are you putting finishing touches on it or what?

Yenwood wrote:
It looks complete already. :o Are you putting finishing touches on it or what?

He needs to fix the indicator lights on the trigger

Big Mood

Really? What's special about the class?

Falsi sumus crusto!
portal2tenacious wrote:
Yenwood wrote:
It looks complete already. :o Are you putting finishing touches on it or what?

He needs to fix the indicator lights on the trigger

problem is that everything valve put in is visible.
This is one of the things they insisted on; things should be straight forward, thus all visible.
To make everything more clear they display every connection between every test elements with an indicator light (they're always visible so nothing wrong there).
Because of this it's most likely impossible to fix it right now, unless valve brings an update which allows indicator lights to be turned off.

You could always use I/O to send the connection to another entity with the same number, but that would confuse the hell out of most of the PTI users.

Falsi sumus crusto!
FelixGriffin wrote:
You could always use I/O to send the connection to another entity with the same number, but that would confuse the hell out of most of the PTI users.

I dont think that would work... the way PTI handles IO is simple and hard to bybass
however I suppose all I can say is dont worry about the indicator lights for triggers.... I have that all good on my personal build
however there are quite a few things that are still not finished

the models aren't done, still need the pneumatic diversity vent model, and drawbridge
the autoportals don't recall properly
I also need to make pnuematic vents togglable
doors dont have proper signage
crushers should have better timing, and they dont work 100% correctly

when these are done, I'll ship it



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

I took a look at the images and video at the first page. An auto-save trigger! YES!

RobotnikDance.gif

And all the other stuff looks cool also. I'm definitely going to try it out when it's finished.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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