Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote from FelixGriffin on August 28, 2013, 8:23 amHere. A topic is created in Community Releases. I replied to your gravity gun one a while back.
Here. A topic is created in Community Releases. I replied to your gravity gun one a while back.
Quote from BenVlodgi on August 28, 2013, 11:13 amFelixGriffin wrote:Here. A topic is created in Community Releases. I replied to your gravity gun one a while back.yes, and instead of uploading a new entry every time you update it, you can just update your old entry with a new version
yes, and instead of uploading a new entry every time you update it, you can just update your old entry with a new version
Quote from ellingtonisland on September 8, 2013, 10:29 pmhey Ben could you create and release Wheatly and dirty test chamber styles for bee2?
i would like to see bottomless pits and giant open spaces in the wheatly styled chambers like in the photo attached. also i would like to see wheatly monitors too.
image http://cloud.steampowered.com/ugc/59468 ... 7C648D5BB/
hey Ben could you create and release Wheatly and dirty test chamber styles for bee2?
i would like to see bottomless pits and giant open spaces in the wheatly styled chambers like in the photo attached. also i would like to see wheatly monitors too.
image http://cloud.steampowered.com/ugc/59468 ... 7C648D5BB/
Quote from Gemarakup on September 9, 2013, 1:31 amIf you want to see the progress: http://steamcommunity.com/workshop/disc ... ?appid=620
If you want to see the progress: http://steamcommunity.com/workshop/disc ... ?appid=620
Quote from kukulkahn on September 13, 2013, 2:06 pmHello Ben, using beemod 2.2 I found the Fizzler/Laser/Paint Fizzler item buggy when used in Portal1 style and BEEmod 1.5 style. The paint fizzler just shows no effects and only removes paint from cubes, not directly from gel droppers. When using it, for example, in Clean style there is no problem.
Though I found the way to fix it: just add the following lines to the bee.style file:
// "ReverseFizzlerInstance" "instances/p2editor_clean/paint_fizzler_model.vmf"
// "ReverseFizzlerEntity" "trigger_paint_cleanser"
// "ReverseFizzlerLeft" "tools/toolstrigger"
// "ReverseFizzlerCenter" "tools/toolstrigger"
// "ReverseFizzlerRight" "tools/toolstrigger"
// "ReverseFizzler1x1" "tools/toolstrigger"Add this to bee.style, and in p1.style just change tools/toolsinvisible for tools/toolstrigger.
Hope it helps.
Just keep working on, the job you're doing is awesome! Masterpiecing Valve's PETI.
I'm looking forward for future realases. Awesome mod.
Hello Ben, using beemod 2.2 I found the Fizzler/Laser/Paint Fizzler item buggy when used in Portal1 style and BEEmod 1.5 style. The paint fizzler just shows no effects and only removes paint from cubes, not directly from gel droppers. When using it, for example, in Clean style there is no problem.
Though I found the way to fix it: just add the following lines to the bee.style file:
// "ReverseFizzlerInstance" "instances/p2editor_clean/paint_fizzler_model.vmf"
// "ReverseFizzlerEntity" "trigger_paint_cleanser"
// "ReverseFizzlerLeft" "tools/toolstrigger"
// "ReverseFizzlerCenter" "tools/toolstrigger"
// "ReverseFizzlerRight" "tools/toolstrigger"
// "ReverseFizzler1x1" "tools/toolstrigger"
Add this to bee.style, and in p1.style just change tools/toolsinvisible for tools/toolstrigger.
Hope it helps.
Just keep working on, the job you're doing is awesome! Masterpiecing Valve's PETI.
I'm looking forward for future realases. Awesome mod.
Quote from wildgoosespeeder on September 29, 2013, 2:38 am"BEE2 alpha v.1.exe"
Threw an exception upon loading after manually locating "portal2.exe"
"BEE2 alpha v.2.exe"
Why doesn't a window appear?
Misc:
-For some strange reason, applying a custom configuration using the style "BEEMOD 1.05" causes antlines to not be manipulated by light strips.
-What was "BEE2 alpha v.1.exe" coded in? Maybe I can assist in development of the tool? It may be Visual C# 2008.
"BEE2 alpha v.1.exe"
Threw an exception upon loading after manually locating "portal2.exe"
"BEE2 alpha v.2.exe"
Why doesn't a window appear?
Misc:
-For some strange reason, applying a custom configuration using the style "BEEMOD 1.05" causes antlines to not be manipulated by light strips.
-What was "BEE2 alpha v.1.exe" coded in? Maybe I can assist in development of the tool? It may be Visual C# 2008.
Click my Steam Profile image to view my Portal 2 Workshop!
Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests
Quote from FelixGriffin on September 29, 2013, 10:06 amAs far as I know it's C#.
As far as I know it's C#.
Quote from wildgoosespeeder on September 30, 2013, 12:42 amThere seems to be a problem with the breakable glass object. It doesn't appear as glass in the usual sense in the editor (I know it is different but it doesn't show anything). When I see a bouncy cube ricocheting off the glass, it doesn't break.
There seems to be a problem with the breakable glass object. It doesn't appear as glass in the usual sense in the editor (I know it is different but it doesn't show anything). When I see a bouncy cube ricocheting off the glass, it doesn't break.
Click my Steam Profile image to view my Portal 2 Workshop!
Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests