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Ben and August’s Extended Editor (BEEMOD) & BEE2

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Hmm do you reckon it would be possible for such instances to be added to a mod like this as I can think of a few uses for these but just aren't fully familiar with hammer usage.

I've made versions of both that work fine, I just need to get them working in the BEE2. I don't have access to my computer at the moment so I won't be able to get these working for a bit.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

Anyone else having trouble connecting in coop after installing, or is it just me? I'm verifying my cache and I'll see if that fixes it.
But the mod is pure perfection. Missing some editor models though, but other than that, I love it.

Big Mood

Wait, BEE2, along with a bunch of other stuff, has the Rexaura items? :notworthy:

Signatures are overrated.

Yep, the cube deflectors, a new cube which dissolves on impact, flux fields, more types of pellet launchers and catchers as well as the positron orb.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

There's a small problem with the deflectors. They deflect pellets even without a cube in them. Guess I'll fix it myself...

EDIT: No idea how...

Signatures are overrated.

Does anyone else have a problem with VVIS publish compiling? If not, can someone "publish compile" my p2c to see if it has to do with the map or with my PC? Just don't actually publish it.

Bugmap.7z

So, it turns out the deflectors worked without a cube ONLY if a cube had not been placed in it before. They work fine now. I just had to add a logic_auto that activated one of the logic_relays.

Signatures are overrated.

Hi there. I'm having an issue with the warm lights. I saw a map using the portal 1 style and it had warm lights used. In the final product they render like orange trim that gives off a very nice light. When I try to use the warm lights they render as normal white light strips. I tried to go back and replace all the normal light bars to warm ones, but they still look white and normal.
Is this a known bug? I've seen 2 other maps that it seems to work just fine on...and it looks great. Any suggestions?
Thanks.

Update to alpha 2.1 (redownload). The style definition was missing things, causing Portal 1 style to use some clean-style items.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
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