Breakable glass?
Quote from yohoat9 on November 18, 2009, 5:46 pmIn a custom map that I saw on youtube ( http://www.youtube.com/watch?v=kjSZcxv22fA ) I saw glass that they would jump on and break through, how can I do this also?
In a custom map that I saw on youtube ( http://www.youtube.com/watch?v=kjSZcxv22fA ) I saw glass that they would jump on and break through, how can I do this also?
Quote from pestchamber on November 21, 2009, 6:28 amFunc_breakable.
Find a glass texture you like, and make the brush. Then rightclick and choose 'Tie to entity'. In the dropdown list in the window that pop up, find "Func_breakable". The default material should be glass. Then go to flags and check "Break on touch". And that is about it.(P.S. it's a long time ago i've used hammer, so i may have skipped something, or said something wrong. I've been using the GECK for Fallout 3 instead )
Func_breakable.
Find a glass texture you like, and make the brush. Then rightclick and choose 'Tie to entity'. In the dropdown list in the window that pop up, find "Func_breakable". The default material should be glass. Then go to flags and check "Break on touch". And that is about it.
(P.S. it's a long time ago i've used hammer, so i may have skipped something, or said something wrong. I've been using the GECK for Fallout 3 instead )
Quote from krobinator41 on January 4, 2010, 3:20 pmAlternatively, you can also use a func_breakable_surf, which shatters more realistically and is designed specifically for glass. There's only one texture that's designed to work with it, though, glass/glasswindow_frosted_break001a.
There's no "break on touch" flag, but you can easily set up a trigger_once that will break the glass for you.
Also, you can set up a "pressure delay" for increased realism, which will crack the glass before completely breaking it (in the keyvalues of the func_breakable_surf).
Happy Mapping!
Alternatively, you can also use a func_breakable_surf, which shatters more realistically and is designed specifically for glass. There's only one texture that's designed to work with it, though, glass/glasswindow_frosted_break001a.
There's no "break on touch" flag, but you can easily set up a trigger_once that will break the glass for you.
Also, you can set up a "pressure delay" for increased realism, which will crack the glass before completely breaking it (in the keyvalues of the func_breakable_surf).
Happy Mapping!