Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote from User on May 26, 2013, 2:39 pmHey i want to say, i solved (NOW ) My Problem with the Mod, i had an older Version (and i dont know why Steam didnt updated my Portal 2).
But now it works ^^ ( Great Work )
Hey i want to say, i solved (NOW ) My Problem with the Mod, i had an older Version (and i dont know why Steam didnt updated my Portal 2).
But now it works ^^ ( Great Work )
Quote from v13_core on May 27, 2013, 7:18 amI've got an idea. Would be great if there will be monitors displaying the chosen part of the map in BEE2. It would work like this - first you click to place monitor, and then (like you place the faith plate target point) place camera that will transmit the image in front of it to the screen. And camera must be rotatable like turret.
I've got an idea. Would be great if there will be monitors displaying the chosen part of the map in BEE2. It would work like this - first you click to place monitor, and then (like you place the faith plate target point) place camera that will transmit the image in front of it to the screen. And camera must be rotatable like turret.
Quote from FelixGriffin on May 27, 2013, 9:54 amThat would certainly be possible, using two separate items (camera and monitor), but due to a limitation in the Source engine itself only one camera can be turned on at a time. This could only be used once per map, and you couldn't use it with Wheatley's monitors.
That would certainly be possible, using two separate items (camera and monitor), but due to a limitation in the Source engine itself only one camera can be turned on at a time. This could only be used once per map, and you couldn't use it with Wheatley's monitors.
Quote from flarn2006 on June 4, 2013, 2:19 amSo what exactly will BEE2 be? Will it be like FGEMOD, where you can select which items you want in the PeTI editor? Or is it like a whole new editor?
So what exactly will BEE2 be? Will it be like FGEMOD, where you can select which items you want in the PeTI editor? Or is it like a whole new editor?
Quote from BenVlodgi on June 5, 2013, 12:07 amflarn2006 wrote:So what exactly will BEE2 be? Will it be like FGEMOD, where you can select which items you want in the PeTI editor? Or is it like a whole new editor?BenVlodgi wrote:yishbarr wrote:So, BEE2 is supposed to be a GUI version of FGEMOD?I started working on the BEE2 the day I published the BEE, but I was taking a long time, so Felix decided to make the FGE mod as a commandline palette chooser.
For a while I actually abandoned development of it, but I recently started working on it again, and Carl joined me.
The two mods are very similar, so I can ship the BEE2 with any Bug free item (including Felix's items)sooo that ^ and here is a preview
https://dl.dropboxusercontent.com/u/595 ... sneak7.png
I started working on the BEE2 the day I published the BEE, but I was taking a long time, so Felix decided to make the FGE mod as a commandline palette chooser.
For a while I actually abandoned development of it, but I recently started working on it again, and Carl joined me.
The two mods are very similar, so I can ship the BEE2 with any Bug free item (including Felix's items)
sooo that ^ and here is a preview
https://dl.dropboxusercontent.com/u/595 ... sneak7.png
Quote from flarn2006 on June 5, 2013, 2:05 amAwesome. That's pretty much how I was picturing it. It's kind of funny, when I first started using FGEMOD (just a day or two ago) I was thinking it would be pretty cool to have a graphical version where you could actually see the menu as it would appear in Portal 2, and you could select an item for each slot like that, wondering if such a program would be made. I guess so!
BTW, what's that red octagon with the X for? Is it to have an empty slot? If so, why might that be necessary/desired? Just wondering. Also, what's that thing three spaces to the left of it, that looks kind of like a flag? I haven't tried all the items in FGEMOD yet; is it just one of those or something new entirely?
One more thing: dare I ask for an estimated release date?
Awesome. That's pretty much how I was picturing it. It's kind of funny, when I first started using FGEMOD (just a day or two ago) I was thinking it would be pretty cool to have a graphical version where you could actually see the menu as it would appear in Portal 2, and you could select an item for each slot like that, wondering if such a program would be made. I guess so!
BTW, what's that red octagon with the X for? Is it to have an empty slot? If so, why might that be necessary/desired? Just wondering. Also, what's that thing three spaces to the left of it, that looks kind of like a flag? I haven't tried all the items in FGEMOD yet; is it just one of those or something new entirely?
One more thing: dare I ask for an estimated release date?
Quote from User on June 5, 2013, 4:50 amHmmm, i have an Idea, maybe you can also Put a Timer in BeeMod2, who can get an Input, and wait 1(or more) second/s and then fire the Output ^^
It would be a simple Logic_Relay,
Hmmm, i have an Idea, maybe you can also Put a Timer in BeeMod2, who can get an Input, and wait 1(or more) second/s and then fire the Output ^^
It would be a simple Logic_Relay,
Quote from FelixGriffin on June 5, 2013, 9:21 amThat would be a good option for the FG Timer, I could remove the monostable (set a timer to infinity instead).
That would be a good option for the FG Timer, I could remove the monostable (set a timer to infinity instead).
Quote from flarn2006 on June 5, 2013, 7:52 pmHas anyone found a way to get Portal 2 to reload the list of items without having to quit and reload? Because that would really be a nice feature for BEE2.
Also, is there any chance of maybe hooking into Portal 2's memory and placing objects or editing the palette that way? Sure, updates will break it, but it shouldn't take long to fix.
Has anyone found a way to get Portal 2 to reload the list of items without having to quit and reload? Because that would really be a nice feature for BEE2.
Also, is there any chance of maybe hooking into Portal 2's memory and placing objects or editing the palette that way? Sure, updates will break it, but it shouldn't take long to fix.
Quote from FelixGriffin on June 5, 2013, 9:15 pm1) Not yet.
2) That can get you VAC banned, so I'm not willing to try it. VAC's main purpose is detecting programs hooked into a game's memory.
1) Not yet.
2) That can get you VAC banned, so I'm not willing to try it. VAC's main purpose is detecting programs hooked into a game's memory.