big overlays.. ?
Quote from pestchamber on May 14, 2008, 8:59 amwhenever i place an overlay with the aply decal tool it gets f***** big? how do i make it normal size?
whenever i place an overlay with the aply decal tool it gets f***** big? how do i make it normal size?
Quote from Aldéz on May 14, 2008, 9:23 amProbably because you use a material that isn't a decal. Never use non-decal materials as decals. On some computers, they will flicker and the scale will be 1:1. You can create a new material for the texture you want to use as a decal. Open Notepad, paste the text below, save it as <any name you want>.vmt. You need to restart Hammer before you can use it. I recommend you to use info_overlays instead of decals, because decals are not loaded from saved games. Overlays are more flexibel than decals. They can be rotated, scaled and stretched.
- Code: Select all
"LightmappedGeneric"
{
"$basetexture" "THE TEXTURE YOU WANT TO BE A DECAL"
"$decal" "1"
"$decalscale" "0.25"
}
Probably because you use a material that isn't a decal. Never use non-decal materials as decals. On some computers, they will flicker and the scale will be 1:1. You can create a new material for the texture you want to use as a decal. Open Notepad, paste the text below, save it as <any name you want>.vmt. You need to restart Hammer before you can use it. I recommend you to use info_overlays instead of decals, because decals are not loaded from saved games. Overlays are more flexibel than decals. They can be rotated, scaled and stretched.
- Code: Select all
"LightmappedGeneric"
{
"$basetexture" "THE TEXTURE YOU WANT TO BE A DECAL"
"$decal" "1"
"$decalscale" "0.25"
}
Quote from youme on May 14, 2008, 9:32 amProblem:
Ald?z wrote:Probably because you use a material that isn't a decal.Solution:
Ald?z wrote:I recommend you to use info_overlays instead of decalsReason:
Ald?z wrote:Overlays are more flexibel than decals. They can be rotated, scaled and stretched.Well put Ald?z!
Problem:
Solution:
Reason:
Well put Ald?z!
Quote from pestchamber on May 14, 2008, 9:52 amthank you.
i made my map done ^^ so its 3 lvls and a boss battle =) but the boss battle is very hard to figure out how to win it
thank you.
i made my map done ^^ so its 3 lvls and a boss battle =) but the boss battle is very hard to figure out how to win it
Quote from rellikpd on May 14, 2008, 10:17 ampestchamber wrote:i made my map done ^^ so its 3 lvls and a boss battle =) but the boss battle is very hard to figure out how to win itDL link, or it didn't happen.
DL link, or it didn't happen.
Quote from Aldéz on May 14, 2008, 12:25 pmyoume wrote:Well put Ald?z!Thanks! I just answer the way I'd like to be answered.
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I deleted the last line in the vmt above. I copied the text from another post I made and didn't pay attention to what it said. The $selfillum parameter should only be used on glowing textures.
Thanks! I just answer the way I'd like to be answered.
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I deleted the last line in the vmt above. I copied the text from another post I made and didn't pay attention to what it said. The $selfillum parameter should only be used on glowing textures.
Quote from pestchamber on May 14, 2008, 2:06 pmrellikpd wrote:DL link, or it didn't happen.what didnt happend? ill post it soon.. as WIP cause i havent tested it that much yet but im not really gonna edit it as its a little project so ill just dont make the same stupid glitches in the future as i did in this one... in the new ones ill make i can now use overlays 2
what didnt happend? ill post it soon.. as WIP cause i havent tested it that much yet but im not really gonna edit it as its a little project so ill just dont make the same stupid glitches in the future as i did in this one... in the new ones ill make i can now use overlays 2
Quote from rellikpd on May 14, 2008, 4:11 pmit was just a joke cuz you were like "I HAVE THREEEEE NEW LEVELS AND A BOSS ENDING!!!!".... but no d/l link? pfft
it was just a joke cuz you were like "I HAVE THREEEEE NEW LEVELS AND A BOSS ENDING!!!!".... but no d/l link? pfft
Quote from MrTwoVideoCards on May 17, 2008, 4:09 pmAlso note that you cannot place Overlays in faces with a Lightmap of 4 or lower, just In case you do this. This effects the FaceCount for the Overlay itself.
Also note that you cannot place Overlays in faces with a Lightmap of 4 or lower, just In case you do this. This effects the FaceCount for the Overlay itself.
Quote from msleeper on May 18, 2008, 5:57 pmMrTwoVideoCards wrote:Also note that you cannot place Overlays in faces with a Lightmap of 4 or lower, just In case you do this. This effects the FaceCount for the Overlay itself.Oh wow I did not know that. Is there any reason why it gives errors or is it just "one of those thing"?
Oh wow I did not know that. Is there any reason why it gives errors or is it just "one of those thing"?
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