big overlays.. ?
Quote from pestchamber on May 14, 2008, 8:59 amwhenever i place an overlay with the aply decal tool it gets f***** big? how do i make it normal size?
whenever i place an overlay with the aply decal tool it gets f***** big? how do i make it normal size?
Quote from Aldéz on May 14, 2008, 9:23 amProbably because you use a material that isn't a decal. Never use non-decal materials as decals. On some computers, they will flicker and the scale will be 1:1. You can create a new material for the texture you want to use as a decal. Open Notepad, paste the text below, save it as <any name you want>.vmt. You need to restart Hammer before you can use it. I recommend you to use info_overlays instead of decals, because decals are not loaded from saved games. Overlays are more flexibel than decals. They can be rotated, scaled and stretched.
- Code: Select all
"LightmappedGeneric"
{
"$basetexture" "THE TEXTURE YOU WANT TO BE A DECAL"
"$decal" "1"
"$decalscale" "0.25"
}
Probably because you use a material that isn't a decal. Never use non-decal materials as decals. On some computers, they will flicker and the scale will be 1:1. You can create a new material for the texture you want to use as a decal. Open Notepad, paste the text below, save it as <any name you want>.vmt. You need to restart Hammer before you can use it. I recommend you to use info_overlays instead of decals, because decals are not loaded from saved games. Overlays are more flexibel than decals. They can be rotated, scaled and stretched.
- Code: Select all
"LightmappedGeneric"
{
"$basetexture" "THE TEXTURE YOU WANT TO BE A DECAL"
"$decal" "1"
"$decalscale" "0.25"
}
Quote from youme on May 14, 2008, 9:32 amProblem:
Ald?z wrote:Probably because you use a material that isn't a decal.Solution:
Ald?z wrote:I recommend you to use info_overlays instead of decalsReason:
Ald?z wrote:Overlays are more flexibel than decals. They can be rotated, scaled and stretched.Well put Ald?z!
Problem:
Solution:
Reason:
Well put Ald?z!
Quote from pestchamber on May 14, 2008, 9:52 amthank you.
i made my map done ^^ so its 3 lvls and a boss battle =) but the boss battle is very hard to figure out how to win it
thank you.
i made my map done ^^ so its 3 lvls and a boss battle =) but the boss battle is very hard to figure out how to win it
Quote from rellikpd on May 14, 2008, 10:17 ampestchamber wrote:i made my map done ^^ so its 3 lvls and a boss battle =) but the boss battle is very hard to figure out how to win itDL link, or it didn't happen.
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DL link, or it didn't happen.
Quote from Aldéz on May 14, 2008, 12:25 pmyoume wrote:Well put Ald?z!Thanks! I just answer the way I'd like to be answered.
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I deleted the last line in the vmt above. I copied the text from another post I made and didn't pay attention to what it said. The $selfillum parameter should only be used on glowing textures.
Thanks! I just answer the way I'd like to be answered.
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I deleted the last line in the vmt above. I copied the text from another post I made and didn't pay attention to what it said. The $selfillum parameter should only be used on glowing textures.
Quote from pestchamber on May 14, 2008, 2:06 pmrellikpd wrote:DL link, or it didn't happen.what didnt happend? ill post it soon.. as WIP cause i havent tested it that much yet but im not really gonna edit it as its a little project so ill just dont make the same stupid glitches in the future as i did in this one... in the new ones ill make i can now use overlays 2
what didnt happend? ill post it soon.. as WIP cause i havent tested it that much yet but im not really gonna edit it as its a little project so ill just dont make the same stupid glitches in the future as i did in this one... in the new ones ill make i can now use overlays 2
Quote from rellikpd on May 14, 2008, 4:11 pmit was just a joke
cuz you were like "I HAVE THREEEEE NEW LEVELS AND A BOSS ENDING!!!!".... but no d/l link? pfft
it was just a joke cuz you were like "I HAVE THREEEEE NEW LEVELS AND A BOSS ENDING!!!!".... but no d/l link? pfft
Quote from MrTwoVideoCards on May 17, 2008, 4:09 pmAlso note that you cannot place Overlays in faces with a Lightmap of 4 or lower, just In case you do this. This effects the FaceCount for the Overlay itself.
Also note that you cannot place Overlays in faces with a Lightmap of 4 or lower, just In case you do this. This effects the FaceCount for the Overlay itself.
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Quote from msleeper on May 18, 2008, 5:57 pmMrTwoVideoCards wrote:Also note that you cannot place Overlays in faces with a Lightmap of 4 or lower, just In case you do this. This effects the FaceCount for the Overlay itself.Oh wow I did not know that. Is there any reason why it gives errors or is it just "one of those thing"?
Oh wow I did not know that. Is there any reason why it gives errors or is it just "one of those thing"?
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