Broken box dropper
Quote from Hen7 on March 2, 2008, 7:56 pmNykO18 wrote:Yeah, I can understand that a 55 KB download is really painful.I'm not talking about the 55kb VMEX, I'm talking about the java runtime that required, I'm having problems running java.
Anyway, Can somebody look at the vmf and cut the box dropper or tell me how its built? It's "testchmb_a_15.bsp".
Thanks.
I'm not talking about the 55kb VMEX, I'm talking about the java runtime that required, I'm having problems running java.
Anyway, Can somebody look at the vmf and cut the box dropper or tell me how its built? It's "testchmb_a_15.bsp".
Thanks.
Quote from NocturnalGhost on March 3, 2008, 9:18 amThe valve map uses a prop_dynamic for the original cover, and 4 prop_ragdolls for the arms. The ragdoll models are set to start disabled, with the motion disabled flag checked, and are enabled/motion enabled when the prop_dynamic model is killed.
0.1 seconds after the ragdoll is enabled/motion enabled, an env_physexplosion is used to provide motion to the ragdoll.
Edit: Here's the VMF.
The valve map uses a prop_dynamic for the original cover, and 4 prop_ragdolls for the arms. The ragdoll models are set to start disabled, with the motion disabled flag checked, and are enabled/motion enabled when the prop_dynamic model is killed.
0.1 seconds after the ragdoll is enabled/motion enabled, an env_physexplosion is used to provide motion to the ragdoll.
Edit: Here's the VMF.