Box dropper doesn´t open
Quote from brano543 on May 10, 2011, 2:35 pmHello,
i have followed this tutorial http://wiki.p2mods.com/index.php?title=Box_Droppers.
In my map i press the switch,the box spawns,but the box dropper (i mean that big device) doesn?t open and spawned box is stucked in it.
Can you please help me figure it out? I am really stucked,i?ve read a lot of tutorials,but they are useless,because they are either for Portal 1 or incomplete as the tutorial above.
Entities created: prop_button
point_template
prop_weighted_cube
env_entity_maker
prop_dynamicMany thanks for help
Hello,
i have followed this tutorial http://wiki.p2mods.com/index.php?title=Box_Droppers.
In my map i press the switch,the box spawns,but the box dropper (i mean that big device) doesn?t open and spawned box is stucked in it.
Can you please help me figure it out? I am really stucked,i?ve read a lot of tutorials,but they are useless,because they are either for Portal 1 or incomplete as the tutorial above.
Entities created: prop_button
point_template
prop_weighted_cube
env_entity_maker
prop_dynamic
Many thanks for help
Quote from CassataGames on May 10, 2011, 5:21 pmFirst make sure you named the prop_dynamic that you have as your box dropper.
Make sure when you create an output, you're using SetAnimation to item_dropper_open to make it open and item_dropper_close to make it close.
You don't need to use any of the other animations, the game will automatically keep it open until you close it and vice versa.
First make sure you named the prop_dynamic that you have as your box dropper.
Make sure when you create an output, you're using SetAnimation to item_dropper_open to make it open and item_dropper_close to make it close.
You don't need to use any of the other animations, the game will automatically keep it open until you close it and vice versa.
Quote from Stylus on May 10, 2011, 5:39 pmAlso make sure that ForceSpawn delay set to something like 2 or 1.5. Otherwise your cube won't fall out.
Also make sure that ForceSpawn delay set to something like 2 or 1.5. Otherwise your cube won't fall out.
Quote from brano543 on May 11, 2011, 3:44 pmThank you,it did the trick I?ve also noticed the tutorial page has been edited with correct information you provided to make it work,good job I?ve also added Dissolve output for box.
Thank you so much !
Thank you,it did the trick I?ve also noticed the tutorial page has been edited with correct information you provided to make it work,good job I?ve also added Dissolve output for box.
Thank you so much !
Quote from raulness on May 12, 2011, 8:06 pmSpeaking of dissolving, is it possible to dissolve spheres? Every time I try to type in the parameter as 'dissolve' it shows up as an unknown command. Am I missing something?
Speaking of dissolving, is it possible to dissolve spheres? Every time I try to type in the parameter as 'dissolve' it shows up as an unknown command. Am I missing something?
Quote from msleeper on May 12, 2011, 8:24 pmIt might not show up as valid, but it might still work. Give it a try and see if it does.
It might not show up as valid, but it might still work. Give it a try and see if it does.
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Quote from raulness on May 12, 2011, 8:32 pmNow I'm just confused. I switched the model back to metal_box just to see if the dissolve would work but it doesn't work either. I think I'm just missing something.
I'm putting this on the output of the button that makes the dropper open:
- Code: Select all
On Pressed | sphere_01 | dissolve | (blank) | 0.00
It doesn't make a difference whether or not the model is a sphere or a cube.
EDIT:
Wow, stupid mistake on my part. I was so used to making cubes with prop_physics that I didn't even think twice to read over the tutorial and use prop_weighted_cube. Sorry about that.
Now I'm just confused. I switched the model back to metal_box just to see if the dissolve would work but it doesn't work either. I think I'm just missing something.
I'm putting this on the output of the button that makes the dropper open:
- Code: Select all
On Pressed | sphere_01 | dissolve | (blank) | 0.00
It doesn't make a difference whether or not the model is a sphere or a cube.
EDIT:
Wow, stupid mistake on my part. I was so used to making cubes with prop_physics that I didn't even think twice to read over the tutorial and use prop_weighted_cube. Sorry about that.