Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote from dues on July 21, 2013, 11:41 amYeah I am using version 2 of BEEmod 2. I have version 1 and 2 (version one doesnt have a "bee" icon, just a window icon). I got the mod from here: http://portal2backstock.com/bee/
I'm pretty sure it's the only place to get it. I did see in the notes that it fixed the warm lights. Guess mine didn't get fixed....
Yeah I am using version 2 of BEEmod 2. I have version 1 and 2 (version one doesnt have a "bee" icon, just a window icon). I got the mod from here: http://portal2backstock.com/bee/
I'm pretty sure it's the only place to get it. I did see in the notes that it fixed the warm lights. Guess mine didn't get fixed....
Quote from TeamSpen210 on July 21, 2013, 3:55 pmOpen the folder that the BEE2 exes are in, then copy this file into the items folder, overwriting the old copy.
Open the folder that the BEE2 exes are in, then copy this file into the items folder, overwriting the old copy.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from portal2tenacious on July 21, 2013, 7:51 pmThis would probably be better to post on the BEEmod thread or steam discussion so Ben can see it faster
This would probably be better to post on the BEEmod thread or steam discussion so Ben can see it faster
Quote from dues on July 22, 2013, 1:35 amThanks for the file! Seems my lights work now. Too bad though, I already did a number of things that caused me to lose my map (really long story). It was already published though so not too much of a loss. Woulda been nice to see it with the orange trim. Guess I'll make another.
Thanks for the file! Seems my lights work now. Too bad though, I already did a number of things that caused me to lose my map (really long story). It was already published though so not too much of a loss. Woulda been nice to see it with the orange trim. Guess I'll make another.
Quote from CoolDudeClem on July 24, 2013, 6:51 pmMaybe I'm just incredibly stupid and doing something wrong, but I recently installed BEEMOD2 so I can have more items to use in my PeTI maps and found some bugs.
Some items such as logic gates, High Energy Pellet and the Mashy Spike Plate work perfectly, but others such as the Paint Fizzler and the Flux Field just show up as "ERROR" if I try to put them in my map, and when I test the level, those items are there but they're completely white and do nothing. Am I doing something wrong, or is this a bug that hasn't been fixed?
Maybe I'm just incredibly stupid and doing something wrong, but I recently installed BEEMOD2 so I can have more items to use in my PeTI maps and found some bugs.
Some items such as logic gates, High Energy Pellet and the Mashy Spike Plate work perfectly, but others such as the Paint Fizzler and the Flux Field just show up as "ERROR" if I try to put them in my map, and when I test the level, those items are there but they're completely white and do nothing. Am I doing something wrong, or is this a bug that hasn't been fixed?
Quote from TeamSpen210 on July 24, 2013, 10:06 pmThe readme should have opened after you install it. All you really need to do is run the two programs, then drag and drop items into the editor palette. They'll show up ingame.
readme
[spoiler]BEE2 Alpha release version .2get more information about the BEE2 at portal2backstock.com/bee2
The BEE2 application is written by Benjamin Thomas Blodgett and Carl Kenner
Benjamin Blodgett - BenVlodgi [@] gmail.com
Carl Kenner - Carl.Kenner [@] gmail.comYou need to run "steamsteamappscommonportal 2StyleChanger.exe" once before using BEE2 to install the vbsp and vrad mods. That allows styles to work, makes previewing faster (low quality lighting), and allows in-game screenshots to be used when publishing. When previewing, you can hold Ctrl until the lighting step starts to see a full preview with correct lighting and elevators, or just hold Ctrl while pressing F9 for previewing with elevators.
To use BEE2, run the exe in the "steamsteamappscommonportal 2portal2_dlc2BEE2" folder. Choose a style, choose a starting palette layout, then drag and drop items into your palette. You must click the File > Export menu to export the items to Portal 2. Your palette layout isn't saved unless you choose File > Save.
Items that aren't in your palette will still work if you load a map that has them, but you won't be able to add them. So for more items in your map than allowed in the palette, add a set of items in your map, save your map, then change the items in the palette, then load the map and add the new items.
known bugs in v.2:
duplicate items on palettes cause the first item to be selected when clicking on the second, you shouldn't even have two on the palette anyway
filter options for "Items Matching Style" and "Miscilanious" are brokenMany items don't work properly, or were made to lower standards than you are used to.
any other bugs send them to me at benvlodgi [@] gmail.com
make the subject "Portal 2 BEE: <problem>"[/spoiler]
The readme should have opened after you install it. All you really need to do is run the two programs, then drag and drop items into the editor palette. They'll show up ingame.
readme
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from FelixGriffin on July 24, 2013, 11:39 pmThey should, I built models in Propper and sent them to Ben a week ago.
They should, I built models in Propper and sent them to Ben a week ago.