Box dropper tutorial?
Quote from Angel_Mapper on October 22, 2007, 4:41 amI haven't seen a box dropper tutorial yet, is there one? I figured out how to make one, I can post a tutorial on the wiki today if there isn't already one floating around the forums.
I haven't seen a box dropper tutorial yet, is there one? I figured out how to make one, I can post a tutorial on the wiki today if there isn't already one floating around the forums.
Quote from youme on October 22, 2007, 6:20 amAngel_Mapper wrote:I haven't seen a box dropper tutorial yet, is there one? I figured out how to make one, I can post a tutorial on the wiki today if there isn't already one floating around the forums.http://www.portal-mods.com/forum/viewtopic.php?t=70
about halfway down the page
have fun
http://www.portal-mods.com/forum/viewtopic.php?t=70
about halfway down the page
have fun
Quote from Hober on October 22, 2007, 9:30 amWould still be nice to have a wiki writeup for it.
Would still be nice to have a wiki writeup for it.
Quote from Angel_Mapper on October 22, 2007, 12:29 pmHmm, I'm not sure I like that tutorial, it leaves too much to chance, and I'm not sure it even works (at least, my water never destroyed my cube, even with all of the trigger_hurt's flags checked).
Hmm, I'm not sure I like that tutorial, it leaves too much to chance, and I'm not sure it even works (at least, my water never destroyed my cube, even with all of the trigger_hurt's flags checked).
Quote from youme on October 22, 2007, 12:37 pmAngel_Mapper wrote:Hmm, I'm not sure I like that tutorial, it leaves too much to chance, and I'm not sure it even works (at least, my water never destroyed my cube, even with all of the trigger_hurt's flags checked).I put a trigger_remove in the bottom of my water to remove the cube, so the dropper would re-spawn one, so if you stupidly dropped your box in the water you didnt have to go swimming to get it back, the dropper gave you a new one.
And yes, it is a little dogey, but box droppers work differently for each map.
basicly you want this:
something that detects when do drop the first box and spawns a box, a few seonds later you open then close the lid and spawn a new box but this time dont let it out the dropper. Then something that detects if the player needs a new box and opens the lid to let the box out, closes the lid and spawns a new one.
simple really
I put a trigger_remove in the bottom of my water to remove the cube, so the dropper would re-spawn one, so if you stupidly dropped your box in the water you didnt have to go swimming to get it back, the dropper gave you a new one.
And yes, it is a little dogey, but box droppers work differently for each map.
basicly you want this:
something that detects when do drop the first box and spawns a box, a few seonds later you open then close the lid and spawn a new box but this time dont let it out the dropper. Then something that detects if the player needs a new box and opens the lid to let the box out, closes the lid and spawns a new one.
simple really
Quote from Angel_Mapper on October 22, 2007, 1:12 pmYou would think. Even having a respawnable box is no small task for someone new to the editor.
You would think. Even having a respawnable box is no small task for someone new to the editor.
Quote from youme on October 22, 2007, 1:17 pmAngel_Mapper wrote:You would think. Even having a respawnable box is no small task for someone new to the editor.Are you joking!?!?! i could respawn a box within 10 minutes of using hammer........ I wish.
It took me so long to fully get to grips with hammer, well, I've still not fully got to grips with it. for example I still dont understand area_portals, I just cant get my head around any example, they are all worded so I cant understand them
If you are new to hammer (wich from your comment I assume you are) stick with it, it gets steadily more and more rewarding, whilst not actually becoming more and more difficult (provided you practice).
Are you joking!?!?! i could respawn a box within 10 minutes of using hammer........ I wish.
It took me so long to fully get to grips with hammer, well, I've still not fully got to grips with it. for example I still dont understand area_portals, I just cant get my head around any example, they are all worded so I cant understand them
If you are new to hammer (wich from your comment I assume you are) stick with it, it gets steadily more and more rewarding, whilst not actually becoming more and more difficult (provided you practice).
Quote from Angel_Mapper on October 22, 2007, 1:34 pmYeah, I just started with it last week. A lot of things are easy to figure out now because of the tutorials on the wiki, anything new that doesn't have an obvious solution (looking in the entity list and seeing if anything applies) gets difficult.
Yeah, I just started with it last week. A lot of things are easy to figure out now because of the tutorials on the wiki, anything new that doesn't have an obvious solution (looking in the entity list and seeing if anything applies) gets difficult.
Quote from msleeper on October 22, 2007, 1:56 pmSomeone write a tutorial for the wiki, stat. I'll do one tonight if nobody else does.
Someone write a tutorial for the wiki, stat. I'll do one tonight if nobody else does.
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Quote from youme on October 22, 2007, 2:04 pmdo you not think you should just put it in the valve developer wiki? Surely keeping all tutorials and stuff in one place will benefit everyone hugely
do you not think you should just put it in the valve developer wiki? Surely keeping all tutorials and stuff in one place will benefit everyone hugely