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Blender model to.smd

I am just about to start work on a Tombraider style map, but instead of having to work your way to the exit, i want the player to find an ancient artifact. I have chosen one from gamebanana, here it is,
http://gamebanana.com/models/3236. It is a blender model, does anyone with a bit of model experience be able to change this to a .smd. I have tried following tutorials in the past but it just goes right over my head.

Done ;) I took the liberty to make the .QC file, adding collisions and also the physics so that you can use it as a prop_physics, and compiled it.

I also prepared its textures for you.

But I prefer to send it to you via Steam than posting it here :P

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Darn, you just beat me to it Jose :)

But that model looks rad. I can't wait to see what the finished map will look like!

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Thanks a million Jose, totally appreciate you taking the time to do this.

HMW wrote:
Darn, you just beat me to it Jose :)

But that model looks rad. I can't wait to see what the finished map will look like!

Thanks HMW, now i have the model i can now start work on it. Quite excited about turning my ideas for this map into a finished product. I have 2 maps made in the easy puzzle creator which are ready to be made in hammer.

You can also use crowbar (Software) IF decompiles .MDL And Compiles .SMD. YOu will also need the blender SMD Plugin!

I am currently working on a Portal 2 Map series 'Testing for life'

Check out my Steam Workshop Here