Bendy to chell in Hammer map.
Quote from KILLER_9639 on April 29, 2014, 1:36 pmI understand this topic has been brought up several times before and have read each one of them fully in depth but have found no way of switching bendy to Chell in my PTI map. i am quite new to mapmaking hand have been using the valve developer wiki to help me along this however i cannot find a solution to. Like i said before i have looked at the 3 or so topics that have brought this up and have been absolute zero help to me. This is for the entirety of my map and found out that each time i die or the map gets loaded then it switches to bendy and chell etc. Can anybody please help or send a link to a useful video as this topic is rare and not many people discuss it. Thank you.
I understand this topic has been brought up several times before and have read each one of them fully in depth but have found no way of switching bendy to Chell in my PTI map. i am quite new to mapmaking hand have been using the valve developer wiki to help me along this however i cannot find a solution to. Like i said before i have looked at the 3 or so topics that have brought this up and have been absolute zero help to me. This is for the entirety of my map and found out that each time i die or the map gets loaded then it switches to bendy and chell etc. Can anybody please help or send a link to a useful video as this topic is rare and not many people discuss it. Thank you.
Quote from josepezdj on April 29, 2014, 3:26 pmListen: basicly all you need is to switch from one player model to the other. By default you play as Bendy because your map is on the workshop; even though it is a map entirely developed into the hammer editor.
Follow these steps:
1. You need an entity called point_clientcommand in the first place. Call it for example "@clientcommand". Place it wherever you want since that doesn't matter at all... however, try to always keep this kind of "configuration entities" somewhere altogether so that you can find them easily to change them if you need to.
2. Now you'll need a logic_auto entity with the following output:
- My output named = OnMapSpawn
- Targets entities named = @clientcommand
- Via this input = Command
- With a parameter override of = setmodel player/chell/player
- After a delay in second of = 0.10(Tick the option "Fire Once Only" here)
3. In order to avoid having Bendy back after you quickload/load from a saving point, I'd also recommend you to add the following output to the same logic_auto:
- My output named = OnLoadGame
- Targets entities named = @clientcommand
- Via this input = Command
- With a parameter override of = setmodel player/chell/player
- After a delay in second of = 0.10Some time ago, you would have needed to add the Chell model somewhere into your map in order to achieve having Chell model, but there is no longer the need to do it when you make/modify your map into hammer (this was, at least for me, discovered by Greykarel).... Anyways, in the case you want a custom Chell model or whatever other player model, you should always remember to add it somewhere so your game doesn't crash because it couldn't precache it, ok? (and correct the paths to the desired model accordingly in those outputs above)
Listen: basicly all you need is to switch from one player model to the other. By default you play as Bendy because your map is on the workshop; even though it is a map entirely developed into the hammer editor.
Follow these steps:
1. You need an entity called point_clientcommand in the first place. Call it for example "@clientcommand". Place it wherever you want since that doesn't matter at all... however, try to always keep this kind of "configuration entities" somewhere altogether so that you can find them easily to change them if you need to.
2. Now you'll need a logic_auto entity with the following output:
- My output named = OnMapSpawn
- Targets entities named = @clientcommand
- Via this input = Command
- With a parameter override of = setmodel player/chell/player
- After a delay in second of = 0.10
(Tick the option "Fire Once Only" here)
3. In order to avoid having Bendy back after you quickload/load from a saving point, I'd also recommend you to add the following output to the same logic_auto:
- My output named = OnLoadGame
- Targets entities named = @clientcommand
- Via this input = Command
- With a parameter override of = setmodel player/chell/player
- After a delay in second of = 0.10
Some time ago, you would have needed to add the Chell model somewhere into your map in order to achieve having Chell model, but there is no longer the need to do it when you make/modify your map into hammer (this was, at least for me, discovered by Greykarel).... Anyways, in the case you want a custom Chell model or whatever other player model, you should always remember to add it somewhere so your game doesn't crash because it couldn't precache it, ok? (and correct the paths to the desired model accordingly in those outputs above)
Quote from KILLER_9639 on April 29, 2014, 4:43 pmjosepezdj wrote:Listen: basicly all you need is to switch from one player model to the other. By default you play as Bendy because your map is on the workshop; even though it is a map entirely developed into the hammer editor.Follow these steps:
1. You need an entity called point_clientcommand in the first place. Call it for example "@clientcommand". Place it wherever you want since that doesn't matter at all... however, try to always keep this kind of "configuration entities" somewhere altogether so that you can find them easily to change them if you need to.
2. Now you'll need a logic_auto entity with the following output:
- My output named = OnMapSpawn
- Targets entities named = @clientcommand
- Via this input = Command
- With a parameter override of = setmodel player/chell/player
- After a delay in second of = 0.10(Tick the option "Fire Once Only" here)
3. In order to avoid having Bendy back after you quickload/load from a saving point, I'd also recommend you to add the following output to the same logic_auto:
- My output named = OnLoadGame
- Targets entities named = @clientcommand
- Via this input = Command
- With a parameter override of = setmodel player/chell/player
- After a delay in second of = 0.10Some time ago, you would have needed to add the Chell model somewhere into your map in order to achieve having Chell model, but there is no longer the need to do it when you make/modify your map into hammer (this was, at least for me, discovered by Greykarel).... Anyways, in the case you want a custom Chell model or whatever other player model, you should always remember to add it somewhere so your game doesn't crash because it couldn't precache it, ok? (and correct the paths to the desired model accordingly in those outputs above)
Thats what i was missing thanks in the end i fixed it by using the SV_use_bendy_model 0 command because it was really irritating me. i will keep this in mind in the future
Follow these steps:
1. You need an entity called point_clientcommand in the first place. Call it for example "@clientcommand". Place it wherever you want since that doesn't matter at all... however, try to always keep this kind of "configuration entities" somewhere altogether so that you can find them easily to change them if you need to.
2. Now you'll need a logic_auto entity with the following output:
- My output named = OnMapSpawn
- Targets entities named = @clientcommand
- Via this input = Command
- With a parameter override of = setmodel player/chell/player
- After a delay in second of = 0.10
(Tick the option "Fire Once Only" here)
3. In order to avoid having Bendy back after you quickload/load from a saving point, I'd also recommend you to add the following output to the same logic_auto:
- My output named = OnLoadGame
- Targets entities named = @clientcommand
- Via this input = Command
- With a parameter override of = setmodel player/chell/player
- After a delay in second of = 0.10
Some time ago, you would have needed to add the Chell model somewhere into your map in order to achieve having Chell model, but there is no longer the need to do it when you make/modify your map into hammer (this was, at least for me, discovered by Greykarel).... Anyways, in the case you want a custom Chell model or whatever other player model, you should always remember to add it somewhere so your game doesn't crash because it couldn't precache it, ok? (and correct the paths to the desired model accordingly in those outputs above)
Thats what i was missing thanks in the end i fixed it by using the SV_use_bendy_model 0 command because it was really irritating me. i will keep this in mind in the future