Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote from FelixGriffin on April 18, 2013, 8:35 amAfter it packs the files, don't reopen it in Portal 2. Publish it with p2map_publish.exe in the portal 2/bin folder.
After it packs the files, don't reopen it in Portal 2. Publish it with p2map_publish.exe in the portal 2/bin folder.
Quote from ellingtonisland on April 18, 2013, 10:19 amBenVlodgi wrote:Hey PTI puzzle makers
The BEE2 interface is nearly done, now I'm going to be focusing on creating new items.
Here is a list of planned Items:
- Code: Select all
*New Dropper containing
*-Catapult Cube
*-BumbleBall
*-Working Turret
*-Broken Turret
*-Boxed Turret
*Bomb Dispenser
*Upgrade Portal gun item
*Sendificator
*Laser Fizzler
*Vactubes for transportation of Gels, Cubes, and Player
*Wheatley Monitor
*Security Cameras
*Wide Catapult
*Portalable Piston
*Coop Checkpoints
*Spinny Blade Hazard
*Voxel Sized Crushersmake suggestions either here, or in the Portal 2 Discussion
Ben, you should add the modified fizzler fields to bee2
https://developer.valvesoftware.com/wiki/Modified_Fizzler_Fields
The BEE2 interface is nearly done, now I'm going to be focusing on creating new items.
Here is a list of planned Items:
- Code: Select all
*New Dropper containing
*-Catapult Cube
*-BumbleBall
*-Working Turret
*-Broken Turret
*-Boxed Turret
*Bomb Dispenser
*Upgrade Portal gun item
*Sendificator
*Laser Fizzler
*Vactubes for transportation of Gels, Cubes, and Player
*Wheatley Monitor
*Security Cameras
*Wide Catapult
*Portalable Piston
*Coop Checkpoints
*Spinny Blade Hazard
*Voxel Sized Crushers
make suggestions either here, or in the Portal 2 Discussion
Ben, you should add the modified fizzler fields to bee2
https://developer.valvesoftware.com/wiki/Modified_Fizzler_Fields
Quote from Gemarakup on April 18, 2013, 10:33 amThe green world portal is too confusing for PTI. I at first didn't like the idea of making beemod maps instead of hammer but the new beemod features convinced me to install it for maps that are not too big. I still think hammer is better because of the better IO systems and style mod maps randomize wall textures every 128 units and the design off the maps aren't exactly what it is supposed to be because your puzzle has to be in a closed structure. I'm also going to use custom content in hammer, but the original HEP instances are probably more flexible.
Also, for Ben, Manic Mechanic and Try Anything Twice are maps made by HMW for Portal 1 and they are stuffed with custom content you might want to port and add.
The green world portal is too confusing for PTI. I at first didn't like the idea of making beemod maps instead of hammer but the new beemod features convinced me to install it for maps that are not too big. I still think hammer is better because of the better IO systems and style mod maps randomize wall textures every 128 units and the design off the maps aren't exactly what it is supposed to be because your puzzle has to be in a closed structure. I'm also going to use custom content in hammer, but the original HEP instances are probably more flexible.
Also, for Ben, Manic Mechanic and Try Anything Twice are maps made by HMW for Portal 1 and they are stuffed with custom content you might want to port and add.
Quote from BenVlodgi on April 18, 2013, 3:22 pmyishbarr wrote:The green world portal is too confusing for PTI. I at first didn't like the idea of making beemod maps instead of hammer but the new beemod features convinced me to install it for maps that are not too big. I still think hammer is better because of the better IO systems and style mod maps randomize wall textures every 128 units and the design off the maps aren't exactly what it is supposed to be because your puzzle has to be in a closed structure. I'm also going to use custom content in hammer, but the original HEP instances are probably more flexible.Also, for Ben, Manic Mechanic and Try Anything Twice are maps made by HMW for Portal 1 and they are stuffed with custom content you might want to port and add.
I agree, you should not use the PTI for mapping ever. its only function is for trying new puzzle ideas.
I personally have never used any of the BEEMOD features, but this is because I can personally make a map in hammer faster and better. I realize this is not the case for new level designers, which is why I made more items for the PTI... this was to expand puzzle opportunities.
Also, for Ben, Manic Mechanic and Try Anything Twice are maps made by HMW for Portal 1 and they are stuffed with custom content you might want to port and add.
I agree, you should not use the PTI for mapping ever. its only function is for trying new puzzle ideas.
I personally have never used any of the BEEMOD features, but this is because I can personally make a map in hammer faster and better. I realize this is not the case for new level designers, which is why I made more items for the PTI... this was to expand puzzle opportunities.
Quote from BenVlodgi on April 19, 2013, 7:02 pmyishbarr wrote:On an unrelated topic, it seems like the Back stock website is down.yes, it has been for a little more than a week now. We're changing hosts, which ended up being a large hassle with our extension being .com (my webmaster is from the UK). it was a weird ordeal, the site should be back up in a couple days
yes, it has been for a little more than a week now. We're changing hosts, which ended up being a large hassle with our extension being .com (my webmaster is from the UK). it was a weird ordeal, the site should be back up in a couple days
Quote from Gemarakup on April 21, 2013, 7:13 amWell, I'm waiting for the release date. (I've already designed withn a few minutes a complex Rexaura puzzle in my mind and I did the "fixes" withn a few hours).
And for the new mechanics made by HMW I mentioned before, they include:
- Sensitive bomb cube
- Plug in buttons (to powerpoints connected to the object it's supposed to activate)
- Coloured lasers and their filters
- Speed up path
- Push pistons (through a portal)
- Simulation puzzles (probably not possible in PTI).But I think porting them requires permission from HMW.
Well, I'm waiting for the release date. (I've already designed withn a few minutes a complex Rexaura puzzle in my mind and I did the "fixes" withn a few hours).
And for the new mechanics made by HMW I mentioned before, they include:
- Sensitive bomb cube
- Plug in buttons (to powerpoints connected to the object it's supposed to activate)
- Coloured lasers and their filters
- Speed up path
- Push pistons (through a portal)
- Simulation puzzles (probably not possible in PTI).
But I think porting them requires permission from HMW.
Quote from decays on April 25, 2013, 12:49 pmAfter installing beemod, I've lost items previously available in the editor such as the speed gel. Is there a way to "get these back"?
If not, how can I go about uninstalling beemod?
After installing beemod, I've lost items previously available in the editor such as the speed gel. Is there a way to "get these back"?
If not, how can I go about uninstalling beemod?
Quote from Gemarakup on April 25, 2013, 1:16 pmdecays wrote:After installing beemod, I've lost items previously available in the editor such as the speed gel. Is there a way to "get these back"?If not, how can I go about uninstalling beemod?
Just add the cleansing gel and right click it, select "speed" in the gel type drop down menu.
If not, how can I go about uninstalling beemod?
Just add the cleansing gel and right click it, select "speed" in the gel type drop down menu.
Quote from jcdwalle on May 1, 2013, 6:41 amThe download website is down. It says this:
Apologies, but the page you requested could not be found. Perhaps searching will help.
Help?
The download website is down. It says this:
Apologies, but the page you requested could not be found. Perhaps searching will help.
Help?