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Ben and August’s Extended Editor (BEEMOD) & BEE2

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a topic is generated automatically for downloads where people can discuss it



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

were would that be for say my bluemod

Image

Here. A topic is created in Community Releases. I replied to your gravity gun one a while back.

Falsi sumus crusto!
FelixGriffin wrote:
Here. A topic is created in Community Releases. I replied to your gravity gun one a while back.

yes, and instead of uploading a new entry every time you update it, you can just update your old entry with a new version



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

hey Ben could you create and release Wheatly and dirty test chamber styles for bee2?

i would like to see bottomless pits and giant open spaces in the wheatly styled chambers like in the photo attached. also i would like to see wheatly monitors too.

image http://cloud.steampowered.com/ugc/59468 ... 7C648D5BB/

If you want to see the progress: http://steamcommunity.com/workshop/disc ... ?appid=620

Hello Ben, using beemod 2.2 I found the Fizzler/Laser/Paint Fizzler item buggy when used in Portal1 style and BEEmod 1.5 style. The paint fizzler just shows no effects and only removes paint from cubes, not directly from gel droppers. When using it, for example, in Clean style there is no problem.

Though I found the way to fix it: just add the following lines to the bee.style file:

// "ReverseFizzlerInstance" "instances/p2editor_clean/paint_fizzler_model.vmf"
// "ReverseFizzlerEntity" "trigger_paint_cleanser"
// "ReverseFizzlerLeft" "tools/toolstrigger"
// "ReverseFizzlerCenter" "tools/toolstrigger"
// "ReverseFizzlerRight" "tools/toolstrigger"
// "ReverseFizzler1x1" "tools/toolstrigger"

Add this to bee.style, and in p1.style just change tools/toolsinvisible for tools/toolstrigger.
Hope it helps.
Just keep working on, the job you're doing is awesome! Masterpiecing Valve's PETI.
I'm looking forward for future realases. Awesome mod.

"BEE2 alpha v.1.exe"

Threw an exception upon loading after manually locating "portal2.exe"

"BEE2 alpha v.2.exe"

Why doesn't a window appear?

Misc:
-For some strange reason, applying a custom configuration using the style "BEEMOD 1.05" causes antlines to not be manipulated by light strips.
-What was "BEE2 alpha v.1.exe" coded in? Maybe I can assist in development of the tool? It may be Visual C# 2008.

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Click my Steam Profile image to view my Portal 2 Workshop!

Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests

As far as I know it's C#.

Falsi sumus crusto!

There seems to be a problem with the breakable glass object. It doesn't appear as glass in the usual sense in the editor (I know it is different but it doesn't show anything). When I see a bouncy cube ricocheting off the glass, it doesn't break.

Image
Click my Steam Profile image to view my Portal 2 Workshop!

Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests
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